Vomit Reality is going to one of the funniest things to happen in retail technology when it hits mainstream. I just had a hilarious conversation with some folks at the local game shop.
Any company betting the farm on it right now and planning on playing catch-me-if-you-can with the public fallout deserves all the misfortune and recourse.
Interesting that you call it that, because although I experienced some odd inner-ear buzzing during my first experience, and some dizzyness on the more adventurous rides, there was nothing that made me feel like I had to stop and take off the set due to nausea nor did I get nauseous in the slightest. Further, this effect seemed to diminish the more I used VR; it is possible to become acclimated, and this happened relatively quickly for me.
As for the "folks at the local game shop" I'm sure they were looking for something to talk about at the end of the day's shift, if you catch my drift. The story as presented depends a lot on setting, social cues, and... well, intent.
Well the actual conversation was more a saleswoman stumbling into some floor display, dumping the headset, then running to the back with her hand over her mouth (I'm assuming this all wasn't in awe of the graphic fidelity). I guess it was her first encounter as well, because why do that again right?
Either way this isn't the first time I've heard about or saw this. and at NAB this year one of floor reps for HTC kept it 100 about the readiness of VR as a whole and the inner ear problem.
I'm sure there's a bunch of people who will wear the headsets like champs but way too many can't in their current state. That's why all these folks talk around the subject or act subjectively dumb when questioned about it.
These companies are pushing these to market regardless of all this and THAT's where the ensuing hilarity will happen.
so the question is
are the majority of people in line getting sick or are we taking one person in a line of about 30 people and calling it evidence that its a majority and clearly not being biased about said position?
The question is what is the sweet spot of people NOT getting ill from disorientation,....
the answer to that question is in my obveraation. I will re-type it but ask you how does my obversation not suggest an answer to that question.
...so the question is are the majority of people in line getting sick or are we taking one person in a line of about 30 people and calling it evidence that its a majority and clearly not being biased about said position?
the same could be said about demos set up for very short tests on games specifically meant to be as comfortable as possible - which is misleading to what most people would experience on the games they would be playing at home.
At Best Buy you can go check out each system, I'd suggest you do so. Even at short intervals of less than 5 minutes people are getting sick. I witnessed it first hand as well. Extrapolate that with taking a set home after testing it for 5 minutes and expanding on that time frame and gameplay.
Take into consideration that the guiness book of world records holder for longest time in VR, despite disorientation stayed in VR for many many hours and promptly threw up upon removing it.
Think about people like me that never experienced sickness in the store with any of the VR systems, yet after playing for several hours I have experienced it bad enough to put the set down for several days.
There are probably lots of people that won't ever get sick in VR, and many that won't be using it for games that are usually the culprit.
Then there are some that will always get sick in VR no matter what they try.. probably a lot more people than those that get sick from watching 3D movies.
I went on a 3 1/2 hour high speed catamaran out to the Great Barrier Reef 20 years ago and I was astonished that about 80% of the passengers got Sea Sick and puked there guts out multiple times.
Me... I was lucky, My dad loved boating and loved the ocean
That's funny because certain games with poor FoV or mouse smoothing cause me nausea, yet being on small or large boats in the ocean, bay or river do not make me sick; in fact I find it relaxing.
The only thing that I've personally felt nauseated from so far has just been a couple amusement park rides.
The kind that go round and round in about 4 or 5 directions
Vomit Reality is going to one of the funniest things to happen in retail technology when it hits mainstream. I just had a hilarious conversation with some folks at the local game shop.
Any company betting the farm on it right now and planning on playing catch-me-if-you-can with the public fallout deserves all the misfortune and recourse.
Interesting that you call it that, because although I experienced some odd inner-ear buzzing during my first experience, and some dizzyness on the more adventurous rides, there was nothing that made me feel like I had to stop and take off the set due to nausea nor did I get nauseous in the slightest. Further, this effect seemed to diminish the more I used VR; it is possible to become acclimated, and this happened relatively quickly for me.
