I think, I really truly believe, it is specifically people who don't understand game development who are very involved in the project, people easy to convince. I get ill thinking of all these Christian grandparents buying into this project thinking they're doing something "cool and hip" for their grandchildren, the kids not having the heart to seek refunds.
Please don't reply you're the software engineer at NASA or NSA or something. It's not going to make sense.
I'm sure you had a point in there somewhere. If you read the article and have a rudimentary understanding of software engines it shouldn't confuse you.
I don't think there's any possible point with that one, I'd really recommend you to keep your brain cells because I don't think you ever had quite the experience I went through earlier today. It just went to a whoooole other level.
I'm sure you had a point in there somewhere. If you read the article and have a rudimentary understanding of software engines it shouldn't confuse you.
I don't think there's any possible point with that one, I'd really recommend you to keep your brain cells because I don't think you ever had quite the experience I went through earlier today. It just went to a whoooole other level.
because he does not believe people are simply gifting money to CIG, that no one "buys the game", and that the game will be f2p with cash shop after release (whatever release for this product will entail). I cited the TOS, but apparently it's either made-up or I'm misinterpreting it.
He really believes people buy the game and in-game assets as purchases, and once released, the game will continue to be B2P.
I'm sure you had a point in there somewhere. If you read the article and have a rudimentary understanding of software engines it shouldn't confuse you.
I don't think there's any possible point with that one, I'd really recommend you to keep your brain cells because I don't think you ever had quite the experience I went through earlier today. It just went to a whoooole other level.
Hahaha. True. Apparently Star Citizen is now funded by gullible grandparents that used to send checks to Jim and Tammy Faye.
I apparently believe this happens, yes, sir, but not all. Do you think it does not happen?
He really believes people buy the game and in-game assets as purchases, and once released, the game will continue to be B2P.
Yes, if you were not being ruled by hatred on your posts on SC, then you would understand. Buy the game is buying the starter packages; simple. So it is claimed since KS the game is B2P; and never was the opposite claimed.
You have provided no proof or evidence to say the game is set to be F2P, do ridiculous quote of the ToS to back it up... and over that you come attack me accusing me of misleading people. --'
For me it is quite clear due how blind you are (or pretending to be), you'll never accept anything but your own opinion and understanding of it; hence the definition of talking to one wall.
Lumber is sort of, kind of broken by comparisons to CryEngine , mostly in shape keys, multi-texturing though. Networking is there for cloud and database but If I was going to develop any MMO I probably roll my own infrastructure rather than go AWS because the cost of m4 is considerable.
Amazon will make all the profits due to the bandwidth to player population ratio. Of course if you make some hackable server side code then they can probably up the ratio but as of my testing 100/1 is about all you can get per server which is the same as a MP.
I have both engines and also UE4. I think going LY will slow this development down since CryEngine code, pipeline are changing so all existing stuff they have will need modifying (if they have that much)
Lumber is sort of, kind of broken by comparisons to CryEngine , mostly in shape keys, multi-texturing though. Networking is there for cloud and database but If I was going to develop any MMO I probably roll my own infrastructure rather than go AWS because the cost of m4 is considerable.
Amazon will make all the profits due to the bandwidth to player population ratio. Of course if you make some hackable server side code then they can probably up the ratio but as of my testing 100/1 is about all you can get per server which is the same as a MP.
I have both engines and also UE4. I think going LY will slow this development down since CryEngine code, pipeline are changing so all existing stuff they have will need modifying (if they have that much)
Difficult to follow some of your reasoning given the - essentially - announced like-for-like change. Issues they have in LY they still had in CryEngine. Less some that Amazon gave fixed according to the LY FAQ.
As far as profit goes CiG's options prior to this were:
host themselves developing whatever code they need to do this or go with any provider - Google being mentioned - and use their code.
Going with Lumberyard reduces their options to hosting themselves developing their code or go with Amazon and use AWS. No real change therefore.
