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According to YouTube user MMOJackx57, Tencent's latest video for Moonlight Blade Online contains the news that North American and European servers are on the way. These English language servers would appear alongside a Taiwanese server and a Nexon-published Korean version, though there is no timeline when these servers will be made live.
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I have been following the game for a long time waiting to hear this.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
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거북이는 목을 내밀 때 안 움직입니다
Disclaimer: Honestly, I don't know anything about the status of this one in the east, so this isn't directed at this game in particular.
It seems that "heading west" has become the equivalent of "last gasp" to me. Most of these games when they start migrating westward are dying out already in the east.
We are usually hearing about the merging, dying servers and fading of the games in the east before they even reach the west.
I kind of wonder if these games were just massively huge in the east, if they would even bother with western regionalization.
It's simply not worth the time and money to service a (usually) small western audience if your game is a roaring success in the home market. Lineage being a case in point.
It's been out for around a year now in China. From what I have seen and played of it, it should do ok here in the west. The game is not revolutionary, but fun none the less.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
look into revelation online
I will check it out though.