As for the "folks at the local game shop" I'm sure they were looking for something to talk about at the end of the day's shift, if you catch my drift. The story as presented depends a lot on setting, social cues, and... well, intent.
Well the actual conversation was more a saleswoman stumbling into some floor display, dumping the headset, then running to the back with her hand over her mouth (I'm assuming this all wasn't in awe of the graphic fidelity). I guess it was her first encounter as well, because why do that again right?
Either way this isn't the first time I've heard about or saw this. and at NAB this year one of floor reps for HTC kept it 100 about the readiness of VR as a whole and the inner ear problem.
I'm sure there's a bunch of people who will wear the headsets like champs but way too many can't in their current state. That's why all these folks talk around the subject or act subjectively dumb when questioned about it.
These companies are pushing these to market regardless of all this and THAT's where the ensuing hilarity will happen.
so the question is
are the majority of people in line getting sick or are we taking one person in a line of about 30 people and calling it evidence that its a majority and clearly not being biased about said position?
The question is what is the sweet spot of people NOT getting ill from disorientation,....
the answer to that question is in my obveraation. I will re-type it but ask you how does my obversation not suggest an answer to that question.
...so the question is are the majority of people in line getting sick or are we taking one person in a line of about 30 people and calling it evidence that its a majority and clearly not being biased about said position?
the same could be said about demos set up for very short tests on games specifically meant to be as comfortable as possible - which is misleading to what most people would experience on the games they would be playing at home.
At Best Buy you can go check out each system, I'd suggest you do so. Even at short intervals of less than 5 minutes people are getting sick. I witnessed it first hand as well. Extrapolate that with taking a set home after testing it for 5 minutes and expanding on that time frame and gameplay.
Take into consideration that the guiness book of world records holder for longest time in VR, despite disorientation stayed in VR for many many hours and promptly threw up upon removing it.
Think about people like me that never experienced sickness in the store with any of the VR systems, yet after playing for several hours I have experienced it bad enough to put the set down for several days.
There are probably lots of people that won't ever get sick in VR, and many that won't be using it for games that are usually the culprit.
Then there are some that will always get sick in VR no matter what they try.. probably a lot more people than those that get sick from watching 3D movies.
I went on a 3 1/2 hour high speed catamaran out to the Great Barrier Reef 20 years ago and I was astonished that about 80% of the passengers got Sea Sick and puked there guts out multiple times.
Me... I was lucky, My dad loved boating and loved the ocean
That's funny because certain games with poor FoV or mouse smoothing cause me nausea, yet being on small or large boats in the ocean, bay or river do not make me sick; in fact I find it relaxing.
The only thing that I've personally felt nauseated from so far has just been a couple amusement park rides.
The kind that go round and round in about 4 or 5 directions
same here. every experience in which I felt nauseated (which by the way wasnt a ton but more than I expected) where all virtual situations in which in real life I would have been A LOT more nausated. There is one expection to that. Dead Secrete, moving from room to room I had to close my eyes. It just wasnt right. not sure why or how but it didnt work for me.
Please do not respond to me, even if I ask you a question, its rhetorical.
VR is like everything else, some will like it, dislike it, or not even care. I however believe there are more cons than pros when it comes to VR in the gaming realm and if it has to become a "thing" I would rather it be non-mainstream as in no mass games being produced for VR. It being an added accessory for those who want that VR feeling would be fine. I'm not going to be putting that shit over my eyes lol.
VR is like everything else, some will like it, dislike it, or not even care. I however believe there are more cons than pros when it comes to VR in the gaming realm and if it has to become a "thing" I would rather it be non-mainstream as in no mass games being produced for VR. It being an added accessory for those who want that VR feeling would be fine. I'm not going to be putting that shit over my eyes lol.
I could totally live with that because the whole mainstream AAA uber hype games are exactly the ones I dont like
Please do not respond to me, even if I ask you a question, its rhetorical.
