BDO has an amazingly inspired world (with equally amazing pop-ins to ruin your immersion at every step), but I wouldn't call it fantasy per se, or anime fantasy especially.
Blade and Soul is practically like a playable Anime.
I don't think he was looking for anime in particular but that type of world that existed in it. Thats how I understood it, BDO fits the world of Magi to a T.
The pop-in argument is old, it isn't as bad a problem as people make it out to be. Every MMO has this issue in large congested areas, WoW is a prime offender.
Well, it's old because they've done nothing about it. It happens literally everywhere in the world in BDO, not just "highly congested areas" (which in BDO means an area full of afk players).
You can ignore it just as you can ignore any annoying thing, but just because you don't mind it doesn't mean it's not a problem.
BDO to me is high-realism with magic. Every playable race is human. Physics applies. Not very Anime-like to me.
I would definitely recommend FFXIV over BDO, in fact.
Reading is difficult, he didn't say he wanted a game that was anime-like.
Being spiteful when replying is not difficult apparently, though.
He said the anime world was beautiful and then asked for the best and most beautiful world. Recommending BDO's hyper-real looking world doesn't follow, imo.
No it just frustrates me when people with an axe to grind jump in without reading the entire post.
We'll just leave his post in particular up to interpretation.
Ok.. I mean I'm the one that interpreted context in his post (I.e. actually read it). But yeah obviously it's not worth going on about.
BDO has an amazingly inspired world (with equally amazing pop-ins to ruin MY immersion at every step), but I wouldn't call it fantasy per se, or anime fantasy especially.
Blade and Soul is practically like a playable Anime.
For all its many issues, and they were legion, I always thought Fallen Earth had an amazing game world to explore and play around in. Huge and beautiful in that sometimes bleak, desert kinda way.
Oh for gods sakes, don't act like AoC is ancient, it's 2008. That's not that long ago. As for "for it's time", they aren't that different from whats being done now.
In 2008 the fastest CPU was the 2nd generation Core2Quad Q9800X. AMD was just releasing their Phenom II quads. Most people were gaming with a Core2duo system using an E6600 or a core2quad using a Q6700. The standard bearers for video cards were the Nvidia GTX280 (just released) and the AMD Radeon HD 3870, both with a whopping (for the time) one GB of video memory. Most people were gaming with 512MB video cards, either a GTS8800 or a Radeon 3850. Memory prices had fallen to the point that 'serious' gamers were upgrading to 4GB of memory. Most people were gaming with 2-3 GB. A big hard drive at the time was 320GB. SSDs were not even close to mainstream.
So yeah, 2008 is ancient history in the computer world. The fact that AoC could look so good on a Core2duo E6600 with a 640MB GTS8800 (the main gaming video card at the time) running 3GB of memory is utterly astonishing. Oh yeah, MS had just released Vista, which is what I was running.
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BTW, my edit was to fix a couple of things I fact checked. The GTX280 had just BARELY released, so hardly anyone had one; most Nvidia gamers (including me) were using GTS8800s. The 3670 was a 'baseline' gaming card, the main ATI card in general use in 2008 was the 3850, which was quite inexpensive for what you got.
Post edited by GladDog on
The world is going to the dogs, which is just how I planned it!
Yep, I just got a Q8300 (I think, was long ago... ) and it looked awesome on 4 cores and with enough VRAM. True, many buddies couldn't run it above high, or without leaks... Was not the best optimised or scalable engine, but with enough power underneath it was better than a lot of singleplayer games. And even on low-med looked better than other mmos, especially the lame cartoony ones
"so i have been watching a alot of anime the past week" world building or style, you can't find better than Miyazaki. Be it modern or medieval Japan, or fictional like Naushika's world, it is always amazing. Or if you want a different style, there's Earthsea, I personally never was a Le Guin fan, and I believe Goro is "only" good but never reached his father's genius, still, he is really good with landscapes and Earthsea simply looks stunning, visually.
As for the thread question, I just didn't want to post a one-word answer like borghive and Maugrim, hence the babbling above but yep, best and most beautiful mmo world, LotRO, hands down.
Like someone said, Aion, GW2, and ESO has fantastic lighting especially at night.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
BDO and ESO probably. BDO's definitely the prettiest of the two though.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
tie between Star Wars Galaxies and Lord of the Rings online...
SWG has some of the most detailed planets.... and they are huge! the sheer mass of the game is unbelievable! everything you know from the original trilogy is there...
LotRo also has a huge world, and there is a lot of love in there... the NPCs are all really well made and perfectly fit into the land and lore
both are old games... but on high details they look absolutely stunning and imho most new games just can't compare with the love that was put into old worlds
so i have been watching a alot of anime the past week, like Sinbad and other Fantasy anime, and the world try travle in is so beautiful!
So what MMORPG do you guys and girls think have the best and most beautiful world?
Hands down Ryzom. It has some of the most realistic game systems I have seen. It is right up there with Modded skyrim. The animals interact with you, and them selves, the weather system is great, and the environment is very well thought out.
