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The Top 5 Ways to Drain the Game Swamp - General Columns

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2017 in News & Features Discussion

imageThe Top 5 Ways to Drain the Game Swamp - General Columns

No one likes politics these days. However, video games have a huge swamp of their own to deal with. It is the one that has been created over time by too much hype and oversold knock offs. That’s right, too many games chase the money of creative titles and try to duplicate their success. We lived through it as MMO players. You also saw that template used in MOBAs which are now coming into their twilight years. The times have changed and it is now innovation that will rule out once again.

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Comments

  • AeanderAeander Member LegendaryPosts: 8,028
    "Clones" are a good thing for the consumer. Look at it this way. You could like most of what is in game 1 except for x mechanic. Game 2 is very similar to game 1 but does not have x mechanic.

    It's kind of like being able to choose Burger King or McDonalds.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    0. Leading websites need to start calling publishers and developers out when they're doing things that negatively affect the player base.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited January 2017
    I'd like to see an MMO incorporate phones effectively with new features.

    I agree innovation is the way out, but it's risky. Why risk trying to do something nobody likes when you can just copy what you know people like? It's also rewarded, though, usually, when it's successful.

    I think the main thing holding MMORPGs back is Devs are looking at the crazy phone-game profits and trying to model MMOs after that. I don't think that works- MMOs are meant to be played for long periods of time and feature-rich, not cash grabs. I don't think people sitting at their computer are looking to have their cash grabbed (at least not in the lootbox phone-game kind of way).

    When you're at the doctor's office and you can get past a candy crush level that's annoying you, it's far more tempting to do a micro-transaction.
  • rochristrochrist Member UncommonPosts: 134
    This is not a good article.
  • xyzercrimexyzercrime Member RarePosts: 878

    Aeander said:

    "Clones" are a good thing for the consumer. Look at it this way. You could like most of what is in game 1 except for x mechanic. Game 2 is very similar to game 1 but does not have x mechanic.



    It's kind of like being able to choose Burger King or McDonalds.



    Don't forget, "clones" (in terms of competition) will likely bring prices down/higher value per money spent to customers.



    When you don't want the truth, you will make up your own truth.
  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    The biggest swamp are forums including ones like this.  You have these bitter "old school" vets who post nonstop about how horrible the genre is.  Or you have those who appear to need attention so they jump on the bandwagon to hate on the big bad evil companies.  You go to any game forum and it isn't any better.  The negativity in gaming forums is at an all time worse.  Those who have a positive view on the genre, particular game or company are ruthlessly attacked but mods allow them to be attacked because forums today cater to the worst gaming has to offer.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited January 2017

    Aeander said:

    "Clones" are a good thing for the consumer. Look at it this way. You could like most of what is in game 1 except for x mechanic. Game 2 is very similar to game 1 but does not have x mechanic.



    It's kind of like being able to choose Burger King or McDonalds.



    lmao yeah both crap.You can add Wendy's and any other chain to the list of crap.
    I think we are hoping to get rid of the fast food chains and come up with something better.

    I agree with pretty much everything said by the author,there are just too many factors leading to bad games.Money,timelines,clones which of course means you put little to no thought into your game,just copying another game.
    EA is completely dumb,people handing over free money to rich strangers need their heads examined.Problem is that no matter what era you grow up in ,you are sort of brainwashed into thinking like that era,thank god my era did not like scams and pan handlers.

    Now a days just seems like people are too naive or just too brainwashed into accepting bad things because they figure oh well it's the norm.15 years ago a guy like Chris Roberts would be run out of town and the talk of every media site flaming him for his skulduggery.

    There you have it,my big word of the day >>SKULDUGGERY.. lmao but so true with the gaming industry .

    Never forget 3 mile Island and never trust a government official or company spokesman.

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  • xyzercrimexyzercrime Member RarePosts: 878
    "too much hype and oversold knock offs"

    Said every year of gaming ever.
    Gaming is not in a swamp. Movies and music have it far worse.
    Our medium is doing just fine. As is our genre. There are a ton of different games out and coming out.
    Hey Chicken Little! Look up. The sky is not falling.
    "I am bored, and I'll make people think exactly like me."

    Nearly in every thread here will have this kind of comment.



