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Star Citizen News - Star Citizen's PTU has been updated with Alpha 2.6.1 that brings some fairly significant updates to the game. Most notably, multi-regional server support has been added, Star Marine has been updated and a lot more players have been invited for testing.
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Your typical experience you will encounter, when playing Star Marine. BLOODY SNIPER CAMPERS!
Fixed it for you.
Bwhahahaha!
A cool piece of tech released upon 2.6.1 is how the loading Screens are starting to going away as the MegaMap is being released:
My loadings are even faster than on the video, 3 Seconds to the Hangar and 5 Seconds to one Arena Commander Match. Remember when playing Arena Commander was a 5 minutes snack-break on loadings?
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Il just go play any of the superior other spaceship dog fighting games, play any other first person shooter game (the new space call of duty?) oh don't forget call of futy is "2" games! I can play solo story mode as well hahaha. Then il creat an avatar with the same name on fantasy mmorpg grind, combine them into one! I have created my own game! Hahaha what the hell is this?!! 10 ways to play the game??? Looking at your ship in a hangar is considered a stand alone way to play the game?? I have a feeling they will continue with this direction and just say it was too hard to combine everything, so what exactly can you do in the PU at the moment , just fly around? If you can everything of the above features in the PU, then that's pretty neat. But i mean, now, can you do that now? Can you have quality fights in an open universe, invade a spaceship and murder everyone from the inside and take their stuff?
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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The seperation into modules is only for developing and testing.
After launch it is supposed to be one "seamless" universe where you can fly, trade, do personal combat, mine, craft, explore. One might say that the Persistent Universe is the culmination ... and it is a universe that will be worked on and expanded for many years with more features, more planets, more systems.
That you can train ship combat and personal combat in separate modules ("Arena Commander" and "Star Marine") is for testing. In the full game it is necessary, because Star Citizen has a kind of permadeath/transfer-possessions-to-your-avatars-heir system. So there will be simpods (=simulators) in the game where you can practise ship combat and personal combat ... in these simpod-"games" you can die as often as you want without triggering the permadeath. You can try out anything you want and can make stupid mistakes and learn from it. But in the persistent universe with its permadeath, you may think twice if you want to storm and recapture that pirate station ... as you may pay a heavy price.
Have fun
Only now during development and testing.
In the Persistent Universe you will be able to play "Arena Commander" and "Star Marine" in sim-pods for training (see my longer post upthread).
Have fun
"Everything" - can you do that now ? --> Partially. CIG is continually adding stuff (as is usual for Alphas)
Quality fights --> yes
Invade a spaceship --> technically yes, as you cannot lock the ships at the moment ;-) (After they ARE lockable, you can hack the doors or blow a hole).
Murder everyone - partially (possible in certain areas)
Take their stuff - not yet, but will be possible.
Have fun
The only problem left is a strong enough server+technology to hold everything online together without any gimmicks ....
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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hmm...i am not sure about the universe.
That's the base mechanics that set how you play the game, what's currently missing falls a lot on 3.0 that is a full solar system and start to have systems to generate content (missions) and have the first iterations on economy starting with cargo/trading.
The current Alpha is mostly a sandbox where while you can do stuff as get inside a player's ship and kill everyone inside, the boarding feature is still to be released.
I did not.
My prediction back then was 5 years minimum, which means end of 2017 for first results (in that case Squadron 42 solo game launch).
The way you suggest it to be done is the way Elite Dangerous is being released (another game i very much like). But SC is developed differently. Its interesting to compare the two models.
Have fun
PS:
It is not an MMO. Its a multiplayer game with instances, but not a massive multiplayer game. And its has never claimed to be an MMO.
Totally agree. Both have advantages and disadvantages. EDs model capitalizes on initial hype and then relies on the game they have "right now" being able to sustain population while they finish implementing all features. SC is relying on their ability to maintain hype in order finish the entire game prior to releasing, giving customers the entire experience.
I don't know if you could say one is better or worse. SC is anomalous, though, so if ED went the route of SC I don't know if it could maintain the hype long enough to remain viable at launch.
Crazkanuk
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