The good ole days of Everquest. When the game didn't cater to you, you had to earn your right to be a hero. When you looted a rusty two-handed sword off of a decaying skeleton and than use a sharpening stone to craft it into a tarnished weapon and you felt good about the upgrade. When you finally earn your way into a full suit of banded armor after your first 2 weeks in game and your not even level 20 yet. Good ole days of old school MMOS, I think we lost something as the games began to cater to the players. Its all about risk vs rewards, lately games have little risk and all rewards...thats why we tire of them in 3 months.
Everquest is my favorite MMO, I still play in between games, mostly on p99 though I sometimes find myself on Phinny.
If at first you dont succeed, call it version 1.0
Star Wars Galaxies, because it star wars of course, had a great community, was an awesome sandbox, everything good was player made, and it was a grand adventure.
Sometimes the adventure was just traveling a planet and exploring to find some real player's shop that was rumored make an extremely good light lighting cannon then a cantina to hang out and find a good splicer to enhance it for you, tipping the dancers, and heading out for some bounties with a faithful bio engineered pet.
Even though I stopped playing many years ago, WoW still has a favored spot in my heart always. It was the first time I could explore a seamless world. The combat and classes for the most part were balanced. The gear and weapons were never as bad and as p2w as today's mmos have(*cough"Archeage"). LOTS of servers to choose from. A more respectable community especially compared to F2P gamers. Hopefully an MMO will come along one day that will give me those feels again.
My favorite mmorpg was EverQuest. It was created to promote cooperative play from top to bottom. The sense of danger walking outside of the city gates the first time, to exploring dungeons at max level, all encouraged people to play together.
Because your personal progression depended on working with others, it held people to a higher standard of etiquette and made for a much more enjoyable and memorable community.
Every place in the world had meaning to be uncovered, each environment told a story. Your actions mattered and were weighed in the balance of a faction system that gave the world a sense of depth.
On top of that, they offered server for pure PvE, and the opportunity to fight over content on PvP servers. Unlike supposed "PvP mmos" where you fight endlessly for a plot of land and a world that offered little in the way of entertainment, EQ's progression offered something meaningful and continual to fight over that never got stale.
Why? Easy - they got more "right" than any MMO, from team structure, to character customization, to non-trinity gameplay, to community, to...you get the point.
It would have to be World of Warcraft, even though I have been playing since it was in Beta, I find myself straying to others as new titles release but in the end I always come back to WOW and no matter what new title comes out everyone always seems to be comparing it to WOW, so as long as blizzard decides to keep running the milk train for WOW I'll be playing even if its just a couple months at a time.
My favorite MMO is Mabinogi, yes from Nexon. I started playing it since the NA beta and it was so fun and will always have a place in my MMO family; I've met tons of friends that I still hang out and talk to to this day and I met them over 5 years ago. The game is a bit different now, but the people I knew expanded beyond the game; so I appreciate that.
No other game has held my interest for years like EVE. The ever changing universe, both NPC and Player controlled. Epic fleets of thousands of players that put to shame even the largest raids and world boss events in other games.
The tight relationship between the Devs and the player base. They really listen to the fans and even draw from the community to help them improve the game. (plus Fan Fest looks amazing. Never gone, always wanted to)
The game play may look drab but I equate it more closely to an RTS. Whole fleets can be lost with poor tactics against a weaker enemy.
The meta game, the politics, the alliances and eventual betrayal causing player empires to rise and fall.
And lastly the feeling of real consequence if you fail. When your ship blows up it's gone. All that time and money to build or buy it down the drain. It literally makes your heart skip a beat when you undock because like life, nothing is truly safe out there in space.
The Secret World has been my favorite MMO. Even though the game is for a more niche audience the skill build system and the content with its story has been a long favorite. I wish they'd update the story more often etc but I'll take what I can get in light of how unique it is in relation to the other titles on the market.
