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Harvesting as a Means to Create & Craft

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2016 in News & Features Discussion

imageHarvesting as a Means to Create & Craft

Star Trek Online News - The Star Trek Online site has been updated with a lengthy post that will be of keen interest to those vested in crafting or who want to become expert crafters. Called "Intro to Research & Development", the article begins with a basic examination of the steps required to create items.

Read the full story here



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Comments

  • AlverantAlverant Member RarePosts: 1,347
    Is this the 3rd or 4th iteration of crafting for this game? I've lost track. Are there any games (apart from EVE and similar survival games) that have decent crafting?
  • ITPalgITPalg Member UncommonPosts: 314

    Alverant said:

    Is this the 3rd or 4th iteration of crafting for this game? I've lost track. Are there any games (apart from EVE and similar survival games) that have decent crafting?




    This is just a guide. The current system has been active a while now.

    I don't know why you put Eve Online in the survival genre ("similar survival games").

    It all depends on what mechanics of crafting you like.

    Do you like easy-bake oven crafting of STO/Neverwinter? Do you like gathering from nodes and then crafting in an active mini-game like EverQuest 2, or do you prefer the old EverQuest style of subcombine crafting to full product based on skill level vs item difficulty vs RNG on clicking? Perhaps the way Vanguard did it is to your liking.
    What about Black Desert Online with its mostly NPC gathering and you managing goods to process items from the map?

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  • AlverantAlverant Member RarePosts: 1,347

    ITPalg said:

    I don't know why you put Eve Online in the survival genre ("similar survival games").


    Well think about it. Everything has to be made from scratch (either by yourself or other players), there's a full loot PvP system. If you die (your ship is destroyed) you lose your ship and any cargo it had. The fact you fly around in space ships doesn't mean it can't be a survival game.
  • TalonsinTalonsin Member EpicPosts: 3,619
    edited November 2016
    Is this only for the console version? It looks exactly like the current PC system
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • ITPalgITPalg Member UncommonPosts: 314

    Alverant said:



    ITPalg said:


    I don't know why you put Eve Online in the survival genre ("similar survival games").




    Well think about it. Everything has to be made from scratch (either by yourself or other players), there's a full loot PvP system. If you die (your ship is destroyed) you lose your ship and SOME RANDOMLY DETERMINED (MAYBE ALL OR JUST A FEW) cargo it had. The fact you fly around in space ships doesn't mean it can't be a survival game.





    bold corrected...I also think of survival games as needing to eat, drink, protect yourself from the elements. No survival game out there has a worldwide economy. If you look at the part of the game that has full loot pvp and call that a survival game, then Darkfall, etc are survival games.

    twitch.tv/itpaladin
    @ITPalg
    YouTube: ITPalGame

  • OzmodanOzmodan Member EpicPosts: 9,726
    This might be a good game if their ship combat was not so retarded.  Never bothered with the crafting much as I could not get into the game.
  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    I admire & appreciate those in STO that have invested into the STO crafting system, but it is a hefty investment/drain & only offers a better chance at a RNG typed of crafting. It is not a system that allows you to craft a certain specific item you may want with certain prefixes or suffixes. For me, that random-number-generator type of mechanic sucks the fun out of a lot of things, but definitely crafting. Especially since over the last couple of years PWE/Cryptic has shown the capacity & willingness to allow some players to be able to get items while other players cannot. That same type of coding execution can be done throughout a game. If I am crafting I am investing in the process to invest whichever specific item. If I am buying something I want to know what I am buying. Too many players give-in to the RNG scam.
  • KalebGraysonKalebGrayson Member RarePosts: 430
    I ended up quitting this game a while back due to the RNG of the crafting. That was after maxing out my crafting over about a year. There's only a small chance anything you make has the right mods on it, and only a very small chance again that the item will upgrade in quality. It takes tremendous resources or you have to be a whale to get the very best gear in game.
  • centkincentkin Member RarePosts: 1,527
    Actually I'd be more for a combination of Vanguard PLUS the collecting system of Rift.  Rift had so many collectables in so many places in every zone -- with the harder items often in places people haven't been in a long time and/or very hard places to get to. 

    Now if crafting a decent item required certain collectables ala rift, and say rare materials ala Vanguard, you would have a balanced system where crafters could make better than fodder.
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