Solo Healer. Then support, dps, and tank lastly. If the content is great I'll play through it with every class. Plus in games that rotate nerfs and buffs, I can easily switch up.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Tank! I like if I can use some CC or other means of helping control the battlefield as a whole as well. Also like evasion or light armored tanks though I don't think they should ever be as tough as heavy armor wearing tanks.
Perfect classes to me are when I can protect, assist and make the dps think they did everything even though they'd be run over without me. :P
Depends on the game and the classes, but I definitely gravitate towards DPS. I do like going heals in ESO, though.
Being a healer in ESO 4-man normal difficulty instances is relatively easy to do for most magicka DPS types. In fact all of my magicka DPS characters have the healing staff trained whether they use it or not outside of dungeons.
I've been in more PUGs that I can count when it became obvious relatively quickly that the healer was struggling. No problem, I just equip my resto staff on my back bar, add 2 or 3 skills, change the Ultimate to something defensive and away we go. It's one of the great things about the game: the ability to adjust the build mid-dungeon.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Lol, I only noticed "all the above" after I saw the results... Not that I'd change, my main is always healer, so that was the clear choice. But as Iselin above, I'm an altoholic too, and love to play all the roles / play styles.
DPS, purely because it removes all the drama from modern MMO's and the inevitable "noob" comments directed towards tanks and healers when anything goes wrong.
I always used to tank in MMO's, or I'd play a monk if the class was available. Since WoW though, I can't be arsed with the incessant whining of the idiots that inhabit today's MMO's, so I just play DPS now.
If you really want to bring it to basics then all roles are support. At least they are supposed to support each other. Whether the players approach it like that is another thing. The idea is supposed to be to bring the team home in one piece. Not whether someone was FIRST! is some statistics important to an individual player.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
I voted for tank because overall in almost any game I will have some fun in that role. I enjoy leading the way, feeling like I am protecting the group, and the awareness it takes in order to tank. That being said the most fun I've had in some games has instead been as a healer or in a support role. It all comes down to class design, and at the end of the day most MMO's have a decent setup for their tank class, and unfortunately many have terrible healer or support class designs.
-------------------------- Playing: FFXIV, TERA, LoL, and HoTS My Rig: GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
While others fight mobs, healers fight death itself :-)
No time for these no-healer "action" games that try to pass themselves off as mmo's. The only result is a dumbed down everyone pew-pew while frantically jumping round.
While others fight mobs, healers fight death itself :-)
No time for these no-healer "action" games that try to pass themselves off as mmo's. The only result is a dumbed down everyone pew-pew while frantically jumping round.
Very well put, fighting death itself.
Bravo on your understanding of the repeated failures of trinity defying innovations.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Prefer Healer types, in FFXIV:ARR - Scholar, rather than White Mage, but generally speaking, for me, healing is more fun, and often challenging when trying to keep alive the seemingly suicidal dps types
ps, dps people, hit what the tank is hitting, you live longer and i don't have to engage in keyboard ju jitsu trying to cast heals on everyone. O.o
I like playing the role of support and or healer. Because they are the ones who are needed in dungeon raids so, finding a party is easy for me. Also support have a high survival rate in most of the games that I played. However, in MU Origin the description of the elf is someone who support and heal her allies but in reality she doesn't have a healing spell. The devs must be nuts in putting that kind of character description. So I have no choice but to play the role of DPS.
My first level cap in almost every game I play is inevitably a tank. I usually try ranged DPS first, but I almost always level cap a tank first. The rare game where this is not true I level cap a healer first.
The world is going to the dogs, which is just how I planned it!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
If the game supports it, I prefer support. However, not many games I've played had dedicated support roles, so I switch between tank and dps.
I can pretty much get on with any role though. I tend to gravitate towards a combination of visuals and most useful in a group, rather than specific roles.
So, SWG I went pikeman because I wanted to look like Darth Maul. I ended up building a very tanky build as that proved best for soloing. In LotRO, I went Captain (support), partly because captains used halberds and partly because it was a support role and I'd never played support before (in single player rpgs, I was almost always melee dps). I did eventually cap and raid with guardian (tank), loremaster (support), burglar (support) and champion (dps), but captain remained my fav. In WAR, I went Black Orc (tank). Admittedly, this was 100% because it was an orc, I didn't care about the class I just wanted to be big and green! In SW:TOR, I went Shadow (tank/dps). Again, primary reason was the weapon - I really wanted double-bladed lightsaber!