VR is like everything else, some will like it, dislike it, or not even care. I however believe there are more cons than pros when it comes to VR in the gaming realm and if it has to become a "thing" I would rather it be non-mainstream as in no mass games being produced for VR. It being an added accessory for those who want that VR feeling would be fine. I'm not going to be putting that shit over my eyes lol.
I could totally live with that because the whole mainstream AAA uber hype games are exactly the ones I dont like
Some games takes the space of a ocean to play or work properly and ALL th egames on VR sucks..its shit for brains ! I cant grasp in my mind what people see in this turd vr ?¿
If i should byt this VR it should be for porn movies in vr hahaa eat my shorts
Some games takes the space of a ocean to play or work properly and ALL th egames on VR sucks..its shit for brains ! I cant grasp in my mind what people see in this turd vr ?¿
If i should byt this VR it should be for porn movies in vr hahaa eat my shorts
Yet another invaluable contribution from the peanut gallery. I can only imagine what the Wright brothers must have felt like.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Some games takes the space of a ocean to play or work properly and ALL th egames on VR sucks..its shit for brains ! I cant grasp in my mind what people see in this turd vr ?¿
If i should byt this VR it should be for porn movies in vr hahaa eat my shorts
Yet another invaluable contribution from the peanut gallery. I can only imagine what the Wright brothers must have felt like.
nevermind
Please do not respond to me, even if I ask you a question, its rhetorical.
Listen, I'm not really going to keep talking in circles with the exact same shilldren about the simple concepts of what causes disorientation and motion sickness or how the current iteration of VR does close to nothing to make the tech mass market ready. People can cover their ears and go "lalalalalalalalalala" all they want. The folks at each developer trying to hit the lotto in the VR market know the truth but the lure of cashing out is the motivation.
These guys are taking a super niche product and trying to mass market it with absolutey no cares about the glaring issue. We're not talking about rare seizures from flashing lights that warrant a warrning on the white papers. That's the problem, and what makes it funny is the obvious reprecussions and fall out.
To be clear, when I say "VR", I'm speaking on VR for gaming not the other applications of the tech.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
have you ever seen in your life a product demo at Best Buy that was in many stores and you had to schedule? or even a line? I never have and I am 49 years old
Please do not respond to me, even if I ask you a question, its rhetorical.
I have both the Vive and Rift (consumer versions), and I have pretty much every "game" that's any good on both platforms. I think they both are absolutely incredible for what they do. Do I agree with the whole "tech demo" thing? Yeah, I will say yes. The vast majority of the software for these "systems" are nothing more than shallow games or tech demos. A lot of the "games" out there, and some coming out look like they were made for the N64 in terms of graphics and animation. These developers creating this garbage are only hurting the market. Because when one of you doubters see it, you're obviously going to turn away laughing.
But....
They are still incredible fun! The technology is there for developers to really make some good games. If they would just GET TO IT!
However, there are a few games out there that support VR now that are worth the purchase of a VR headset.
Elite Dangerous -- If you've been playing this game, or are disappointed by no man's lie, like me, then this is the VR game to get you to buy a headset. I played it for about 10 hours without the Rift just to get used to the controls on my HOTAS (so I could operate the game without having to take off the rift), and learn the game a bit. But the past 20+ hours, I've been IN the cockpit of my ship, having full realistic movement of my view, with actual depth perception on everything inside and outside of the ship. It's been an absolute blast! I'm loving every second of it.
Project Cars and Dirt Rally -- I haven't played much of these yet, as I'm not that big on racing games. But again, the simulation feels real. The depth perception of being able to see the car ahead or beside you, and actually be able to judge with your eyes how far away they are properly is awesome. Looking into a turn instead of just looking out of your windshield makes you a better driver.
The immersion is there people. And that's what these games are supposed to be....IMMERSIVE. The entire definition of SIMULATION is to SIMULATE actually being there, driving that car, flying that plane, etc. That's what this does.