LotRO is the only game that consistently made me appreciate the world design and for its time, the graphics looked amazing. Pretty much everything before Moria was awesome, all really open world feel, some lovely vistas to see and a good mix between types of landscapes, from lush, cultivated lands like the Shire, to more wild landscapes, barren landscapes and really corrupted landscapes. Even the snowy zones were done really well.
The thing I find hardest with MMO worlds is getting that feeling of realism. By that, I mean that too many games feel really artificial. Between loading screens and linear zones, combined with a lack of detail on what is there, I just feel too disconnected from the world.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Most realistic: Black Desert Online Archeage LOTRO (old but still some of the best views in a game) Maybe Aion (have not seen this one in a while)
Most colorful (while still realistic)
Tera (some use of purples in areas) GW2 (very colorful in most areas)
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
... edit: on a sidenote for the world, the prof used to do lectures with field trips [...]
Just an update to that part, it was pretty crowded last night, and the field trip was around Thorin's Gate and Hall. Covered lots of details and historic background, group hug audience at Dwalin etc.
It was a fairly long gathering, took about 3 hours with the lead-in concert of the organizer dwarves. The video is already up on YT, the thread's topic (world, so the field trip) starts at https://youtu.be/gDHoTE28i9w?t=1h52m41s
EQ Classic is the only game that actually felt like a world so I'm voting for that. FFXI is a close second but too many rehashed areas & monsters in that game.
Oh for gods sakes, don't act like AoC is ancient, it's 2008. That's not that long ago. As for "for it's time", they aren't that different from whats being done now.
In 2008 the fastest CPU was the 2nd generation Core2Quad Q9800X. AMD was just releasing their Phenom II quads. Most people were gaming with a Core2duo system using an E6600 or a core2quad using a Q6700. The standard bearers for video cards were the Nvidia GTX280 (just released) and the AMD Radeon HD 3870, both with a whopping (for the time) one GB of video memory. Most people were gaming with 512MB video cards, either a GTS8800 or a Radeon 3850. Memory prices had fallen to the point that 'serious' gamers were upgrading to 4GB of memory. Most people were gaming with 2-3 GB. A big hard drive at the time was 320GB. SSDs were not even close to mainstream.
So yeah, 2008 is ancient history in the computer world. The fact that AoC could look so good on a Core2duo E6600 with a 640MB GTS8800 (the main gaming video card at the time) running 3GB of memory is utterly astonishing. Oh yeah, MS had just released Vista, which is what I was running.
----------------------------------
BTW, my edit was to fix a couple of things I fact checked. The GTX280 had just BARELY released, so hardly anyone had one; most Nvidia gamers (including me) were using GTS8800s. The 3670 was a 'baseline' gaming card, the main ATI card in general use in 2008 was the 3850, which was quite inexpensive for what you got.
And yet, somehow the games weren't that much different from what they are now other than in graphics.
Oh for gods sakes, don't act like AoC is ancient, it's 2008. That's not that long ago. As for "for it's time", they aren't that different from whats being done now.
In 2008 the fastest CPU was the 2nd generation Core2Quad Q9800X. AMD was just releasing their Phenom II quads. Most people were gaming with a Core2duo system using an E6600 or a core2quad using a Q6700. The standard bearers for video cards were the Nvidia GTX280 (just released) and the AMD Radeon HD 3870, both with a whopping (for the time) one GB of video memory. Most people were gaming with 512MB video cards, either a GTS8800 or a Radeon 3850. Memory prices had fallen to the point that 'serious' gamers were upgrading to 4GB of memory. Most people were gaming with 2-3 GB. A big hard drive at the time was 320GB. SSDs were not even close to mainstream.
So yeah, 2008 is ancient history in the computer world. The fact that AoC could look so good on a Core2duo E6600 with a 640MB GTS8800 (the main gaming video card at the time) running 3GB of memory is utterly astonishing. Oh yeah, MS had just released Vista, which is what I was running.
----------------------------------
BTW, my edit was to fix a couple of things I fact checked. The GTX280 had just BARELY released, so hardly anyone had one; most Nvidia gamers (including me) were using GTS8800s. The 3670 was a 'baseline' gaming card, the main ATI card in general use in 2008 was the 3850, which was quite inexpensive for what you got.
And yet, somehow the games weren't that much different from what they are now other than in graphics.
Thats because there's little innovation during the "dark ages" which we've only recently started to emerge from.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
BDO has the most detailed world, but I wouldn't necessarily call it the most visually appealing. There aren't many places that I have stopped to admire the scenery. Other than Trina Knights Fortress, Capital of Calpheon and the little tree village near Trent, nothing really jumped out at me as memorable.
TERA and GW2 on the other hand maybe don't have the eyepopping visuals, but in terms of aesthetically pleasing worlds, they are the best I've seen. I'm not normally big on taking screenshots, but these are two games where I was constantly finding memorable places.
Allemantheia in TERA is one of the most beautiful locations I've seen in any game. The original newbie zone was an island that rose up from the ocean floor, but didn't quite reach the surface, so the island is surrounded by waterfalls as the ocean spills over and fills the chasm around the island.
The sad thing is they've largely streamlined the game to speed you through the leveling and get to end game, so unless you actively choose not to level quickly, you'll probably never see most of it.