    When you don't want the truth, you will make up your own truth.
  • AeanderAeander Member LegendaryPosts: 8,028
    The biggest swamp are forums including ones like this.  You have these bitter "old school" vets who post nonstop about how horrible the genre is.  Or you have those who appear to need attention so they jump on the bandwagon to hate on the big bad evil companies.  You go to any game forum and it isn't any better.  The negativity in gaming forums is at an all time worse.  Those who have a positive view on the genre, particular game or company are ruthlessly attacked but mods allow them to be attacked because forums today cater to the worst gaming has to offer.
    You have a point, but it isn't an entirely fair or wholly correct point.

    Yes, the community is full of bitter vets. Yes they can be obnoxious. Yes, I do often criticize their behavior. They are NOT, however, without a point. This genre is not catering to their wishes to any significant measure anymore. AAA traditional MMOs simply don't exist anymore, and their rage at that fact is understandable. To them, the genre is crap. Where they falter, however, is their tendency to criticize games with a totally different target audience.
  • renstarensta Member RarePosts: 728
    Everything went to shit when people started to think grind is not cool. Grind is everything, by being lifeless in real life your virtual life gained real meaning, and that's the simple truth.

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    "I know better, but I think having a game that I can play on both mobile and PC, or even console will win the day. That is not that far away, but it needs to happen soon. As many games cross pollinate, no one has truly built a full bridge between the two."

    You are about six years behind the times, mate:

    http://www.vendetta-online.com

    Behold! A seamlessly cross platform MMORPG since March 2011.

    Also, "drain the swamp"... something, something wetlands ecosystems (sorry, Florida resident here with a GeoSci background).

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • AeanderAeander Member LegendaryPosts: 8,028
    Wizardry said:

    Aeander said:

    "Clones" are a good thing for the consumer. Look at it this way. You could like most of what is in game 1 except for x mechanic. Game 2 is very similar to game 1 but does not have x mechanic.



    It's kind of like being able to choose Burger King or McDonalds.



    lmao yeah both crap.You can add Wendy's and any other chain to the list of crap.
    I think we are hoping to get rid of the fast food chains and come up with something better.

    I agree with pretty much everything said by the author,there are just too many factors leading to bad games.Money,timelines,clones which of course means you put little to no thought into your game,just copying another game.
    EA is completely dumb,people handing over free money to rich strangers need their heads examined.Problem is that no matter what era you grow up in ,you are sort of brainwashed into thinking like that era,thank god my era did not like scams and pan handlers.

    Now a days just seems like people are too naive or just too brainwashed into accepting bad things because they figure oh well it's the norm.15 years ago a guy like Chris Roberts would be run out of town and the talk of every media site flaming him for his skulduggery.

    There you have it,my big word of the day >>SKULDUGGERY.. lmao but so true with the gaming industry .
    That isn't a response. You can't tackle an argument by saying that the items in the metaphor aren't to your taste. To someone else, Wendy's or Jack in the Box may not be crap. But if all of that is bad to you, your home town probably has an "indie" burger joint that may be a better alternative. That isn't the point though. These are competing companies with different, but similar products, which keep eachother's prices in control, force each other to remain consistent, and offer alternatives to the consumer. Video games are no different.

    As for the rest, I don't know if I'll even take the time to address it. It's just the typical cynnical, exaggerated nonsense that always fills your posts.
  • NildenNilden Member EpicPosts: 3,916
    Aeander said:
    "Clones" are a good thing for the consumer. Look at it this way. You could like most of what is in game 1 except for x mechanic. Game 2 is very similar to game 1 but does not have x mechanic.

    It's kind of like being able to choose Burger King or McDonalds.
    Well after watching the AAA devs abandon MMORPGs for green pastures I must respectfully disagree. All MMORPG clones do is over-saturate the market making it difficult for all the companies to get a big enough slice of the pie to stay afloat. So we see them have to resort to convenience gaming, alternate monetization strategies, cash shop wankery where they put roadblocks in the way of achieving anything via actual game play to entice people to pay their way around actual gaming. So I'm sorry but in my not so humble opinion clones are actually a cancer on the industry.
    It's a cesspool of cheap knock off crap and cash shop cancer and some people think the genre has never been better, lol. Look at all the gammeeesszzz!!

