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What MMO aspect would you like to see forever removed never to return?

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  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Hariken said:
    Mixing PVP with PVE. 

    Best answer in this thread. 




  • OzmodanOzmodan Member EpicPosts: 9,726
    That is easy, RNG boxes in the store
  • BruceYeeBruceYee Member EpicPosts: 2,556
    cash shops
  • KyleranKyleran Member LegendaryPosts: 43,975
    Kyleran said:
    Talonsin said:
    Dailies - I dont need a second job.  Just put meaningful content in the game and stop hiding the good stuff behind daily repetition.

    Lootboxes - Dont make me pay extra to get loot from mobs

    RNG Crafting - Why have crafting levels if it has no effect on how successful you will be when making something?  When I fail 50 times and my guildmate gets it on his first try, it makes me want to leave the game.
    One reason I quickly stopped playing GW2 at launch was the presentation of daily quests that made me feel like I was missing out if I didnt do them.

    I enjoy logging into a MMORPG and doing my own thing, so I am loath for "forced" schedule activities including raiding, CTAs, holiday events (complete them before they end) along with dailies.

    Even EVE has started increasing the number of "for a limited time only" events which I can't stand, giving you a few weeks only to hunt some pirate faction for items with a rapid expiry timer.
    GW2 is one of the few games that you can enjoy the content you want for the most part.  I don't do daily's, fractiles, dungeons, raids, and barely PvP but always manage to login and have fun with dynamic events, exploration still, public boss fights.  ESO crafting isn't necessary or having gear sets in PvE which is why I still play that game.   
    You can't present a progression focused, efficiency fanatic a list pf activities that appear to be the most efficient way to progress and then say, nevermind. ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • Soki123Soki123 Member RarePosts: 2,558
    BruceYee said:
    cash shops

    This
  • ariestearieste Member UncommonPosts: 3,309
    Soki123 said:
    BruceYee said:
    cash shops

    This
    Funny, I bet if asked 10 years ago, the answer would have been "subscriptions", which is the main reason why we have all the cash shops today - because the DEVs heard that.     I'm with you guys though, I much preferred it when all I had to do was pay my $15 /month and I had access to everything in the game.


    As far as what i'd like to see gone from MMOs - pvp.  Any and every kind.  We've had what, 15-20 years of MMOs now? And a grand total of MAYBE one of them ever got pvp right?   Much more often it's detriment to both the development of the game and the game world itself.  There are soooo many other genres that do pvp amazingly well - MOBA, FPS, sports game... ffs - CHESS!    I think people who want the thrill of beating each other for no reason can easily get their thrill in (much better designed and executed) games of those other genres.  No need continue trying and failing to do it well in MMOs.


    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • WizardryWizardry Member LegendaryPosts: 19,332
    Too many to only list one.
    However i would be very happy if three very important ones were removed.
    1 Crowd funding
    2 Cash shops "seems to be a popular choice"
    3 Altaholics
    oh man ,nope i MUST name a 4th that could easily be number 1>>>Linear questing with yellow markers over npc heads,this is a guarantee delete from HD for me.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Wizardry said:
    Too many to only list one.
    However i would be very happy if three very important ones were removed.
    1 Crowd funding
    2 Cash shops "seems to be a popular choice"
    3 Altaholics
    oh man ,nope i MUST name a 4th that could easily be number 1>>>Linear questing with yellow markers over npc heads,this is a guarantee delete from HD for me.

    But that is the challenge.  It tasks you to step up your thinking level to pick just one thing.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Saur0n69Saur0n69 Member UncommonPosts: 44
    Buffs and pvp armor
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited December 2016
    microtransactions

    or an even better one, company's servers. Let me host my own game(the game i paid for), that way the game doesnt "die" and my money is not wasted




  • Dagon13Dagon13 Member UncommonPosts: 566
    Achievements
  • LynxJSALynxJSA Member RarePosts: 3,334

    I'm curious, do so many people these days feel the MMORPG genre has grown stagnant because the very features that define what they are can't be significantly changed without the fans feeling they no longer deserve the classification of being an MMORPG?
    So far history seems to indicate that the more you stray from the EQ/WOW formula, the less successful something pitched as an MMORPG will be. That formula being:
    - Level-based progression (for that one obtuse dude - instead of char skill, player skill, stats, etc)
    - Tiered content (a byproduct of the levels)
    - Combat-centric
    - Class restrictions
    - Fantasy theme
    - Mob loot drops

    To be clear, I am not saying any of these things are bad. What I am saying as with each of these elements that are replaced or changed, the game historically has less and less chance of success when billed as an MMORPG.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • GladDogGladDog Member RarePosts: 1,097
    kitarad said:
    Forced PvP.

