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Star Trek Online News - The Star Trek Online site has been updated with a lengthy post that will be of keen interest to those vested in crafting or who want to become expert crafters. Called "Intro to Research & Development", the article begins with a basic examination of the steps required to create items.
Comments
This is just a guide. The current system has been active a while now.
I don't know why you put Eve Online in the survival genre ("similar survival games").
It all depends on what mechanics of crafting you like.
Do you like easy-bake oven crafting of STO/Neverwinter? Do you like gathering from nodes and then crafting in an active mini-game like EverQuest 2, or do you prefer the old EverQuest style of subcombine crafting to full product based on skill level vs item difficulty vs RNG on clicking? Perhaps the way Vanguard did it is to your liking.
What about Black Desert Online with its mostly NPC gathering and you managing goods to process items from the map?
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Well think about it. Everything has to be made from scratch (either by yourself or other players), there's a full loot PvP system. If you die (your ship is destroyed) you lose your ship and any cargo it had. The fact you fly around in space ships doesn't mean it can't be a survival game.
bold corrected...I also think of survival games as needing to eat, drink, protect yourself from the elements. No survival game out there has a worldwide economy. If you look at the part of the game that has full loot pvp and call that a survival game, then Darkfall, etc are survival games.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Now if crafting a decent item required certain collectables ala rift, and say rare materials ala Vanguard, you would have a balanced system where crafters could make better than fodder.