    "You CAN'T buy ships for RL money." - MaxBacon

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  • danwest58danwest58 Member RarePosts: 2,012
    Lett's add in that we no longer need easy treadmill like content with 15 to 30 minute dungeon runs where people queue up and never make friends. Vanilla and TBC WOW was VERY well balanced between Casual Questing content were you only needed few groups and Dungeons which required groups and team work. YES the game was a time sink but who cares, developers can no longer keep up with the fast food like game content. Just look FFXIV cut down on its game content every 3 to 4 months now. WOW goes 14 months without new content. WHY? Because people today want to eat content like it will be old content in 6 months.

    I cannot understand this way of thinking because you have 24 months give or take 2 to 3 months between expansions. If you did the dungeons 50 times in 2 months you will be bored out of your skull waiting for 2 or 3 more in 2 months or so. Then those 2 or 3 new dungeons you will be bored out of your skull again inside a month. MMOs are so dam expensive today because of the Treadmill. Dungeons should be something that you do once or twice a week. If you are lucky enough to have the time and friends that have time you can do them daily. Most people will not be like that and do the dungeons 10 or so times a month allowing developers more time to develop more content.

    Also content should be like it was in Vanilla and TBC WOW. You need 2 CCs a OT or a short term CC, you need to pull each back itself and not 4 or 5 together. The Pace of a dungeon is important if you cannot clear a dungeon in 60 to 90 mins then the pacing is off even with CC and having a kill order. That can be fixed by removing or adding mob packs.

    Until we stop catering to everyone including the 15 a minute a week MMO Warrior we will continue to go from game to game and hating MMORPGs. If you want that type of game Single Player RPGs and MOBAs are the right game for you. Not every game is right for every person and we need to accept that.
  • IselinIselin Member LegendaryPosts: 18,719
    edited January 2017
    Gorwe said:
    Completely agreed with leveling part. RPGs(and other games with RPG elements) need to find an alternative to this one. To me the leveling part feels like a giant CHORE: You don't have a full playstyle, it takes too long to do anything, encourages creating "quests"(don't get me started on that one) for reward's sake, not for interesting gameplay or interesting story's sake. I'd love to see an innovation happen to the typical RPG tropes. Come on, it's year 2017. Some of this rules date from like 1985...
    "Growth" is still important. It's why we play these games. There are plenty of games with little or no growth like MOBAs or shooters. They're extremely popular but that doesn't mean that RPGs should copy them.

    But there ARE MMOs that have minimized the impact of character level on growth - ESO for example - although they can also be seen as leveling something else other than yourself as a replacement for character level progression.

    IDK... I'm still not tired of leveling. it's what hooks me into playing some games for a long time.
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  • VichusSmithVichusSmith Member UncommonPosts: 67
    "No one likes politics these days" Thanks for reminding us about the 2016 election circus!

    If we truly "drained the swamp" as president-elect trump phrased it, doesn't that mean that we should just keep doing what any other politician would do, then pretend we didn't mention anything about "draining the swamp" in the first place?

    There's nothing more gratifying than playing an MMO for free.

  • BlecodBlecod Member UncommonPosts: 43
    Honestly I don't even know why they bother with mobas anymore. No new moba had a break through since hots. And we saw a lot of them come out and then just die.
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited January 2017


    "too much hype and oversold knock offs"



    Said every year of gaming ever.

    Gaming is not in a swamp. Movies and music have it far worse.

    Our medium is doing just fine. As is our genre. There are a ton of different games out and coming out.

    Hey Chicken Little! Look up. The sky is not falling.




    If you dont discern between the various types of games then sure, there are "plenty" of new ones out there.

    Sort of like telling a football fan there are plenty of games (baseball, basketball, hockey) to watch after the Superbowl. Not if they don't enjoy watching "sports", my father was one such as this. Golf and football (pro only), nothing else mattered.

    But look at the top off this page, "MMORPG.com"

    Yeah, far fewer of those coming out these days, and most of what is out there are of Asian design which I generally don't care for due to various reasons.

    Outside of certain indie titles I see very little of interest worth playing.

    In the recent most anticipated games of 2017 I saw no more than 5 which would be of any interest. My guess is you saw far more.