Entirely possible that hosting their own servers would make them more profit but it would introduce risk Going with Amazon will probably drive additional sales as well to off-set this. I suspect though that - if it was discussed in these terms it came down to "a safe solution" i.e. Amazon vs. a riskier "make every possible dollar" solution.
Your comment about slowing things down - what I assume you are talking about is the potential compatibility issues arising from not porting everything to Lumberyard. And downstream changes in LY having an impact on what hasn't been ported. Agreed. Some added risks here potentially off-set by what discussions they may have had and processes they should have put in place. The off-set being time and cost savings since Amazon will be doing the work.
Lumber is sort of, kind of broken by comparisons to CryEngine , mostly in shape keys, multi-texturing though. Networking is there for cloud and database but If I was going to develop any MMO I probably roll my own infrastructure rather than go AWS because the cost of m4 is considerable.
Amazon will make all the profits due to the bandwidth to player population ratio. Of course if you make some hackable server side code then they can probably up the ratio but as of my testing 100/1 is about all you can get per server which is the same as a MP.
I have both engines and also UE4. I think going LY will slow this development down since CryEngine code, pipeline are changing so all existing stuff they have will need modifying (if they have that much)
Difficult to follow some of your reasoning given the - essentially - announced like-for-like change. Issues they have in LY they still had in CryEngine. Less some that Amazon gave fixed according to the LY FAQ.
As far as profit goes CiG's options prior to this were:
host themselves developing whatever code they need to do this or go with any provider - Google being mentioned - and use their code.
Going with Lumberyard reduces their options to hosting themselves developing their code or go with Amazon and use AWS. No real change therefore.
Entirely possible that hosting their own servers would make them more profit but it would introduce risk Going with Amazon will probably drive additional sales as well to off-set this. I suspect though that - if it was discussed in these terms it came down to "a safe solution" i.e. Amazon vs. a riskier "make every possible dollar" solution.
Your comment about slowing things down - what I assume you are talking about is the potential compatibility issues arising from not porting everything to Lumberyard. And downstream changes in LY having an impact on what hasn't been ported. Agreed. Some added risks here potentially off-set by what discussions they may have had and processes they should have put in place. The off-set being time and cost savings since Amazon will be doing the work.
If I have misunderstood sorry!
I didn't say it was all bad there. I was just looking at cost of AWS against cost of buying and maintain there own. m4 servers are rather costly at enterprise level. Bandwidth per user can add up - (depending on what they are coding server side). Amazon reduced the cost last month on some clusters but most of them US based didn't get cost reduction.
Conversion of the current assets will slow it because they have to go through re-export from Max due to the pipeline changes. Yeah you 'can' use cry assets but the system as a whole is going to take a drastic change before LY goes gold. I'm not sure the engine code will be backwards compatible.
Keep in mind LY is in early beta. It was released Feb 2016.
I didn't say it was all bad there. I was just looking at cost of AWS against cost of buying and maintain there own.
They were using Google Cloud until now, from what I saw on discussions Amazon is cheaper (I only worked with AWS never with Google Cloud so idk their pricing); seeing those 2 platforms they would have done that.
As their whole design is towards cloud then I think these services will have to do; especially because then they can offer servers on several places of the world; what would be quite the task to work out their infrastructure from scratch, this when stretch goals if I recall correctly even require Australian servers.
I didn't say it was all bad there. I was just looking at cost of AWS against cost of buying and maintain there own.
They were using Google Cloud until now, from what I saw on discussions Amazon is cheaper (I only worked with AWS never with Google Cloud so idk their pricing); seeing those 2 platforms they would have done that.
As their whole design is towards cloud then I think these services will have to do; especially because then they can offer servers on several places of the world; what would be quite the task to work out their infrastructure from scratch, this when stretch goals if I recall correctly even require Australian servers.
Agree there. I for one am interested in LY because other game engine license forbid my work from commercial sectors due to its nature. (I can't say what it is)
That's what happens when you go looking for the cheapest company to pay to write fluff pieces to try and promote your game.
