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An Obsidian Developer's Opinion On No Man's Sky Development

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    SEANMCAD said:


    again

    that would NOT be correct.

    The question is how many developers are working on SE not how many developer work for Keen. 20 developers on the AI project is a R&D project not related to SE although it may use some of its factors. There is also Medieval engineers which is NOT SE

    Squad is NOT...I repeat NOT a game development studio. They have business operations that they have to continue the KSP was a PROJECT within Squad.

    So unfortunately its rather misleading your observations



    its rather frustrating and not accurate.

    It appears to me that the team is larger then I thought yes. but is the team actually working on SE 50, 10, or 100?

    if they have 30 developers and 20 are working on a R&D AI project not related to SE but they have more than 10 developers on their page then how fuck can anyone tell.

    regardless its more than I thought even at a small estimate of 10 same is true for KSP so fair enough

    thanks

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    SEANMCAD said:
    SEANMCAD said:


    again

    that would NOT be correct.

    The question is how many developers are working on SE not how many developer work for Keen. 20 developers on the AI project is a R&D project not related to SE although it may use some of its factors. There is also Medieval engineers which is NOT SE

    Squad is NOT...I repeat NOT a game development studio. They have business operations that they have to continue the KSP was a PROJECT within Squad.

    So unfortunately its rather misleading your observations



    its rather frustrating and not accurate.

    It appears to me that the team is larger then I thought yes. but is the team actually working on SE 50, 10, or 100?

    if they have 30 developers and 20 are working on a R&D AI project not related to SE but they have more than 10 developers on their page then how fuck can anyone tell.

    regardless its more than I thought even at a small estimate of 10 same is true for KSP so fair enough

    thanks
    There is nothing frustrating about this. It is the credits for those making the game right now from their own site.
     http://www.spaceengineersgame.com/credits.html
    Its a lot of people.

    KSP credits

    https://www.igdb.com/games/kerbal-space-program/credits

    I agree its a lot of people same for KSP so I stand corrected i thought that these games had very small teams and in fact it makes me want to go back and research the team size of games like 7 days because I assumed it was around 4 people and it very well might not be.

    its just nailing down a good number is frustrating. one approach it appears like 100, another it appears like 20 another it appears like 10 all very frustrating and random however your core point has corrected me. It appears 14 developer actually maybe small even in the indie world. thanks

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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