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Overwatch user scores balanced out. 6.8/10

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  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    So the user scores are reflecting something entirely different then the critics now.  Something really really different.

    Players are showing
    PC version is showing 6.8/10
    Xbox version  5.5/10
    PS4 version 6.1/10

    Meanwhile the critics stand strong at 9/10

    Honeymoon is over and reality has set in I guess.
    I dont know for the scores. But Overwatch has replaced TF2 in many peoples books. Including me.
    I have been playing it endless ever since the release, and its not one bit less exciting for me than very first day. I am maybe having more fun now that I play better.

    So haters will hate, as they say. But they are definetly missing out.


    That would make more sense if TF2 actually had a decline in players.  But untill this month they have held their numbers for a solid year.
    Are you onto something or just on something?
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    filmoret said:
    filmoret said:
    So the user scores are reflecting something entirely different then the critics now.  Something really really different.

    Players are showing
    PC version is showing 6.8/10
    Xbox version  5.5/10
    PS4 version 6.1/10

    Meanwhile the critics stand strong at 9/10

    Honeymoon is over and reality has set in I guess.
    I dont know for the scores. But Overwatch has replaced TF2 in many peoples books. Including me.
    I have been playing it endless ever since the release, and its not one bit less exciting for me than very first day. I am maybe having more fun now that I play better.

    So haters will hate, as they say. But they are definetly missing out.


    That would make more sense if TF2 actually had a decline in players.  But untill this month they have held their numbers for a solid year.
    Interestingly enough, TF2 actually had an increase in average users during the month of OW's release.

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  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    To be honest, it's a moot point in relation to the OP's topic (I guess you could tangentially make the argument that the experience with cheaters could affect the review scores).

    I think Blue's point was more that most major game developers don't have a major issue with cheating in their games (even FPSs)..  Certainly not enough of an issue to make it news-worthy in most cases.  Most big developers handily control the hacking problem in their games, which is why Blue probably finds it odd that Overwatch is worth a specific commendation.

    To be perfectly honest, I've not noticed a significant enough difference in gameplay experience reference cheaters between my time with Blizzard and my time with other large developers (DICE, Valve, etc.).  What I have noticed is that Blizzard seems to be a lot more vocal with the "look at all these folks we banned!" than is Valve, DICE, and others.
    FPS's have a terrible track record with cheating.  If you want to see a company NOT handle cheating well in an FPS, just look at the Division.

    Just as an aside, Overwatch features a deathcam.  Every time you die, while you're respawning, you watch the last 5 seconds of your life or so from the perspective of the guy that killed you.

    This makes it incredibly easy to pinpoint a cheater, and you can report them in game.  Evidence suggests Blizzard actually acts on these reports on an individual basis.

    All of this is not true for the vast majority of games.

    Just as a bonus aside, I saw my first cheater in Overwatch today on a twitch streamer's stream today.  It was a Korean guy probably playing from a pc bang.  The streamer was able to see clearly that the guy was cheating with the deathcam and reported him.

    It may become a bigger issue as Overwatch gets more popular in Korea, but unfortunately I don't think Blizzard can do anything about it since they apparently don't have separate accounts so they can't be banned.  Maybe they can come up with some creative way to handle it.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    To be honest, it's a moot point in relation to the OP's topic (I guess you could tangentially make the argument that the experience with cheaters could affect the review scores).

    I think Blue's point was more that most major game developers don't have a major issue with cheating in their games (even FPSs)..  Certainly not enough of an issue to make it news-worthy in most cases.  Most big developers handily control the hacking problem in their games, which is why Blue probably finds it odd that Overwatch is worth a specific commendation.

    To be perfectly honest, I've not noticed a significant enough difference in gameplay experience reference cheaters between my time with Blizzard and my time with other large developers (DICE, Valve, etc.).  What I have noticed is that Blizzard seems to be a lot more vocal with the "look at all these folks we banned!" than is Valve, DICE, and others.
    FPS's have a terrible track record with cheating.  If you want to see a company NOT handle cheating well in an FPS, just look at the Division.

    Just as an aside, Overwatch features a deathcam.  Every time you die, while you're respawning, you watch the last 5 seconds of your life or so from the perspective of the guy that killed you.

    This makes it incredibly easy to pinpoint a cheater, and you can report them in game.  Evidence suggests Blizzard actually acts on these reports on an individual basis.

    All of this is not true for the vast majority of games.

    Just as a bonus aside, I saw my first cheater in Overwatch today on a twitch streamer's stream today.  It was a Korean guy probably playing from a pc bang.  The streamer was able to see clearly that the guy was cheating with the deathcam and reported him.

    It may become a bigger issue as Overwatch gets more popular in Korea, but unfortunately I don't think Blizzard can do anything about it since they apparently don't have separate accounts so they can't be banned.  Maybe they can come up with some creative way to handle it.
    The division is a separate case, because they made the game too easy to hack with most options handled client side with no server side checking.  

    A lot of FPS cheaters have aim bots.. third party applications...  The Division was inherent in the code of the game.. and they tried to fix it several times, but it was just too costly. They ended up banning people, but it was far too late.



  • MardukkMardukk Member RarePosts: 2,222
    edited October 2016
    I'm trying to understand the appeal of this genre to PvE MMOers.  Is there some great character building that makes tolerating the PvP worth it?  I've not played any hero shooters as I assumed they were just PvP for PvP's sake, maybe they offer something else?
  • CelciusCelcius Member RarePosts: 1,877
    edited October 2016
    User scores for really popular games are generally not very reliable. Neither are review scores. Especially not an average on a website of tons of different sites who consider different numbers to mean different things. 

    Overwatch is currently the most popular shooter on the market and that is unlikely to change anytime soon. Yeah the honeymoon phase is over, but the game has sold over 15 million copies vs rivals that have been around for years and don't have those kinds of numbers. Yes, this includes CS go. Not to mention CS Go is only 20$ and Overwatch is 50-60$. Hell, Overwatch is still competing with / surpassing CS go on Twitch for viewership. The viewership does not include most console players as well since Twitch is primarily PC games. 
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