http://www.gameskinny.com/pjquw/dial-m-for-moba-why-battle-arenas-are-replacing-mmosand i quote:
"Move over WoW - there's a new three letter word on the throne, and it isn't "kek". LoL is the face of the new age, and I'm here to tell you how the old guard fell - and how MOBAs stole MMO's thunder."
"But that core philosophy of survive and smash is still there - and while the MMO legions may still be around, it's hard to argue that MOBA isn't the new face of the online grind. Every day more and more MMO players fall off, to return only casually (if at all), and MOBAs are growing stronger than ever."
"MOBAs give us that same feeling of power, that same satisfaction of "gain levels, gain gear, and go whomp people and things that need whomping", but they do it much faster and with much less commitment. "
"Most importantly, MOBAs let us whomp in new and different ways - we aren't just spamming various Rend clones on various Bandit clones anymore. Core philosophy aside, the most prominent MOBAs are still fairly unique in identity despite having obvious leaders. While
Dota 2 and
League of Legends are certainly the front runners, companies are still putting out unique content and gameplay mechanics like the third person MOBA
SMITE - and that's not even mentioning the recent MOBA-esque/FPS mergers like
Overwatch, Paladins, and
Paragon, among others."
Comments
When you start a round of any Moba it can go either way, each side have the potential to win. If some players clash in most MMOs the fight is decided by their stats before it even have started.
MMOs need some kind of progression, it is more or less part of the genre but that progression can't totally destroy the gameplay if MMOs want to attract more players.
Also, MMOs have a problem with zerging, something that is easy when you have more then 12 or so players fighting the same battle. It isn't fun but you generally earn far more XP and loot in the same time that way so most players zerg anyways, and a small group have generally zero chance against a zerg. That one could easily be fixed by awarding far more rewards for small groups then people in zergs but so far have MMOs been lazy there.
Large scale battles have the possibility to be awesome, and that would blow the mobas away but at the moment the 2 standard zergs just run chaotic at eachother and that isn't good enough. MMOs usually have a rather planed group mechanic for small groups but not for huge battles, I think new ways to handle this would increase the potential of MMO PvP a lot. Maybe with commanders that have a RTS view similar to Natural selection and using combat formations (shield walls, co-ordinated mounted charges and so on).
Anyways, Mobas currently have better PvP, that is why Lol have so many players while games like Wow have relatively few PvPers.
There *are* large scale battle games like WW2 online, and Planetside 2. None has impact anywhere close to MOBAs.
And it is not just about gameplay, but as the article has pointed out, about convenience too.
The next reason those 99 Million P4F Gamers didn't come from MMORPGs, so there is no significant loss to MOBAs (MMO industry estimates that less than .25 Million MOBA gamers came from MMOs). Therefore MOBA gamers never were MMORPG gamers to begin with. Like @nariusseldon said, there are MMOs that have similar experiences, but don't share MOBA numbers.
MOBA is the online experience of a basketball game. A team eSport, that is quick and easy.
But make any MOBA a Subscription game and its numbers will follow MMOs. What keeps MOBAs making money? Gambling. Like all sports, those who gamble on eSports are making money. So they can afford to spend more than $1.000 (More like $100.000 by so called MOBA whales) per year on a MOBA.
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As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
IMHO mmorpg's are and have always been niche. I think you and the author are barking up the wrong tree.
IMHO its more about moba's replacing traditional shooters and RTS's for people's pvp fix rather than mmorpg's.
"Be water my friend" - Bruce Lee
I've played many different MMO's over the years, had a lot of fun, still do, but as for playing MOBA's, i find they don't have the fun type of gameplay that i expect from a game , indeed, the PVP in MOBA's isn't of a type that i enjoy, perhaps after all this time of playing MMO's i have higher expectations, maybe if i'd never played an MMO before i might have found MOBA's to be more entertaining? somehow, i doubt it.
But why those peeps played MMO´s in the first place if they hated MMO´s so much ?
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In fact, every player that I play MOBAs with has played or is currently playing an MMORPG. I cannot 100% say the opposite is true...but that is simply because MMORPGs take up a lot of time and people that exclusively play MMORPGs....exclusively play them.
Don't tell me no MMO players have stopped playing MMOs and they play MOBA now.
Not every player on the planet separate out the two genre. They are both online games to many.
This is a not kidding sherlock bit. IF someone loves pvp and has a choice between a pure PVP game like and moba or a mmoRPG, they naturally pick moba. It is a more direct experience for them. No brainer.
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From my perspective I think the internet in general was released on the world without studying the negative implications. We will eventually figure it out but we will have quite a few hurdles to overcome before that happens. Including quick fix games like MOBA's.
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While MMO's are fun in all the fictional novels about people who play them society has some type of affect. They pay bills by selling items, being famous in the game is being famous in real life. There is no connection, while MOBA's have a real life connection.
MOBAs are pretty simple games, fun for sure, but simple. MMORPGs really have no limit to their possible complexity and depth. An MMORPG could come out that would be mind blowing. The problem we have now is the quality of the MMORPGs on the market.
I think thats one of those things where some cultures differ greatly, outside of the Asian gaming market, which is huge, there are players, but they are not as numerous as people think, and i seriously doubt there is any real recognition of who they are or what they have done, and certainly no celebrity status to be gained.
Just check out this esports chart for LoL, its easy to see just from that where the real interest in LoL stems from, and where, when you are talking about millions of players for LoL, just where the bulk of those players actually are, sure, in those countries its quite likely that they are famous.
http://www.esportsearnings.com/games/164-league-of-legends/countries
"Dial M for MOBA: Why battle arenas are being played in conjunction with MMOs"