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Competitive Events Manager Josh Davis has announced that he has left ArenaNet as of Friday, December 2nd. In a series of tweets Davis revealed the news as well as his happinness at the fine send-off he received from coworkers. He is being cagey at this time about what his next position will be, but urges fans to
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With him gone, I really wonder how spvp will be shaped for the future. Hopefully his replacement will be just as active.
yep - it was their biggest mistake...that wasted dev focus was a big part in ruining GW2's potential. They should have stuck to PvE and WvW content.
Gw1 had a small series of championship tournaments with real money prize pools while it was still active. Theres even a 3 part documentary about one of the tournaments on youtube. I believe the move to support their own current tournaments was a move of past experience as well as a risk of wanting to bring in more people to the spvp game mode, by saying "if you are able to establish a team and defeat other teams, you can win money and exclusive prizes." And it worked for the most part. As well as bringing in a lot of misconception.
It has also been said, time and time again that focus on spvp does not impact the pve part of the game besides skill balancing which Anet has been moving more towards spiting the skills. Money used in the tournaments come from advertising. So if it were reversed we'd see higher quality trailers and more cringe worthy advertising like their Hidden camera taxi cab roleplay thing they did 2 years ago.
So in the end, has esports spvp been good for the game? Its still honestly hard to say. If you talk to the pros, they'd say yes and give a bunch of reasons why. But if you ask the avg player, they'd complain and say "idc" or "the pros are the reason why the meta is the way that it is because Anet is only balancing around them." Most points on both sides are valid. Thats why I remain in the middle.
I can't say any attempt to get into competitive esports is dumb because everyone is doing it and Blizzard relies heavily on it.The difference of course that ANY developer should realize that Blizzard does not need any special formula to strike it rich with esports.
However on the topic of GW2 and it's agenda to go towards competitive,i need only remind that the whole purpose of a mmorpg is to live out a role play character within a world,it is NOT suppose to LOSE ALL IMMERSION for the sake of non world,non game related ideas that support a developer's pocket books.
This is the really bad direction that all devs are going in,they seem to forget that the game,it's world is SUPPOSE to be removed from the real world.
Never forget 3 mile Island and never trust a government official or company spokesman.
Main difference being that GW1's pvp was actually decent
Sorry - GW1's PvP was about Exploitable and Unforeseen synergies in builds vs others. There was NO SKILL INVOLVED WITH PvP IN GW1 at all.
I remember when they even had a forum on arenajunkies.com >.< that lasted like 3 months lol
WvW is not a bad idea, but it gets too zergy and actually winning isn't rewarded good enough, it is more that everyone gets a price. The risk Vs reward sucks since running in a safe zerg is way more rewarding then doing small teams or sneaking around by yourself behind enemy lines.
True GvG PvP need to be added and not the cheesy version right now.
I, for the most part, only pvp in GW2 and WvW once in a blue moon. I think the combat lends itself well to the small scale pvp stlye game mode and does not work well at all for WvW. PvP needs something other than conquest.
Seriously, GW1 is old and outdated. GW2 is the newer and better version.
Move on.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Had written a paragraph-long response to that, but then I read your signature and figured it's not worth it.
It's been 4 years since all support for GW1 was stopped.
You guys should grow up and stop whining that you didn't get a carbon copy of GW1.
Ha! I don't know why people think Anet focuses on PvP at all. Most of their development time on GW2 was apparently spent building an engine that could generate pretty visuals for all the open world stuff. If that's focusing on PvP, then I might be in the wrong universe.
If GW1 is anything to go by, GW2's lack of focus on PvP was it's actual downfall, rather than the opposite.
This is not a game.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The highest tier fractals are mostly based on 2 things:
-Very very narrow spaces
-Tons of devastating aoe attacks and minion pops
The same thing they did on GW1 pve back then.
It's simply Anet's horrible concept of challenging pve content.
Why was it a dumb idea? They had a great engine, combat system, and a moba-like equalized playing field. Was it the game-type that made it a bad idea or something else?