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Life is Feudal News - BitBox and Xsolla have announced that the first round of closed beta testing for the MMO side of Life is Feudal is set to kick off on December 14th. Players can sign up to become one of a thousand randomly selected players for the first test. To obtain guaranteed access, players can purchase Bronze, Silver or Gold "contribution packs", each complete with in-game rewards and items.
Comments
It's a very clever marketing move, I'm sure they'll easily sell 1000 contribution packs this way.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
This is the MMORPG one with a persistent world. This was their goal all along. The other game is server based with small populations.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
¯\_(ツ)_/¯
but thats what the repop is doing the same thing these guys are doing now
Repop did not "try to make an MMO and failed". They made a perfectly functional MMO based on the Hero Engine. I played that Early Access version right up until the developers of Hero Engine shut their doors because they had run out of money.
At the end of 2015, the Hero developers ceased operations "indefinitely" while they searched for a new investor to fund their further existence. Hero Engine is developed at a loss, the company cannot function without continuous external funding, so their future is very precarious.
At that point, the Repop devs had to make a difficult decision. Continue using Hero and deal with the "funding crises" for however long it takes, or else port their game to a more reliable and future-proof engine. They quite understandably chose the latter option.
The survival game that's been released this year (Fragmented) gives Repop backers something to play while the MMO is ported to the Unreal engine. It also serves as a test-bed for the MMO conversion, seeing as all the assets in Fragmented will be used in the eventual MMO.
Because it sounds like you're saying that they are not actually busy porting Repop to the Unreal engine.
You don't seem to understand the implications of the "indefinite" Hero shutdown that occurred at the end of 2015. The Hero engine devs provided an extensive support service to devs using their engine. Early Access games were hosted on their servers. Game sales were processed through Hero backends. New player registrations were handled via Hero backends. Game devs used Hero servers for development.
All those largely free support services were very attractive to indie devs.
But all those support services stopped abruptly when Hero shut down operations. Further sales of Repop could not be processed. The Repop devs lost access to their development servers. And that situation was set to continue indefinitely until IdeaFabrik (the Hero developers) could secure a new source of investor capital.
Developing your MMO on an engine with a very uncertain future is insanely risky. Ironically, Repop was Hero's best hope for future revenue in thye short to medium term. I'd not be surprised to see IdeaFabrik bought by a Chinese company in the near future for a bargain basement price.
To get back to topic though, great effort from this indie dev team to employ such a clever strategy. It seems as though it will pay off for them and there player base.
You cant have an RP type open world MMO with no rules open PvP. Even on the small servers with some hardcore rules a few of the usual trolls ruined server after server by going to them and pissing people off.
I have a lot of hours in the game and if it were done 'right' it could be THE game, but unfortunately these guys are adamant about keeping the game the way it is. I suspect once the population craters and they try and change it it will be far too late, like it is with every other game out there that tries to be 'hardcore'. Everyone claims to be on board until they get owned then they just quit.
While SOME PvP is Ok and should be expected and even encourages with a system like this one has it will be a complete cluster and it will drive 75% of the people away from the game the fist week. And save all the 'there are in game solutions to this', thats crap and everyone knows it.
Great concept, good ideas, decent mechanics, best world manipulation game there is. But the implementation of their system is a complete failure.
Well, they ACTUALLY tried the MMO part first. I know, cause I was there testing it. They realized they needed alot more time, so they made LiF to fund them. So it was NOT LiF before the MMO part. They tried MMO part, couldn't put it out, to fund it they made LiF. Just like Repop now are doing with Fragmented.