Ambushed and outnumbered, the brave cow warrior finally dies...
His crow-soul starts seeking new corpse to possess...
...but there's no body to be found!
Desperate, he seeks help from guildies - so they take their shovels and go to the graveyard nearby:
After some digging, the loot is taken to Dr. Frankencow's house.
Dr. Frankencow is, as usual, busy working at his table...
...so, he takes arms and legs brought to him and quickly stitches them together:
For Dr. Frankencow, this is just another day at the office.
Couple minutes later, a new cow warrior is born!
...and he happily returns to melt faces again.
------------------- THE END -------------------
Based on a true story.
Actors (in order of appearance):
-
Angelmar as cow 1
-
Tinnis as crow-soul
-
Thomas Blair as graverobber
-
Mark Halash as Dr. Frankencow
-
Makkon as cow 2
Narrator: Vincent G. Price
Comments
Watching that combat leaves me laughing,it looks so bad,standing in the open swinging at each other...no thanks.
I like strategy in my combat,tactics,not 3 on 1 or any other advantage one might have.
This game has a LOT of work to do to convince me if combat is what it is banking on.
IMO this is a game that should have just went turn based tactics,i don't this design as being anything positive.
Never forget 3 mile Island and never trust a government official or company spokesman.
Cowbegone: A Bolvine Tale.
"It was udderly riveting."
Rated 18+ for extreme cow on cow axetion.
On the first image, he is dying (you can see "respawn in..." on the screen), it's just a death animation and others have no need to interact.
On the last one, his enemies are knocked down (and die that way), otherwise the combat is quite dynamic.
I've never seen the "always have a disadvantage" strategy/tactic as the go to choice.
When you don't want the truth, you will make up your own truth.
Seriously though, if you have not tried it, you should. You might actually like it if you actually played it. Yes, there are safety in numbers, but that holds true for any PVP based game.
It is a really cool game, the combat is exciting and it is shaping up nicely.
A few issues that I have with it are:
1. There are serious lag issues.
2. There are balance issue.
3. There are graphical and engine glitches.
There are more for sure, but those are the ones that bother me the most, but guess what? This is pre-alpha, so all those issues are expected and will get ironed out. If you want to help shape the game to more in the vein of something you like, then jump in, test and give feedback. If you sit back and just complain and don't offer feedback, then you can't really complain when it does not turn out how you may have wanted it to.
Ask a friend to try it out on their account and keep an open mind and remember, this is pre-alpha.
Bovinely yours,
KGee
There is a ton of potential here. Can't wait to see it all locked in place and playable.
The idea is simple - to let players decide which combos are best i.e. most popular, and bad ones will self-eliminate through that evolution. Todd even directly used genetics to describe that idea!?
As always, pick two....
If you are holding out for the perfect game, the only game you play will be the waiting one.
Ya I am thinking the same thing. Looks like a quick action blend of WoW and GW2. Not anything I am interested in.
My biggest concern with this game is that the players are the content. I remember when Warhammer Online came out and people on the losing side of the fight would just give up making the game pointless. Even though these Crowfall campaigns are temporary, I'm wondering how they are going to keep all sides engaged for weeks or months. GW2 WvW had the same exact problem. People have short attention spans when they don't see a clear path to success. I'll be very interested to see how this plays out. Developers have a bad habit of ignoring the reality of how people play these games and designing them in a more idealistic way. The path of least resistance is what people always default to, so it's best to design with that in mind instead of pretending it won't happen.