    Dungeon kicking if it is removed you are going to be with people who do not want to have anything to do with you. Although you say it prevents you from learning the dungeon slowly but it begs the question why you expect people to teach you. If you want a group to teach you the dungeon then go with your guild.

    Random strangers do not want to have to spend time sometimes playing with people who do not know what they are doing. Their money, their time, their prerogative so by forcing them to be in a group with you is not really improving neither your dungeon experience nor theirs. Join a group and inform them that you are new and if they mind instead of forcing them to deal with you.
    This type of elitist attitude is part of the reason I quit playing WoW and will never go back again.  I was one of the dungeon runner/raiders that was quite knowledgeable in what to do, but if I was in a group that someone was kicked for not 'understanding the dungeon', I quit playing with that group.   Heck even though I knew the dungeons, I was occasionally kicked because I may not have been 'DPSy' or 'Healy' enough for their standards.

    Bah.  There are plenty of much friendlier games out there, I don't need that shit.


    The world is going to the dogs, which is just how I planned it!


  • 45074507 Member UncommonPosts: 351
    Exchanging real life money for in game advantages.
  • xyzercrimexyzercrime Member RarePosts: 878
    edited December 2016
    waynejr2 said:
    snip
    What does the number one mean in your world?  haha

    Uhhh..
    Jemcrystal said:
    I did say ONE thing but you all just cannot resist your lists!  j/king write w/e you want.



    When you don't want the truth, you will make up your own truth.
  • ArchlyteArchlyte Member RarePosts: 1,405
    Hard choice, but I guess I have to say Vertical Progression because it is basically the root of many evils (division of pop, gear treadmill, railroaded game worlds). When you can't think of a way to make your world more engaging you can always just slap in 5 or 10 more levels for a temporary fix of a progression high.
    MMORPG players are often like Hobbits: They don't like Adventures
  • xyzercrimexyzercrime Member RarePosts: 878
    edited December 2016
    waynejr2 said:
    Classes are great.  This switching classes caters to the I want it now crowd.  Get rid of those types of players and get back to strong class roles.
    Oh, surely there always be a devs team that cater "I want it now" crowd. There is the demand, and you hope they're gonna left it untouched?



    When you don't want the truth, you will make up your own truth.
  • ArchlyteArchlyte Member RarePosts: 1,405
    LynxJSA said:

    I'm curious, do so many people these days feel the MMORPG genre has grown stagnant because the very features that define what they are can't be significantly changed without the fans feeling they no longer deserve the classification of being an MMORPG?
    So far history seems to indicate that the more you stray from the EQ/WOW formula, the less successful something pitched as an MMORPG will be. That formula being:
    - Level-based progression (for that one obtuse dude - instead of char skill, player skill, stats, etc)
    - Tiered content (a byproduct of the levels)
    - Combat-centric
    - Class restrictions
    - Fantasy theme
    - Mob loot drops

    To be clear, I am not saying any of these things are bad. What I am saying as with each of these elements that are replaced or changed, the game historically has less and less chance of success when billed as an MMORPG.

    Combat-centric was a great one to mention. Combat-Only MMORPGs bum me out.
    MMORPG players are often like Hobbits: They don't like Adventures
  • ApexTKMApexTKM Member UncommonPosts: 334
    Combat-Centric. That has to go, needs to be more diverse and more social aspects to the game by showing respect to those who want to contribute to the world without ever having to fight a mob or player. Every mmo imo should have a couple non-combat skills/classes. Theres no reason to not have that. Thats my opinion though.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    ApexTKM said:
    Combat-Centric. That has to go, needs to be more diverse and more social aspects to the game by showing respect to those who want to contribute to the world without ever having to fight a mob or player. Every mmo imo should have a couple non-combat skills/classes. Theres no reason to not have that. Thats my opinion though.