    There is a definite dearth of interesting new titles for those of peculiar tastes.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    edited January 2017
    I got into MMORPGs because I wanted to get immersed in virtual worlds and enjoy the community. I thought 90s was beginning of an era. Now there are hundreds and hundreds of new MMORPGs, true. But they have deviated from what I--and I believe many others too--expected from this genre. 

    People who bash the veterans for their bitterness just don't know what they have missed in the first place. What it means to be a part of a community in a virtual world. Those are the experiences that vanished when the genre went corporate. 

    I don't believe this is what the elder dudes only want and the new folks just want something "easy" and "shallow". I think the developers have taken the easy route - they chose to go for cheap thrills, and they are okay being the flavor of the month. But I--again and many others as well--won't just simply invest our time (which we have less of it compared to 20 years ago, true) into just another flavor of the month.

    I like flavors of the month too. But I prefer them as single-player games, on my console, playing from the couch. 

    Post edited by ConstantineMerus on
    Constantine, The Console Poster

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  • Abuz0rAbuz0r Member UncommonPosts: 550
    1) Ditch Fast / Auto Travel, except for NPC based (WoW does this one right)
    2) Ditch quest markers, make players refer to their journal when questing.
    3) Ditch quest hub ping pong.  In fact, reduce the amount of quests by 75% and make the game actually interesting to play without quests.
    4) Ditch purples, greens, blues, and what-not along with all forms of item binding.  Make all items lose durability with use, and make it so player crafters can make most items, perhaps using crafting materials attained from the same bosses that less often drop the piece of gear it self.
    5) Stop helping, the 0.05% of people who read your tutorial pop ups are dwarfed by the vast audience that is COMPLETELY annoyed by them.  Make a help menu instead with a searchable index.
  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    "No one likes politics these days" Thanks for reminding us about the 2016 election circus!

    If we truly "drained the swamp" as president-elect trump phrased it, doesn't that mean that we should just keep doing what any other politician would do, then pretend we didn't mention anything about "draining the swamp" in the first place?
    You say "no one likes politics" then you proceed to spew left-wing fake news MSM propaganda?  Yeah probably best to hear over to your political safe space for that stuff...
  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    Kyleran said:


    "too much hype and oversold knock offs"



    Said every year of gaming ever.

    Gaming is not in a swamp. Movies and music have it far worse.

    Our medium is doing just fine. As is our genre. There are a ton of different games out and coming out.

    Hey Chicken Little! Look up. The sky is not falling.




    If you dont discern between the various types of games then sure, there are "plenty" of new ones out there.

    Sort of like telling a football fan there are plenty of games (baseball, basketball, hockey) to watch after the Superbowl. Not if they don't enjoy watching "sports", my father was one such as this. Golf and football (pro only), nothing else mattered.

    But look at the top off this page, "MMORPG.com"

    Yeah, far fewer of those coming out these days, and most of what is out there are of Asian design which I generally don't care for due to various reasons.

    Outside of certain indie titles I see very little of interest worth playing.

    In the recent most anticipated games of 2017 I saw no more than 5 which would be of any interest. My guess is you saw far more.

    There is a definite dearth of interesting new titles for those of peculiar tastes.

    This is no different then any other industry.  Look at fast food burger joints we have 5 or 6 big chains no no chains coming out, sure people are calling for the death of fast food just like mmos but it's not happening.  

    You mention sports when was the last time somebody tried to start a new pro sports league?  There has not  been one in years and it's fair to say most pro sports are doing better then ever (football took a hit this year).

    we have more mmorpgs than we have ever had if anything there are too many.  Clearly a lot of people in here are not very business savvy.  Your thought process goes like this:

    1) I don't like any of the games out the genre must be dead. 

    2) Look nobody is making any new games they all suck cause I say so. 

    In reality:

    1) More people than ever before are playing mmos 

    2) The industry is aware there are more choices than ever before and adding to that is NOT a sound business decision at this time. 
  • KonfessKonfess Member RarePosts: 1,667
    Let me start and say I'm not here to give game design tutorials.  When I graduated High School, having three classes in Programming (this was the time of DOS 1.0).  I thought that programming was so easy it would go the way of minimum wage jobs and be done by H.S. graduates.  So it was the third degree I got, behind Mechanical and Electrical Engineering.