Listen, I'm not really going to keep talking in circles with the exact same shilldren about the simple concepts of what causes disorientation and motion sickness or how the current iteration of VR does close to nothing to make the tech mass market ready. People can cover their ears and go "lalalalalalalalalala" all they want. The folks at each developer trying to hit the lotto in the VR market know the truth but the lure of cashing out is the motivation.
These guys are taking a super niche product and trying to mass market it with absolutey no cares about the glaring issue. We're not talking about rare seizures from flashing lights that warrant a warrning on the white papers. That's the problem, and what makes it funny is the obvious reprecussions and fall out.
To be clear, when I say "VR", I'm speaking on VR for gaming not the other applications of the tech.
I really don't think that's what's going on, here. We are having a discussion about VR, which is somewhat of a hot topic right now. There have been contributions from both sides, some more shrill than others. The thread title is kind of an invitation to attack, so perhaps some of the 'noise' you're picking up on is subliminal pushback toward that. However, I don't get the sense that people are "shilling" or being flat out blind to the other side. I've certainly learned a thing or two from this thread.
One problem I see with your argument is that you seem to take the stance that since motion sickness is a problem for some people, it must be a problem for everyone. I agree with you that there are margins to consider, but I think the margins depend on what kind of product we are talking about. What about @laserit and his example about sea-sickness (which is really the same physiological effect as sim-sickness, but in reverse cause) and catamaraning? The fact that some get seasick certainly hasn't stopped the cruise industry from thriving.
For me, exploring VR has been nearly as exciting as taking a cruise to Roatan. I understand some won't have a good time with it, but I don't think this means the tech is doomed at all.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
have you ever seen in your life a product demo at Best Buy that was in many stores and you had to schedule? or even a line? I never have and I am 49 years old
I didn't have to schedule anything. You do have to sign up and accept their terms when you test it.. it's also a way to waive liability if you get sick. There aren't huge lines waiting to try it, not even in MOA at the microsoft store did I have to wait very long.
Maybe you should actually go to these places instead of seeing what people say online.
Arcade centers have better VR games than what we have now.
In fact the huge Disney arcade center at Downtown Disney has a couple of VR style games that are more entertaining than the VR games at steam. Huge headsets and all.
Would you agree, there is a very small % of people who suffer from photosensitive seizures? (Y/N)
Enough to warrant a warning to users to speak with a doctor before playing? (Y/N)
Would you agree, there is a signifcantly larger % of people who suffer from FPV motion sickeness? (Y/N)
Enought to warrant a warning? (Y/N)
Would you say this disorientation is caused by; distance from display, lighting, and field of view? (Y/N)
Enough to warrant a fov-sliders in first person PC games? (Y/N)
Would you agree VR headsets sit MUCH closer to your eyes than any display or TV? (Y/N)
Would you agree the majority of leading brand VR headsets have a FOV of <= 110? Google it. (Y/N)
Would you say that these VR headsets (think Playstation VR) will make it into a lot of homes? (Y/N)
Taking the above into consideration, I see the potential for some obvious brand embarassment. It has happened for less. Think soccer moms, think young kids who get whatever they want.
IMHO I think StarVR is one of the few companies with the pacing to get things somewhat right regardless of the base cost. Their FOV is over 200, but quad HD screens and the type of lenses they're proposing isn't something you can ram into production for mainstream consumption (while snickering off into the sunset like the Hamburgler).
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Would you agree, there is a very small % of people who suffer from photosensitive seizures? (Y/N)
Enough to warrant a warning to users to speak with a doctor before playing? (Y/N)
Would you agree, there is a signifcantly larger % of people who suffer from FPV motion sickeness? (Y/N)
Enought to warrant a warning? (Y/N)
Would you say this disorientation is caused by; distance from display, lighting, and field of view? (Y/N)
Enough to warrant a fov-sliders in first person PC games? (Y/N)
Would you agree VR headsets sit MUCH closer to your eyes than any display or TV? (Y/N)
Would you agree the majority of leading brand VR headsets have a FOV of <= 110? Google it. (Y/N)
Would you say that these VR headsets (think Playstation VR) will make it into a lot of homes? (Y/N)
Taking the above into consideration, I see the potential for some obvious brand embarassment. It has happened for less. Think soccer moms, think young kids who get whatever they want.