It doesn't really matter anymore. The production of "the game" is the product. The development of Star Citizen is the Shamwow, the Copper Chef, the American Buffalo gold coin of the gaming industry. People are so enraptured, they're actually paying a monthly sub to the development, paying to watch the infomercials.
As I have said before, either this will be the greatest space game ever made (if ever releases) or it will be the biggest scam and failure in the gaming industry!
Only time will tell and prove either side correct.
I stand with the side that it will never be released with everything promised and with the quality and fidelity advertised.
Popcorns are ready in case I am right, and if I am wrong. Well, my wallet is ready.
I don't think is going to be a scam, worse case scenario would be a big disaster, but I think CIG is actually trying to do something good. I can see part of the game being done and the parts that are done look good.
Problem is, as I said many times, the project is very ambitious and all the resources are scattered around rather than being funneled in one Section at a time. I hope they succeed as the project on paper is quite good, I an not really confident in CIG resource management though. Time will tell.
"Crytek doesn't have the resources to compete with this level of investment and have never been focused on the network or online aspects of the engine in the way we or Amazon are."
Boom, nailed it.
Or let's put it another way, Crytek is once again having major issues, we've known it for a long time so we moved to Amazon.
I didn't say it was all bad there. I was just looking at cost of AWS against cost of buying and maintain there own. m4 servers are rather costly at enterprise level. Bandwidth per user can add up - (depending on what they are coding server side). Amazon reduced the cost last month on some clusters but most of them US based didn't get cost reduction.
Conversion of the current assets will slow it because they have to go through re-export from Max due to the pipeline changes. Yeah you 'can' use cry assets but the system as a whole is going to take a drastic change before LY goes gold. I'm not sure the engine code will be backwards compatible.
Keep in mind LY is in early beta. It was released Feb 2016.
OK. And agree.
My assumption would be that they have opted not to do the hosting themselves to reduce risk and business complexity. Such a decision will have a cost but at a macro level they will be OK with this.
All possible solutions will have a cost; each solution will have risks and benefits. Simplistically doing their own hosting = cheaper but riskier; cloud solution = more cost but less risk.
Earlier comments suggested they had opted to go with a cloud solution. This move suggests that they have now "firmed up" their choice of cloud provider.
Cost (Amazon vs. Google vs, ?) will have been a factor. Amazon's plans another. And for Amazon its not just about operating a cloud service but about Twitch advertising revenue, selling games and more. So potential help from Amazon could also be a (risk mitigation) factor as well - at a cost sure but again this is something that goes into the big picture calculation. Especially as the Crysis part of LY was obviously "more or less the same" as (the non-modified) Crysis stuff they were using. So potential help available will be "more familiar" with Crysis stuff.
And as you say there will be stuff to do. All with cost and time implications. Same for any solution though. It appears they are going with Amazon and will almost certainly reap added benefits from the association.
switch the game engine so they can make better looking ship to buy ??
sound like a plan for more money !!
Whattya mean the ships arent selling as well as expected?....OK OK Lets switch then so they will be more appealing and we can finally each buy our own islands with the revenue.
Comments
http://christiantimes.com/article/star-citizen-latest-update-want-to-see-the-progress-of-the-games-development-rsi-decides-to-keep-it-public/66783.htm
What the hell is Star Citizen 2?
I think, I really truly believe, it is specifically people who don't understand game development who are very involved in the project, people easy to convince. I get ill thinking of all these Christian grandparents buying into this project thinking they're doing something "cool and hip" for their grandchildren, the kids not having the heart to seek refunds.
Please don't reply you're the software engineer at NASA or NSA or something. It's not going to make sense.
http://forums.mmorpg.com/discussion/459512/48-hour-free-fly-trial-for-everyone-2-6-which-now-includes-star-marine/p2
because he does not believe people are simply gifting money to CIG, that no one "buys the game", and that the game will be f2p with cash shop after release (whatever release for this product will entail). I cited the TOS, but apparently it's either made-up or I'm misinterpreting it.
He really believes people buy the game and in-game assets as purchases, and once released, the game will continue to be B2P.
