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World of Warcraft News - Three of the first five guilds to take out Helya in the World of Warcraft: Legion raid, Trial of Valor, have been stripped of the achievement for doing so and all participants have been banned from the game for eight days. The three guilds (Exorsus, From Scratch and Limit) used a known exploit to take out Helya, the raid's final boss. Method and Serenity, the other two guilds in the top 5, did not use the exploit and their achievements stand, including Method's world first Helya kill.
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What's the reason for that? People rather play MMOs for the story nowadays, so basically solo.
how sandbox devs respond to their player base, over a theme park dev that just takes the ball away when you don't play their way.
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Of course. That's only natural. Why play fair when others do not and aren't being punished for it? It's not a single-player game. It is an MMORPG so when cheaters prosper, those that actually play fairly are left in the dust. Blizzard is incredibly known for just slapping exploiters on the wrist and no more.
It ruins the integrity of the game. This isn't the guy's fault for choosing the easy way, it's Blizzard's fault for making it such a feasible way to begin with. People were getting ahead of them despite them reporting the bug with no sign of punishment. Anyone would get upset and, like them, even decide to join them when the belief of Blizzard's indifference goes high enough.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Seems to be the motto for Blizzard. If this had happened in any other game they would have fixed it silently and moved on. Blizzard seems to have this superiority complex. We are gods and if you take advantage of our shitty coding we will ban you.
A lot of them feel like Online Singleplayers.
I feel like its been a very dark thing as of late to compare singleplayer games to MMORPGs as far as story experience goes. It kind of upsets me that I have to resort to such comparisons, but I find that the majority of singleplayer RPGs beat out most MMORPGs (There are still some good ones out there).
Raiding is something that I actually like, but find that it has gone from being a necessity to simply being optional. I guess as far as content is option and equipment/gear is sufficient for basics and standard bosses (even in groups) as far as games go, raiding will keep on declining.
They are getting punished for exploiting the error.
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Incidentally, that's why I'm always for erring on the side of leniency when someone is taking advantage of a glitch in a game. The stakes aren't high enough when we're talking about video game cheating, and you'll never stop some folks from trying, no matter how harsh the punishment looming over them.
According to what? The random things you pulled out of your ass?
There's literally no escape, in any forum, any topic about MMOs, from you raiding haters. You are everywhere spreading bile about organized groups in MMOs, challenging content, doing your solo casual play-style promotion.
1) Raids are competing for firsts. Simple.
2) Blizzard has tier'd the raids in such a way you need the gear from one to compete for the next one.
3) 2 of the guilds cheated the raid and got the gear, so now they're fast tracked for the next raid (gear wise) and the ones that didn't are now further behind.
Ultimately, the guilds made the decision but it's the inherent fostering of said competition that has caused all of this.
Maybe Blizz should, I dunno, QA things before putting them on live servers. I thought this was exactly what PTS' are for.
I can certainly agree that it is mostly Blizzards fault since they are the ones who developed the encounter and left the broken functionality in the game, but I don't blame them for not finding such unusual interactions in testing. If it was something horribly obvious then that would be terrible development but having a tank die during a specific period of time where the boss was targeting them with a skill and only during the final phase of the fight, I wouldn't say that is something you actively search for (Although now they are probably going to be sacrificing themselves to every targeted mechanic in the future).
I find the biggest problem to be the players, they see and exploit and they take the risk. I've come to avoid those risks after seeing developers react over different games. (Guild Wars 2 Karma exploit for instance). Not to mention that Blizzards recent action against the AP exploit, the guilds should have been smart enough to realise that Blizzard would retaliate eventually. Thankfully Blizzard have taken action to the most recent exploits which is a big relief.