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DarkFall: New Dawn News - The Darkfall: New Dawn team is asking for players to come in to help break the servers and to try out the new spawn-scaling system. The game is open for anyone to join up from now through November 29th.
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You just register a account on their site. After that you can download the client...
When you don't want the truth, you will make up your own truth.
I could understand if it was a new game in development and they hadn't tested the servers for max load yet. But for a game that has been released for a decade, that has gone through many iterations already, this is an obvious sales pitch. I thought the game was dated way back when, so I honestly don't see how many people will still be interested when it literally looks like a game from 2002.
And how long will these keep mass appeal? I can see alot taking the opportunity to play a FFA pvp open world for a few weeks fun for free like they have been offering... but is there really going to be much interest after they had their few weeks free fun with this really old game?
I wouldn't expect to see many people.
Lol, the team that rushed to launch the client without taking proper security precautions as instructed and who intend to basically relaunch a polished version of the same game that failed miserably?
I think not.
New Dawn is the one and only hope of Darkfall ever being a success.
There is no other game that offers what darkfall offers. As long as darkfall is living my interest will be well kept
Why word it as "stress test"? Why not just saying hey our games is free to access for a while come check it out? I fail to see the point here because stress test is not an attractive term.
Lets face it, the skill level to be even modestly successful is astronomically high, there are only a handful of players that are any good at Darkfalll and they already know about this game and are already playing it.
Its an incredibly complex game, that requires unbelievable skill in aiming, super human timing and rocket science skill weapon switching combinations to be successful. Its like playing chess and having .05 seconds to decide your next move and you have to do that 100 times in a row to win.
The time to live for most players once PvP starts is so short you never get a chance to actually get better. And the consequences are dire, you lose everything you had on you and your ported back to butt fck Egypt naked and alone standing by a bind stone, completely removed from the conflict you spent hours and hours preparing to participate in. Its just not what people want to do with their limited game time.
The only chance you have at success is hundereds and hunderds of hours of dueling to just get the basics down. Most people don't like to duel. They want to learn organically through play, but you cant in DF. Most of the most effective skills in darkfall dont work in PVE so you never get a change to really use them and see how they work together unless your balls deep in PvP with some vet getting destroyed. You cant learn organically through PvP, time to live is too short and too costly.
This game has the same problem as DF, which is one half of one percent of gamers can be effective at it. And full loot just creates this hopeless spiral for eveyone else.
I hope I'm proved wrong but I wont be. Darkfall failed, Unholy Wars failed, Mortal Online, might as well be a fail, its not the way the game was made or the developers its the complexity and the rule sets.
I will say that a big part of New Dawn's roadmap is catering to the carebears. They have already fixed the alignement issue where other blue players no longer will kill you (they can but 99% won't unless you give them very good reason to) you only need to worry about your factions enemies which are all very far away from starter areas.
They are also adding in local market's and global gold like eve, where you can just trade and buy what you need instead of having to craft and harvest. Deaths don't hurt as much because you will be able to just go to the market you respawn at and buy the appropriate "ready bag" and be good to go, whereas before it would set you back various amounts of time depending on your access to nearby master crafters and what not.
Finally they are adding watchtowers https://darkfallnewdawn.com/game-mechanics/clan-warfare/watchtowers/ that player controlled areas can use to set their own rules, offering protections etc for taxes and what not. Those should be in the coming months, so check back.
They will be doing another free period down the line and have implemented a trial system they can turn on whenever they like. I'll add that I've always been a darkfall fanboy and carebear since the original eu launch.