You have provided no proof or evidence to say the game is set to be F2P, do ridiculous quote of the ToS to back it up... and over that you come attack me accusing me of misleading people. --'
For me it is quite clear due how blind you are (or pretending to be), you'll never accept anything but your own opinion and understanding of it; hence the definition of talking to one wall.
Amazon will make all the profits due to the bandwidth to player population ratio. Of course if you make some hackable server side code then they can probably up the ratio but as of my testing 100/1 is about all you can get per server which is the same as a MP.
I have both engines and also UE4. I think going LY will slow this development down since CryEngine code, pipeline are changing so all existing stuff they have will need modifying (if they have that much)
If you are interested in making a MMO maybe visit my page to get a free open source engine.
As far as profit goes CiG's options prior to this were:
- host themselves developing whatever code they need to do this or go with any provider - Google being mentioned - and use their code.
- Going with Lumberyard reduces their options to hosting themselves developing their code or go with Amazon and use AWS. No real change therefore.
Entirely possible that hosting their own servers would make them more profit but it would introduce risk Going with Amazon will probably drive additional sales as well to off-set this. I suspect though that - if it was discussed in these terms it came down to "a safe solution" i.e. Amazon vs. a riskier "make every possible dollar" solution.Your comment about slowing things down - what I assume you are talking about is the potential compatibility issues arising from not porting everything to Lumberyard. And downstream changes in LY having an impact on what hasn't been ported. Agreed. Some added risks here potentially off-set by what discussions they may have had and processes they should have put in place. The off-set being time and cost savings since Amazon will be doing the work.
If I have misunderstood sorry!
Conversion of the current assets will slow it because they have to go through re-export from Max due to the pipeline changes. Yeah you 'can' use cry assets but the system as a whole is going to take a drastic change before LY goes gold. I'm not sure the engine code will be backwards compatible.
Keep in mind LY is in early beta. It was released Feb 2016.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
As their whole design is towards cloud then I think these services will have to do; especially because then they can offer servers on several places of the world; what would be quite the task to work out their infrastructure from scratch, this when stretch goals if I recall correctly even require Australian servers.
Agree there. I for one am interested in LY because other game engine license forbid my work from commercial sectors due to its nature. (I can't say what it is)
If you are interested in making a MMO maybe visit my page to get a free open source engine.
mmorpg junkie since 1999
They upgraded the engine. Big deal.
I can see part of the game being done and the parts that are done look good.
Problem is, as I said many times, the project is very ambitious and all the resources are scattered around rather than being funneled in one Section at a time.
I hope they succeed as the project on paper is quite good, I an not really confident in CIG resource management though.
Time will tell.
Every tiny tidbit of news regarding SC is instantly deconstructed, re-interpreted and then widely condemned by the tireless anti-fan club, lol
It keeps SC in the headlines and helps it to trend on Google...
Conspiracies Abound !
Boom, nailed it.
Or let's put it another way, Crytek is once again having major issues, we've known it for a long time so we moved to Amazon.
My assumption would be that they have opted not to do the hosting themselves to reduce risk and business complexity. Such a decision will have a cost but at a macro level they will be OK with this.
All possible solutions will have a cost; each solution will have risks and benefits. Simplistically doing their own hosting = cheaper but riskier; cloud solution = more cost but less risk.
Earlier comments suggested they had opted to go with a cloud solution. This move suggests that they have now "firmed up" their choice of cloud provider.
Cost (Amazon vs. Google vs, ?) will have been a factor. Amazon's plans another. And for Amazon its not just about operating a cloud service but about Twitch advertising revenue, selling games and more. So potential help from Amazon could also be a (risk mitigation) factor as well - at a cost sure but again this is something that goes into the big picture calculation. Especially as the Crysis part of LY was obviously "more or less the same" as (the non-modified) Crysis stuff they were using. So potential help available will be "more familiar" with Crysis stuff.
And as you say there will be stuff to do. All with cost and time implications. Same for any solution though. It appears they are going with Amazon and will almost certainly reap added benefits from the association.