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SuperData, an industry trends research firm, has revised its holiday forecast for the VR sector noting its struggling sales and calling it the "biggest loser" for the year. Speaking to GamesIndustry.biz, SuperData indicated that the notably lower-than-expected sales and the fragmentation of the title line up alongside the competing peripherals contributed to the sluggish sales.
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The only way of getting one before Christmas over here is to pay £500 - £600 from re-sellers.
VR will be exciting when we get Star Trek simulation rooms.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
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I self identify as a monkey.
Crazkanuk
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Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
For an industry that's supposed to be booming, its first year sure started with a whimper.
The sad thing is that PSVR still outsold the rest of the sets.
Well, for the improvements to be made the product needs it's first batch on the market really. I wouldn't say it was too soon to have it out, but it probably was way too soon to push for it as the big thing now, and thus they went a little too crazy with their hopes for profits. At this stage it's not much more than a fancy toy for early adopters that will need a bit more time to fully develop itself.
There is a lot that needs to be done to get it out of it's current state, but it's 1st Gen, so all of those things should sort themselves out. The Universal standard isn't as critical as some of the other things though, IMO. We live with PS and XBOX; Windows and Mac; and coke and pepsi. However, it would definitely help things along.
I self identify as a monkey.
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I dont see how its sad, its completely expected, it is the mainstream vr device. The rift and vive are enthusiast equipment.
Gameindustry is just twisting the numbers to get clicks
And no one knows the actually numbers except for sony, oculus and htc
Its not mainstream hardware yet and wont be until gen 3 that is about 6 years away
HTC is pivoting away from phones altogether, and Facebook has stated how many sales units the require to be profitable and neither of them are banking on niche product projections.
PSVR outsold the other devices, but if these projections mean anything, it's that they also will fall way short of the original industry projections in total.
Keep in mind, in April, PSVR, Vive and Rift were supposed to sell over 6 MILLION units. Fast forward to today, with the same company and several projections later, not a single one will hit a million units? And the Vive and Rift won't even make the 500K mark.
The rift has a lot to go before they hit that "100 Million Units Sold" mark to make a profit.
I am confused a little bit by the numbers. PSVR came out in mid October 2016. Where they expecting 2.6 million sales in 3 months for 2016?
In 2015 many said that 2016 would be the year of VR in part because they assumed Oculus would release actually when they said they would instead of well into the last half of the year.
WITH THAT SAID, it doesnt counter the data because what people were not expecting in 2015 was the Vive so in total that could make up for the slow start by Oculus.
your welcome
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://forums.mmorpg.com/discussion/458219/vr-sales-analysis/p1
But I disagree, as can be expected, but not in the way you think.
I'm just saying, we knew more of the Vives release by end of 2015, it's the PSVR that blindsided everyone.
Now, that shouldn't have affected the PC VR market too much, but, competition will get fiercer next year.
or as 'we need to sell 6 million to break even' (which does not mean we need to break even , or break even this year but rather that is the mathmatical number one would require to break even IF one wanted to)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me