    5. Engines and Development.  Having the tool, but not knowing how to use them is the problem.  There is a STEM crisis at the moment.  I would estimate that 75% or more of the programmers entering the market are nothing more than typist.  Meaning they don't have the intelligence to derive a programming solution.  They expect to be told line one, type this and all the way to the last line of code.  Over the last ten years Engine Licensees have sued over the fact that Engines are not plug and play, they must be optimized.  This often takes a John Carmack level coder, which the studio doesn't have.  So they end up paying the Engine Developer to optimize.  When the studio sees the simple solution and the cost, they are furious why this wasn't part of the engine to begin with.

    4. Money.  People who have money are not gamers, the are businessmen.  What a game is, is meaningless to them.  The walk in on day one and say goal number one is 10 million subscribers, number two is a game that draws number 1.  Then they walk out and tell everyone to get to work.  They are the typist of management and 75% or more businessmen are like this.

    3. Games that Transcend Mobile.  Both Console and mobile are limiting factors to PC gaming.  Just look at Minecraft vs Minecraft PE.  These are incompatible platforms.  Remember back to the Spiderman game that was great on console, but they couldn't be bothered to properly port the game to keyboard.

    Next is battery life.  I have two 3 hour battery packs that I use with both my Android tablet and smartphone.  So first day of Spring 2015 I went to the local community college and asked 578 students if they had a smartphone, tablet, and battery backup.   All had a smartphone, 52% had a tablet, and none had a battery.  They plugged into a car jack or a wall jack.  Would I park and run my car engine just to keep my Android device charged while playing a game?  No.  I would also feel tethered to that wall outlet.  I notice every wall outlet in the common hallways has a student and device(laptop, tablet, or smartphone) plugged in.  How many readers here have a battery backup for their devices and how long do they typically last playing a game?  Games and especially 3D games drain batteries quickly.  So until mobile people are prepared to play for PC MMO time, I don't see the purpose in accommodating them.

    2. Turning Design on Its Ear.  When I see this It always says RPG, but all I hear is "I want FPS & Action Adventure and not RPG."  I'm sure that someone is capable and willing to make the FPS or Action Adventure game of your dreams, just don't call that innovation of the RPG genre.  When in fact it is substitution for RPG that you want.

    1. A New Era.  This goes back to the STEM shortage we are having.  Few programmers are taking true game design courses.  These are being offered in Art & Design curriculum.  These aren't programming classes, they are classes that teach how to make Pen and Paper or board games from scratch.  The point is few new people are coming to game development with this skill set in tow.  I have bought some of the textbooks for these classes, but even I haven't read one yet.

    FYI, Minecraft is a clone of a clone, making it a third generation game at least.  In the overall history of voxel gaming it may even be a tenth or fifteenth generation depending on where it branches off.

    Pardon any spelling errors
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    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • KyleranKyleran Member LegendaryPosts: 43,975
    Kyleran said:


    "too much hype and oversold knock offs"



    Said every year of gaming ever.

    Gaming is not in a swamp. Movies and music have it far worse.

    Our medium is doing just fine. As is our genre. There are a ton of different games out and coming out.

    Hey Chicken Little! Look up. The sky is not falling.




    If you dont discern between the various types of games then sure, there are "plenty" of new ones out there.

    Sort of like telling a football fan there are plenty of games (baseball, basketball, hockey) to watch after the Superbowl. Not if they don't enjoy watching "sports", my father was one such as this. Golf and football (pro only), nothing else mattered.

    But look at the top off this page, "MMORPG.com"

    Yeah, far fewer of those coming out these days, and most of what is out there are of Asian design which I generally don't care for due to various reasons.

    Outside of certain indie titles I see very little of interest worth playing.

    In the recent most anticipated games of 2017 I saw no more than 5 which would be of any interest. My guess is you saw far more.

    There is a definite dearth of interesting new titles for those of peculiar tastes.



    In reality:

    1) More people than ever before are playing mmos 

     
    I'd be interested in you proving this statement with some sort of factual links.  

    Try not to use the overly loose definition of MMO please, if it doesn't support 500+ people in a single environment, leave it off the list.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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