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The NCSoft Quarter 4 2016 financial report has been released that shows a decent increase in sales year on year. Profits for the company are up 17% over 2015, with Lineage continuing its positive upward earnings, as well as Aion making gains and with slight decreases for Lineage 2, Blade & Soul and Guild Wars 2. The most notable fact from the earnings report is the one that is missing: WildStar has fallen off the franchise earnings list and fallen into the *Other Sales category.
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Totally not surprising, but sad to see. I did enjoy the game for a while and considering going back with the next update where post-50 activity is more than just a gear-grind. The game has a lot to recommend it, but also a lot holding it back.
It won't, Carbine are small but dedicated and they can do as much development now as they could in 2016. Which was quite a bit btw. Don't know how people can say they wont develop they already have a massive patch coming this month.
As for it sunsetting, don't count on it. Wildstar is far to easy to maintain and requires so little money to Ncsoft that it is basically negligible. There is no reason to close it, unlike CoH, Wildstar is still technically making a slight, VERY slight profit.
¯\_(ツ)_/¯
I wasnt specifically referring to your article though. I was referring to the many people who are already saying things like "Wildstars gone, next is shutdown."
No it was not, your opinion doesn't constitute fact, Wildstar failed for so many reasons, the combat, was not one of them, at all.
Broken pvp, grindy attunement, bugs, lack of casual content, stupid hard dungeons, grindy leveling in the later levels, optimization, server issues on both launches.
But no one can get over crappy combat when it makes up the bulk of your playing time. Wildstar definitely failed in many aspects, but it ALSO failed with it's garbage combat system. Boring and kinda spazzy.
People tried to hold onto AoC as long as they could because the combat was fun, but literally everything else was a disaster.
TSW, amazing atmospheric world, interesting skill wheel, great quests, so much going for it . . . clunky fail combat. Once again combat killed the game.
I don't have an actual breakdown of how much of a player's time is spent in combat in MMO's, but I wouldn't be surprised if it's 80-90%. Bad combat absolutely kills games. If you're saying that Wildstar had fun and engaging combat, then that's like, your opinion man, because as far as the eye can see, not many people liked it.
http://irsvc.teletogether.com/ncsoft/ncsoft2016Q4_eng.php
The only question regarding Wildstar is whether NC will pull the plug or keep it alive as GW1.
Koreans can't find a better open world pvp MMO than Lineage 1, that's why they don't leave the game. There were some promisses as Archeage and Black Desert but they both disappointed and L1 still reins as the best open world pvp MMO out there.
The combat killed this game hands down! Most people I knew couldn't stomach the combat at all.
Yeah, because those are terrible ideas for a MMO.
For me, the combat was a huge turn off. Sufficient that it killed the game for me. Yes, I'm also including the telegraphing.
its the only mmo that i fully enjoyed raiding to this day.