Captain remains my favourite class of all time though. What I liked best was the impact I could have on the outcome of a fight. I found that whenever I played one of the trinity roles, I was relatively powerless to affect the outcome of the fight. No matter how good I was at tanking, dpsing or healing, I had to trust in other people to be as good as me. So many times, other people would let me down and we'd wipe. I never understood it as I've found MMOs to be quite easy, yet some people always struggled with group combat.
The captain was different. It was a jack-of-all-trades class. Buffing was it's unique role, but it only had 5 or 6 buff skills. It could also off-tank (heavy armour + 2 taunts), dps (6 or 7 dps skills + dps buff) and off-heal (1 direct heal, 1 group heal, 1 self heal, 1 heal-over-time). It meant that every single fight I could pick up the slack and help us win. I felt in control and I felt powerful, even though my skills actually weren't that powerful. It helped that I was usually group/raid leader, so I had a great perspective of what everyone else was doing and so knew exactly the best way to support my group.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Perfect classes to me are when I can protect, assist and make the dps think they did everything even though they'd be run over without me. :P
I've been in more PUGs that I can count when it became obvious relatively quickly that the healer was struggling. No problem, I just equip my resto staff on my back bar, add 2 or 3 skills, change the Ultimate to something defensive and away we go. It's one of the great things about the game: the ability to adjust the build mid-dungeon.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Example: Astrologian (ffxiv) heal/shields with good card buffs!
I always used to tank in MMO's, or I'd play a monk if the class was available. Since WoW though, I can't be arsed with the incessant whining of the idiots that inhabit today's MMO's, so I just play DPS now.
--------------------------
Playing:
FFXIV, TERA, LoL, and HoTS
My Rig:
GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
No time for these no-healer "action" games that try to pass themselves off as mmo's. The only result is a dumbed down everyone pew-pew while frantically jumping round.
Bravo on your understanding of the repeated failures of trinity defying innovations.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
ps, dps people, hit what the tank is hitting, you live longer and i don't have to engage in keyboard ju jitsu trying to cast heals on everyone. O.o
The world is going to the dogs, which is just how I planned it!
/thumbsup
@DMKano I knew it!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I can pretty much get on with any role though. I tend to gravitate towards a combination of visuals and most useful in a group, rather than specific roles.
So, SWG I went pikeman because I wanted to look like Darth Maul. I ended up building a very tanky build as that proved best for soloing.
In LotRO, I went Captain (support), partly because captains used halberds and partly because it was a support role and I'd never played support before (in single player rpgs, I was almost always melee dps). I did eventually cap and raid with guardian (tank), loremaster (support), burglar (support) and champion (dps), but captain remained my fav.
In WAR, I went Black Orc (tank). Admittedly, this was 100% because it was an orc, I didn't care about the class I just wanted to be big and green!
In SW:TOR, I went Shadow (tank/dps). Again, primary reason was the weapon - I really wanted double-bladed lightsaber!
Captain remains my favourite class of all time though. What I liked best was the impact I could have on the outcome of a fight. I found that whenever I played one of the trinity roles, I was relatively powerless to affect the outcome of the fight. No matter how good I was at tanking, dpsing or healing, I had to trust in other people to be as good as me. So many times, other people would let me down and we'd wipe. I never understood it as I've found MMOs to be quite easy, yet some people always struggled with group combat.
The captain was different. It was a jack-of-all-trades class. Buffing was it's unique role, but it only had 5 or 6 buff skills. It could also off-tank (heavy armour + 2 taunts), dps (6 or 7 dps skills + dps buff) and off-heal (1 direct heal, 1 group heal, 1 self heal, 1 heal-over-time). It meant that every single fight I could pick up the slack and help us win. I felt in control and I felt powerful, even though my skills actually weren't that powerful. It helped that I was usually group/raid leader, so I had a great perspective of what everyone else was doing and so knew exactly the best way to support my group.