IMHO I think StarVR is one of the few companies with the pacing to get things somewhat right regardless of the base cost. Their FOV is over 200, but quad HD screens and the type of lenses they're proposing isn't something you can ram into production for mainstream consumption (while snickering off into the sunset like the Hamburgler).
to be clear
1. VR headsets DO have warning about motion sickness
2. VR headset SHOULD make you motion sick doing things in which the vast majority of people would get motion sickness. You cant complain and wine that VR isnt 100% realistic like a holodeck and at the same time not want to get sick when your falling from the sky. That is a contradiction.
3. like in real life, the more you get used to a specfific kind of event the more you dont get sick from it.
4. it also depends on the quality of the headest
5. its still not most people
Please do not respond to me, even if I ask you a question, its rhetorical.
Arcade centers have better VR games than what we have now.
In fact the huge Disney arcade center at Downtown Disney has a couple of VR style games that are more entertaining than the VR games at steam. Huge headsets and all.
I would certiantly hope so!
Please do not respond to me, even if I ask you a question, its rhetorical.
Would you agree, there is a very small % of people who suffer from photosensitive seizures? (Y/N)
Enough to warrant a warning to users to speak with a doctor before playing? (Y/N)
Would you agree, there is a signifcantly larger % of people who suffer from FPV motion sickeness? (Y/N)
Enought to warrant a warning? (Y/N)
Would you say this disorientation is caused by; distance from display, lighting, and field of view? (Y/N)
Enough to warrant a fov-sliders in first person PC games? (Y/N)
Would you agree VR headsets sit MUCH closer to your eyes than any display or TV? (Y/N)
Would you agree the majority of leading brand VR headsets have a FOV of <= 110? Google it. (Y/N)
Would you say that these VR headsets (think Playstation VR) will make it into a lot of homes? (Y/N)
Taking the above into consideration, I see the potential for some obvious brand embarassment. It has happened for less. Think soccer moms, think young kids who get whatever they want.
IMHO I think StarVR is one of the few companies with the pacing to get things somewhat right regardless of the base cost. Their FOV is over 200, but quad HD screens and the type of lenses they're proposing isn't something you can ram into production for mainstream consumption (while snickering off into the sunset like the Hamburgler).
to be clear
1. VR headsets DO have warning about motion sickness
2. VR headset SHOULD make you motion sick doing things in which the vast majority of people would get motion sickness. You cant complain and wine that VR isnt 100% realistic like a holodeck and at the same time not want to get sick when your falling from the sky. That is a contradiction.
3. like in real life, the more you get used to a specfific kind of event the more you dont get sick from it.
4. it also depends on the quality of the headest
5. its still not most people
As usual you responded but didn't answer his simple yes or no questions. Just answer the questions. And NO you shouldn't be getting motion sickness in any game. If people told you they would sell you a sickness simulator nobody would buy them.
Quite simply put, if part of their pitch was that you SHOULD be getting sick - that's how you know its working - they'd be doing even worse than they're doing in sales currently.
Would you agree, there is a very small % of people who suffer from photosensitive seizures? (Y/N)
Enough to warrant a warning to users to speak with a doctor before playing? (Y/N)
Would you agree, there is a signifcantly larger % of people who suffer from FPV motion sickeness? (Y/N)
Enought to warrant a warning? (Y/N)
Would you say this disorientation is caused by; distance from display, lighting, and field of view? (Y/N)
Enough to warrant a fov-sliders in first person PC games? (Y/N)
Would you agree VR headsets sit MUCH closer to your eyes than any display or TV? (Y/N)
Would you agree the majority of leading brand VR headsets have a FOV of <= 110? Google it. (Y/N)
Would you say that these VR headsets (think Playstation VR) will make it into a lot of homes? (Y/N)
Taking the above into consideration, I see the potential for some obvious brand embarassment. It has happened for less. Think soccer moms, think young kids who get whatever they want.
