It is only illegal when proven illegal and a LOT of the time that is never proven,big monopolies just run your finances into the ground to win via attrition but law is even starting to encompass that as well. That is the problem with life in general,money is power and until the little guy or some big money bags start taking big businesses to court,they will remain the card holders in law.
Vanilla Wow....present Wow...still just chasing yellow ?'s over npc heads,nothing changes,still a bad game design.When Blizzard understands immersion let me know.
Never forget 3 mile Island and never trust a government official or company spokesman.
No need to post advertisement for the server, true enough.
On the flipside, all the ethics police chiming in will have my ear once I'm shown some kind of internal communication within the development companies advocating for the consumers in the face of lost profit on an issue within their company.
I'm reminded of an open Terraria world where anyone would come in and delibrately take away the ground below the spawn point and you were left in a continuous loop of respawning and falling to your death. It would have been a better world if not too many knew about it.
I'm reminded of an open Terraria world where anyone would come in and delibrately take away the ground below the spawn point and you were left in a continuous loop of respawning and falling to your death. It would have been a better world if not too many knew about it.
Was the game Xsyon, whatever happened to that game anyhow?
So let's see I'm supposed to play the game that "revolutionized" the industry you say? How about the fact this game was responsible for creating the "kill, loot treasure, repeat" nonsense.
hilarious that so many agreed with this statement and it isn't even true lol
blizz did what blizz has always done, rip off someone else's idea/game and made a "dumbed down" and much more polished version of it.
everquest created the whole kill, loot, repeat "nonsense" as you put it. do you actually think wow is the first game to have raid progression and a gear treadmill? that game was EQ.
I played WoW in pre BC and after BC. Didn't like the loot grind, aka carrot on a stick routine. Willing to play on the new pvp server on the 7th due to lack of any mmorpgs out there.
So here is an off the wall question. What do they do about add-on's? Can you find old versions for whatever build this is. Also I can't imagine my experience any better than it was on live. I had a really great and unique experience as a DRUID! Not going into any stories. But it was not the norm for that class back then.
1. yes, there are sites that have many of the old addons and even some new.
2. i am not sure what you mean there but the server i "want" to play on is more crowded than any blizz server both live and back in vanilla. that is both a good and a bad thing IMO
So I have read many of the comments here, and I think this is the best response I can make in regards to an assortment of "similar" comments I've seen in regards to legality/morality.
The group playing Vanilla WoW right now, is a population of people.
When I say population I mean this in the most literal sense possible. This is a specific group of people who are currently living in a virtual world.
What makes this important? To anyone outside of that population, absolutely nothing. In fact its very easy to assume/debase that population with terms like "Thief", "Pirate", "Freeloader" that I have seen thrown around.
The importance of this particular population is that they have a very specific mindset for what they consider "World of Warcraft". It is a semblance of agreement between literally thousands of people, who can agree "This is WoW to me." where the best alternative does little to cognitively satisfy them.
MMORPG's are a very special type of game, in that they change frequently, daily, hourly even. There is no "Golden Rule" that states MMO's are going to be in their correct/final form - ever, their gameplay is quite literally "Subject to Change." In turn some of those changes can be good, bad, indifferent, or incomplete.
Which in turn does not mean that Vanilla or any other form of WoW is "Perfect" by any means - Vanilla it is in fact, quite the opposite. There are things about Vanilla that were changed for the better, design choices that needed more time, months, maybe years even to be better fleshed out. In turn these changes created many different "Ideas" of what constitutes the game "World of Warcraft".
You have the developers with their own idea, and that's not wrong.
You have the Vanilla WoW players with their own idea, and that's not wrong either.
I do believe some facilitation of these ideas to this population is necessary - as that idea simply wont go away, its pervasive, its based off very real first hand experiences between thousands of people past/present and carries with it a wide range of emotions.
So let's see I'm supposed to play the game that "revolutionized" the industry you say? How about the fact this game was responsible for creating the "kill, loot treasure, repeat" nonsense.
hilarious that so many agreed with this statement and it isn't even true lol
blizz did what blizz has always done, rip off someone else's idea/game and made a "dumbed down" and much more polished version of it.
everquest created the whole kill, loot, repeat "nonsense" as you put it. do you actually think wow is the first game to have raid progression and a gear treadmill? that game was EQ.
I agree EQ was first with kill, loot, repeat.
EQ didn't have 10 million active subscribers. EQ didn't draw in non-gamers. EQ didn't feature celebrities in TV commercials. EQ didn't completely alter the course of the gaming market, in regards to MMOs.
EQ was just a game in the MMO market. WoW was a game that took control of the MMO market.
Ergo, vis a vis, concordantly that is why people blame WoW. By people, I mean the gamers that don't like the lack of additional features, additional options, additional anything.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC) Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
But hey, maybe this newly discovered people group you've found can gain indigenous status in Azeroth and force governments to allow the server to continue so they can have their safe space.
Nah they will probably just keep playing the game until 5am like usual.
I truly honestly would not enjoy going back to Vanilla.
People have often said this but I have to disagree on a few reasons. Mounts. There was not many awesome choices and the longevity of getting around without one just made the trek so damned long. I remember running to Booty Bay from anywhere could take hours.
Any warlocks recall how long it took to do those summoning quests? I remember this, and it took ages as I was alliance at the time. And this takes me to my second reason..