My favorite MMO is Guild wars 2. There is always something new to do and the living world makes the game look like a dream. When cities get destroyed and then they are rebuild, its so alive. and the whole elements of the game are really well put everything is at its best, combat, items, maps to explore and actually everything else is perfect.
there can be only one: Guild wars 2 -its not paid to win, theres no grinding if you are not greedy, the story is amazing, the graphics is pure art, you get to pick from a variety of species and classes and you dont depend on a healer, its skill not gear thus I love gw2
My favorite MMO is WoW. Its where I have made so many friends. Have had so many adventures and fun. I love the lore from the RTS games to all that we have discovered along the way. Also how they are still trying to keep it fun and exciting for all.
The Secret World: It's the perfect Lovecraftian horror MMO with amazing story, VO, puzzles and a pitch perfect atmosphere. It's unique in the MMO space, which is very rare among so many cookie cutter games.
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Star Trek Online wins this by a country mile for me. I love Star Trek as an IP, and the game itself is great. I even have two characters with intricate backstories that tie into my roommate's character. I've done a lot of roleplaying within the universe. I just already play two MMOs, both of which demand a hell of a lot of my time, and I'm also in the process of pushing through Dissidia 012, a game with a pretty staggering amount of content, all of which I'd like to see. As much as I adore Star Trek Online, there's just much less tying me to it than all of the other games that demand my time at fucking gunpoint. Time is finite, you know?
My favorite MMO is the now dead City of Heroes. I'm a huge altaholic and CoH let me go absolutely nuts with pretty much anything I could think of. I was part of my first guild there and I made friends who I still talk to today. Just flying around and exploring the complex maps was a lot of fun.
It's extra special to me because the supergroup I was part of eventually led me to meeting the woman I would marry. The game changed a lot over the years, but it always remained my go to MMO. Sure, I played WoW and others, but City of Heroes was really something special.
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It was a political sandbox where your character was known in the world.
Everquest is my favorite MMO, I still play in between games, mostly on p99 though I sometimes find myself on Phinny.
If at first you dont succeed, call it version 1.0
Sometimes the adventure was just traveling a planet and exploring to find some real player's shop that was rumored make an extremely good light lighting cannon then a cantina to hang out and find a good splicer to enhance it for you, tipping the dancers, and heading out for some bounties with a faithful bio engineered pet.
Getting too old for this $&17!
Because your personal progression depended on working with others, it held people to a higher standard of etiquette and made for a much more enjoyable and memorable community.
Every place in the world had meaning to be uncovered, each environment told a story. Your actions mattered and were weighed in the balance of a faction system that gave the world a sense of depth.
On top of that, they offered server for pure PvE, and the opportunity to fight over content on PvP servers. Unlike supposed "PvP mmos" where you fight endlessly for a plot of land and a world that offered little in the way of entertainment, EQ's progression offered something meaningful and continual to fight over that never got stale.
Why? Easy - they got more "right" than any MMO, from team structure, to character customization, to non-trinity gameplay, to community, to...you get the point.
No other game has held my interest for years like EVE. The ever changing universe, both NPC and Player controlled. Epic fleets of thousands of players that put to shame even the largest raids and world boss events in other games.
The tight relationship between the Devs and the player base. They really listen to the fans and even draw from the community to help them improve the game. (plus Fan Fest looks amazing. Never gone, always wanted to)
The game play may look drab but I equate it more closely to an RTS. Whole fleets can be lost with poor tactics against a weaker enemy.
The meta game, the politics, the alliances and eventual betrayal causing player empires to rise and fall.
And lastly the feeling of real consequence if you fail. When your ship blows up it's gone. All that time and money to build or buy it down the drain. It literally makes your heart skip a beat when you undock because like life, nothing is truly safe out there in space.
Not for the gameplay ( though that was good too), but for the lasting friendships that I made playing it.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
It's extra special to me because the supergroup I was part of eventually led me to meeting the woman I would marry. The game changed a lot over the years, but it always remained my go to MMO. Sure, I played WoW and others, but City of Heroes was really something special.