IMHO I think StarVR is one of the few companies with the pacing to get things somewhat right regardless of the base cost. Their FOV is over 200, but quad HD screens and the type of lenses they're proposing isn't something you can ram into production for mainstream consumption (while snickering off into the sunset like the Hamburgler).
Yes to all. However, I don't see them "snickering off into the sunset like the Hamburgler". It's more like 'we acknowledge this product has some downsides. Here they are. If you still want to use it, go ahead'.
I wish you could have seen the user's manual to my headset. It went into far more detailed warnings than "just" motion sickness. It is a new type of product, some kinks are to be expected. They understandably may not be advertising each and every concern, but they aren't being evasive or non-committal about it either if you look at the user's manual.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
StarVR is great but its also targeted more for public user VR because the headsets are expensive.
I find it curious that just about 3 months ago people were saying VR will be an impossible sell because of the price. Now we are saying StarVR is the winner?
Please do not respond to me, even if I ask you a question, its rhetorical.
StarVR is great but its also targeted more for public user VR because the headsets are expensive.
I find it curious that just about 3 months ago people were saying VR will be an impossible sell because of the price. Now we are saying StarVR is the winner?
Because I totally said "StarVR is the winner".
You sure know how to materialize footballs out of thin air and get to that endzone with them.
INB4 "It's funny how people talk about VR not being viable. Now we're saying Madden VR will be the best game in sports video game history"
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
VR won't be sold on games, it will be sold on porn. Once that is properly in place, and it is making strong progress, a ton of people won't care what the financial layout is.
I am old enough to remember when VHS movie tapes cost $60. Most folks that owned a machine didn't have more than 2 or 3. Porn changed that, and it will change VR.
VR won't be sold on games, it will be sold on porn. Once that is properly in place, and it is making strong progress, a ton of people won't care what the financial layout is.
I am old enough to remember when VHS movie tapes cost $60. Most folks that owned a machine didn't have more than 2 or 3. Porn changed that, and it will change VR.
it has been said that Porn is why file compression was invited
Please do not respond to me, even if I ask you a question, its rhetorical.
StarVR is great but its also targeted more for public user VR because the headsets are expensive.
I find it curious that just about 3 months ago people were saying VR will be an impossible sell because of the price. Now we are saying StarVR is the winner?
Because I totally said "StarVR is the winner".
You sure know how to materialize footballs out of thin air and get to that endzone with them.
INB4 "It's funny how people talk about VR not being viable. Now we're saying Madden VR will be the best game in sports video game history"
Let me say it differntly and maybe better.
MANY people suggested that VR is going to fail regardless of how good it is BECAUSE of cost. StarVR is the more expensive option. So I wonder, do you agree with those people or do you not agree with those people?
as a side note they also said 'the headsets are too heavy' StarVR weighs more than HTC Vive and HTC Vive weighs more than Oculus. Either people are wrong or just jacking with me.
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
The kind that go round and round in about 4 or 5 directions
"Be water my friend" - Bruce Lee
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If i should byt this VR it should be for porn movies in vr hahaa eat my shorts
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
These guys are taking a super niche product and trying to mass market it with absolutey no cares about the glaring issue. We're not talking about rare seizures from flashing lights that warrant a warrning on the white papers. That's the problem, and what makes it funny is the obvious reprecussions and fall out.
To be clear, when I say "VR", I'm speaking on VR for gaming not the other applications of the tech.
¯\_(ツ)_/¯
have you ever seen in your life a product demo at Best Buy that was in many stores and you had to schedule? or even a line? I never have and I am 49 years old
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But....
They are still incredible fun! The technology is there for developers to really make some good games. If they would just GET TO IT!
