Are there any slow-paced, social-oriented, popular (hundreds online at peak time, minimum) MMOs out there?
I miss the old days where ATITTD or Wurm had servers brimming with players. Right now you have mediocre titles like Albion Online and their extreme grind or Tree of Life with their sub-par PvE. Or, you end up in Rust or ARK and get grieved over and over.
Need something new, please
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Xyson maybe but that is tiny in poplation
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Well, Istaria is not much popular. Local folks are friendly, helpfull, yet there are not so many online.
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looking for a game that has 100 players on at once and is heavy on crafting might be an unrealistic expectation but its not a contradiction. A contradiction would be him explicitly stating he wants a very popular niche game, not others interpreting it as such based on extended logic.
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Wurm Unlimited as well if one can find a server with that many people but he is a wurm player so i assume he knows
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I can probably suggest a few non-MMOs but I generally hate the non-centralized sever types of games that are plaguing the Steam community at the moment. Sorry, but I'm old-school enough to only call a game with 500+ people on one, perpetual world server an MMO. Everything else is just an MO game, held together by the whims of an admin.
That said, Skysaga is a decent game for a very, very casual experience. The only drawback I felt was the lack of a "massiveness" to the game since it feels like a solo game with other players jumping around here and there. It feels like a watered down version of Wurm, made for a wider, younger audience that is easier to access without the learning curve. Also not sure how the crafting/economy is in the larger picture.
Uncharted Waters Online *used to be* good. You can gain exp via trade, sailing, exploring, questing and crafting. You'd also need to craft 90% of your own gear and supplies. Personally, I feel the game went downhill as a massive Pay to Win model and they destroyed the economy with spammers, afk-ers and poor decisions for the past 5 years.
I self identify as a monkey.
To make it super clear, "my" (the correct?) definition of MMO was mentioned by Lerxst:
"I generally hate the non-centralized sever types of games that are plaguing the Steam community at the moment. Sorry, but I'm old-school enough to only call a game with 500+ people on one, perpetual world server an MMO. Everything else is just an MO game, held together by the whims of an admin."
Anyways, for some reason have most games with good crafting performed pretty badly since SWGs NGE. You might want to try Archeage but the time the servers were full are long past even there and while the crafting is better then many others I am not certain I would call it good.
No one ever really leaves Wurm:) I managed to abandon EVE but Wurm... damn:)
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Thanks again!
"I can probably suggest a few non-MMOs but I generally hate the non-centralized sever types of games that are plaguing the Steam community at the moment. Sorry, but I'm old-school enough to only call a game with 500+ people on one, perpetual world server an MMO. Everything else is just an MO game, held together by the whims of an admin" to which I would agree BTW.
But he also stated "Also, I defined what popular is. I'm happy with just 100 people" which is more akin to ARK or Life is Feudal, both not meeting his preferred definition.
He discounts Albion Online, which has very deep crafting, but apparently is "too grindy", and EVE, which has more crafting at it's core than almost any MMORPG out there.
Appears to be a former SWG player in terms of design style, and there's nothing remotely close to that.
Or, he wants a popular WURM or ATTID, and as someone famous once said, "he's dead, Jim"
There are crafting MMORPG's out there to play, he discounts them. There are survival and smaller cooperative online titles, out there, he discounts them.
Again, a contradiction in multiple ways.
He's asking for what doesn't (or can't) exist, and I suspect he knows it.
Oh yes, I can't be stopped.... the madness continues....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
YES.....It's marketed as an open PVP world, but, it's 100% opposite Archeage. Perhaps because of the depth of the lifeskills and the many, many other things to do, we seem to have very few gankers lurking.
It is NOT a casual game by any stretch and to work up all your life skills would take a LONG time. Heck, to work up one of them to guru would take a LONG time......6 ranks with 10 levels in each rank. In each skill.
Then we factor in the housing possibilities and this game truly becomes a crafters heaven..........
Did I mention boat building? Horse breeding? Pet leveling?
I've played EVERY game mentioned in this thread. I HATE, HATE, HATE PVP in any form. Older gamer and I can't compete.
But if your looking for a game that you can play for a VERY long time, either casually or hardcore........You will thank me for this post.
How's the economy related to crafting? I watched a "make money fast" video that used no crafting ability to make money, just selling reward-loot and fishing. Seemed cheap and easy to make decent money... so easy, that I question how one would make a living in game doing anything but that.