    Can you give 10 unique examples of what you want?

    Also, are you saying the swordsman should get better without swinging his sword?  Ex:  By cooking or going to social events.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    edited December 2016
    GladDog said:
    kitarad said:
    Forced PvP.

    Dungeon kicking if it is removed you are going to be with people who do not want to have anything to do with you. Although you say it prevents you from learning the dungeon slowly but it begs the question why you expect people to teach you. If you want a group to teach you the dungeon then go with your guild.

    Random strangers do not want to have to spend time sometimes playing with people who do not know what they are doing. Their money, their time, their prerogative so by forcing them to be in a group with you is not really improving neither your dungeon experience nor theirs. Join a group and inform them that you are new and if they mind instead of forcing them to deal with you.
    This type of elitist attitude is part of the reason I quit playing WoW and will never go back again.  I was one of the dungeon runner/raiders that was quite knowledgeable in what to do, but if I was in a group that someone was kicked for not 'understanding the dungeon', I quit playing with that group.   Heck even though I knew the dungeons, I was occasionally kicked because I may not have been 'DPSy' or 'Healy' enough for their standards.

    Bah.  There are plenty of much friendlier games out there, I don't need that shit.
    I'm going to expand on what Torval said a bit.  I also do not like the elitist attitude that persists in several MMO's out there.  However, I've also been on both ends of the spectrum.  As a guild officer in Age of Conan I have experienced the players who know their shit, show up on time and don't need direction.  I've also experienced the players who have to be told the same things every single week as if they've got Alzheimer's.

    One of the reasons that I'll drop a PUG sometimes, is simply due to time constraints.  I have a certain amount of allotted time to play, and if I PUG up with someone who literally has no clue what they're doing, then I'll politely make a lame excuse like "wife aggro" and leave.  Nothing more to it than that.  I'm not there to train, and there's no MMORPG in existence that doesn't have 20+ videos that explain how to do each dungeon for each class.  If the player can't spend that much time watching a video before entering, then I'm sorry, but I don't have the time to explain every night.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Kyleran said:
    Talonsin said:
    Dailies - I dont need a second job.  Just put meaningful content in the game and stop hiding the good stuff behind daily repetition.

    Lootboxes - Dont make me pay extra to get loot from mobs

    RNG Crafting - Why have crafting levels if it has no effect on how successful you will be when making something?  When I fail 50 times and my guildmate gets it on his first try, it makes me want to leave the game.
    One reason I quickly stopped playing GW2 at launch was the presentation of daily quests that made me feel like I was missing out if I didnt do them.

    I enjoy logging into a MMORPG and doing my own thing, so I am loath for "forced" schedule activities including raiding, CTAs, holiday events (complete them before they end) along with dailies.

    Even EVE has started increasing the number of "for a limited time only" events which I can't stand, giving you a few weeks only to hunt some pirate faction for items with a rapid expiry timer.

    Don't you remember the hobbits in the lord of the rings having to run back to the shire to do daily quests?
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Kyleran said:

    Even EVE has started increasing the number of "for a limited time only" events which I can't stand, giving you a few weeks only to hunt some pirate faction for items with a rapid expiry timer.
    Oh this.  I really dislike this new trend in EVE.  I often take 2-3 month breaks from EVE and I really hate feeling like I have to come back in order to reap the rewards of some limited time event.  In fact, I've skipped almost all of them so far.
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  • MrMelGibsonMrMelGibson Member EpicPosts: 3,034
    My second pick for removal would be armor drops with higher rates than crafted armor. 

    About dungeon kicks.  It is troll popular, cruel, and hurts an mmo's popularity with the anti-elitist quiet majority.   It puts off new players from learning a dungeon layout for the first time.  It goes against the mmo concept of meeting new people.  And it is always without fail abused and not used for it's original intended purpose which was to remove a player that went afk.

    I get what you're saying.  You even make a couple good points.  But I think you are completely disregarding that if there is no kick option.  People will just leave the party and disband.  Really, it will be the same difference at the end of the day.
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