My problem with 99% of the games is that the entire world is tied to quests.....Whn I go to explore in many of these worlds and find a named monster, it is part of a quest and theres no reason to kill it unless you have the quest.....What made a game like EQ1 stand out so much was exploring the world and all these dungeons to find unique mobs and loot.
BDO is the best looking lively world out there and it's a very young game. GW2 would be second. LotRO was good back in the days but it's empty unless you are max level. In terms of size, I don't think any game beats EQ or will ever reach 23 expansions, shame it never got a proper gfx update.
If you're interested in the world design, I'd have to agree with several others and say LotRO. It's quite well done, particularly the outdoors areas. I'm just moving into Lothlorien (for the first time), and it is very nice. The hills and slopes are reasonable and there are impassible regions, a nice diversion from the "walk up the 85 degree slope that is used for horizons" found in the earlier (1st generation MMORPGS). The foliage neatly provides cover for mobs -- some mobs can (and do) hide behind trees and can jump you when you're not expecting them. The only real complaints I have about the game is the inability to swim underwater. And the "zone into buildings" thing.
Other games seem to have better quality graphics, particularly some of the upcoming games. But we will have to wait to see how well designed the landscape really is.
Logic, my dear, merely enables one to be wrong with great authority.
Comments
Ok.. I mean I'm the one that interpreted context in his post (I.e. actually read it). But yeah obviously it's not worth going on about.
Fair enough.
So yeah, 2008 is ancient history in the computer world. The fact that AoC could look so good on a Core2duo E6600 with a 640MB GTS8800 (the main gaming video card at the time) running 3GB of memory is utterly astonishing. Oh yeah, MS had just released Vista, which is what I was running.
----------------------------------
BTW, my edit was to fix a couple of things I fact checked. The GTX280 had just BARELY released, so hardly anyone had one; most Nvidia gamers (including me) were using GTS8800s. The 3670 was a 'baseline' gaming card, the main ATI card in general use in 2008 was the 3850, which was quite inexpensive for what you got.
The world is going to the dogs, which is just how I planned it!
"so i have been watching a alot of anime the past week" world building or style, you can't find better than Miyazaki. Be it modern or medieval Japan, or fictional like Naushika's world, it is always amazing.
Or if you want a different style, there's Earthsea, I personally never was a Le Guin fan, and I believe Goro is "only" good but never reached his father's genius, still, he is really good with landscapes and Earthsea simply looks stunning, visually.
As for the thread question, I just didn't want to post a one-word answer like borghive and Maugrim, hence the babbling above but yep, best and most beautiful mmo world, LotRO, hands down.
edit: on a sidenote for the world, the prof used to do lectures with field trips (a massive interview from January http://massivelyop.com/2017/01/21/massively-op-interview-exploring-lotro-with-the-tolkien-professor/ ) and in two days there will be one on Laurelin, more fitting to the Eu timezone (since most lectures are suited for US time). If you're interested the world details and the books, get to the new scholar hall in Bree
Event details: http://laurelinarchives.org/node/40959
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
BDO's definitely the prettiest of the two though.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
SWG has some of the most detailed planets.... and they are huge! the sheer mass of the game is unbelievable! everything you know from the original trilogy is there...
LotRo also has a huge world, and there is a lot of love in there... the NPCs are all really well made and perfectly fit into the land and lore
both are old games... but on high details they look absolutely stunning and imho most new games just can't compare with the love that was put into old worlds
The thing I find hardest with MMO worlds is getting that feeling of realism. By that, I mean that too many games feel really artificial. Between loading screens and linear zones, combined with a lack of detail on what is there, I just feel too disconnected from the world.
Black Desert Online
Archeage
LOTRO (old but still some of the best views in a game)
Maybe Aion (have not seen this one in a while)
Most colorful (while still realistic)
Tera (some use of purples in areas)
GW2 (very colorful in most areas)
It was a fairly long gathering, took about 3 hours with the lead-in concert of the organizer dwarves. The video is already up on YT, the thread's topic (world, so the field trip) starts at https://youtu.be/gDHoTE28i9w?t=1h52m41s
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
TERA and GW2 on the other hand maybe don't have the eyepopping visuals, but in terms of aesthetically pleasing worlds, they are the best I've seen. I'm not normally big on taking screenshots, but these are two games where I was constantly finding memorable places.
Allemantheia in TERA is one of the most beautiful locations I've seen in any game. The original newbie zone was an island that rose up from the ocean floor, but didn't quite reach the surface, so the island is surrounded by waterfalls as the ocean spills over and fills the chasm around the island.
The sad thing is they've largely streamlined the game to speed you through the leveling and get to end game, so unless you actively choose not to level quickly, you'll probably never see most of it.
surprised it isnt mentioned here but guess its the graphics that gets people too easily.
Other games seem to have better quality graphics, particularly some of the upcoming games. But we will have to wait to see how well designed the landscape really is.
Logic, my dear, merely enables one to be wrong with great authority.
guild wars 2, aion, and tera look pretty too despite the somewhat dated graphics.
Beautiful: GW2 or maybe Rift (never played BDO or ArcheAge)