However, there are a few games out there that support VR now that are worth the purchase of a VR headset.
Elite Dangerous -- If you've been playing this game, or are disappointed by no man's lie, like me, then this is the VR game to get you to buy a headset. I played it for about 10 hours without the Rift just to get used to the controls on my HOTAS (so I could operate the game without having to take off the rift), and learn the game a bit. But the past 20+ hours, I've been IN the cockpit of my ship, having full realistic movement of my view, with actual depth perception on everything inside and outside of the ship. It's been an absolute blast! I'm loving every second of it.
Project Cars and Dirt Rally -- I haven't played much of these yet, as I'm not that big on racing games. But again, the simulation feels real. The depth perception of being able to see the car ahead or beside you, and actually be able to judge with your eyes how far away they are properly is awesome. Looking into a turn instead of just looking out of your windshield makes you a better driver.
The immersion is there people. And that's what these games are supposed to be....IMMERSIVE. The entire definition of SIMULATION is to SIMULATE actually being there, driving that car, flying that plane, etc. That's what this does.
One problem I see with your argument is that you seem to take the stance that since motion sickness is a problem for some people, it must be a problem for everyone. I agree with you that there are margins to consider, but I think the margins depend on what kind of product we are talking about. What about @laserit and his example about sea-sickness (which is really the same physiological effect as sim-sickness, but in reverse cause) and catamaraning? The fact that some get seasick certainly hasn't stopped the cruise industry from thriving.
For me, exploring VR has been nearly as exciting as taking a cruise to Roatan. I understand some won't have a good time with it, but I don't think this means the tech is doomed at all.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Maybe you should actually go to these places instead of seeing what people say online.
In fact the huge Disney arcade center at Downtown Disney has a couple of VR style games that are more entertaining than the VR games at steam. Huge headsets and all.
In regard to gaming:
Taking the above into consideration, I see the potential for some obvious brand embarassment. It has happened for less. Think soccer moms, think young kids who get whatever they want.
IMHO I think StarVR is one of the few companies with the pacing to get things somewhat right regardless of the base cost. Their FOV is over 200, but quad HD screens and the type of lenses they're proposing isn't something you can ram into production for mainstream consumption (while snickering off into the sunset like the Hamburgler).
¯\_(ツ)_/¯
1. VR headsets DO have warning about motion sickness
2. VR headset SHOULD make you motion sick doing things in which the vast majority of people would get motion sickness. You cant complain and wine that VR isnt 100% realistic like a holodeck and at the same time not want to get sick when your falling from the sky. That is a contradiction.
3. like in real life, the more you get used to a specfific kind of event the more you dont get sick from it.
4. it also depends on the quality of the headest
5. its still not most people
Please do not respond to me, even if I ask you a question, its rhetorical.
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Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Quite simply put, if part of their pitch was that you SHOULD be getting sick - that's how you know its working - they'd be doing even worse than they're doing in sales currently.
I wish you could have seen the user's manual to my headset. It went into far more detailed warnings than "just" motion sickness. It is a new type of product, some kinks are to be expected. They understandably may not be advertising each and every concern, but they aren't being evasive or non-committal about it either if you look at the user's manual.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I find it curious that just about 3 months ago people were saying VR will be an impossible sell because of the price. Now we are saying StarVR is the winner?
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You sure know how to materialize footballs out of thin air and get to that endzone with them.
INB4 "It's funny how people talk about VR not being viable. Now we're saying Madden VR will be the best game in sports video game history"
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I am old enough to remember when VHS movie tapes cost $60. Most folks that owned a machine didn't have more than 2 or 3. Porn changed that, and it will change VR.
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MANY people suggested that VR is going to fail regardless of how good it is BECAUSE of cost.
StarVR is the more expensive option. So I wonder, do you agree with those people or do you not agree with those people?
as a side note they also said 'the headsets are too heavy' StarVR weighs more than HTC Vive and HTC Vive weighs more than Oculus. Either people are wrong or just jacking with me.
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