Going from alliance to horde was amazing. Had that never happened Id never have known the awesomeness of the horde. I don't need to go further on this point. Nuff said.
Next I love flying. (reason I'm not playing at the moment.. I hate rep grinding)
Lastly, games get boring. Look back with fondness, its okay. But I prefer to see the greatness that is new and exciting.
Enjoy your vanilla, good for you really. I don't enjoy vanilla but you can.
I'm seeking a firefly type game. If anyone knows a place in the verse were I can be a big damned hero let me know.
So let's see I'm supposed to play the game that "revolutionized" the industry you say? How about the fact this game was responsible for creating the "kill, loot treasure, repeat" nonsense.
hilarious that so many agreed with this statement and it isn't even true lol
blizz did what blizz has always done, rip off someone else's idea/game and made a "dumbed down" and much more polished version of it.
everquest created the whole kill, loot, repeat "nonsense" as you put it. do you actually think wow is the first game to have raid progression and a gear treadmill? that game was EQ.
I'd say it was Diablo.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So let's see I'm supposed to play the game that "revolutionized" the industry you say? How about the fact this game was responsible for creating the "kill, loot treasure, repeat" nonsense.
hilarious that so many agreed with this statement and it isn't even true lol
blizz did what blizz has always done, rip off someone else's idea/game and made a "dumbed down" and much more polished version of it.
everquest created the whole kill, loot, repeat "nonsense" as you put it. do you actually think wow is the first game to have raid progression and a gear treadmill? that game was EQ.
I agree EQ was first with kill, loot, repeat.
EQ didn't have 10 million active subscribers. EQ didn't draw in non-gamers. EQ didn't feature celebrities in TV commercials. EQ didn't completely alter the course of the gaming market, in regards to MMOs.
EQ was just a game in the MMO market. WoW was a game that took control of the MMO market.
Ergo, vis a vis, concordantly that is why people blame WoW. By people, I mean the gamers that don't like the lack of additional features, additional options, additional anything.
WOW was based on the very successful Warcraft RTS games, which I really, really liked. Total Annihilation was always my favorite from that genre, but I thoroughly enjoyed Warcraft 1,2 and 3. The Warcraft IP was made earlier than the EQ IP.
Because I had so much fun playing Warcraft, buying and playing WoW was a no-brainer for me. But, never again will I play that game (current of vanilla), or WoW 2 if they ever make something like that.
And back then all of the games in that genre were camp, kill, loot, repeat.
The world is going to the dogs, which is just how I planned it!
Well this is heartening. I read the whole first page and not once did anyone make the widely debunked argument, "It's just nostalgia."
Im quite enjoying my so-called outdated mechanics. Although I've always been primarily a solo player I'm also quite enjoying the need and desire 4 grouping.
Fascinatingly these private servers highlight a microcosm of the overall mmo industrys problem.
We Old-Timers migrate to these bastion's of bygone times and settle in for the Long Haul. But eventually we look around and see that what seems to be the vast majority of the population is the new generation clumped up at endgame whining loudly, and shitting the bed.
And so we get things like double experience weekend or real money trading or botting or bloated economies or hybrid gm/babysitters and eventually Modern World of Warcraft.
WoW Vanilla was great because of the 48 guildmates. Try to find 5 like minded who want to spend 1 hour together these days. (and only get some DKP as reward!)
The problem with investing time into these servers is blizzard can shut them down at will. Then your character is lost forever
Part of the fun is starting all over on a new server after many months of raiding. Servers closing down or 'losing my characters' doesn't bother me at all.
I play on a vanilla soon-to-be TBC server, with an active and friendly guild. I like the TBC talents, game play, QoL improvements, etc.
Blizzard does not offer this option, thus I can not give them my money. I view using a private server like going to the library and checking out a book. The author doesn't get any money, and I get the experience of the book. Or I go to a used book store and buy a used copy for $1.00. I get the book, the author gets nothing.
I tried a free WoW private server once...Got to max level in a couple months, then one day it just poof vanished....No sign of it anywhere....Luckily I didnt pay anything or give them any info
Comments
That is the problem with life in general,money is power and until the little guy or some big money bags start taking big businesses to court,they will remain the card holders in law.
Vanilla Wow....present Wow...still just chasing yellow ?'s over npc heads,nothing changes,still a bad game design.When Blizzard understands immersion let me know.
Never forget 3 mile Island and never trust a government official or company spokesman.
On the flipside, all the ethics police chiming in will have my ear once I'm shown some kind of internal communication within the development companies advocating for the consumers in the face of lost profit on an issue within their company.
This isn't a signature, you just think it is.
blizz did what blizz has always done, rip off someone else's idea/game and made a "dumbed down" and much more polished version of it.
everquest created the whole kill, loot, repeat "nonsense" as you put it. do you actually think wow is the first game to have raid progression and a gear treadmill? that game was EQ.
MurderHerd
2. i am not sure what you mean there but the server i "want" to play on is more crowded than any blizz server both live and back in vanilla. that is both a good and a bad thing IMO
The group playing Vanilla WoW right now, is a population of people.
When I say population I mean this in the most literal sense possible. This is a specific group of people who are currently living in a virtual world.
What makes this important? To anyone outside of that population, absolutely nothing. In fact its very easy to assume/debase that population with terms like "Thief", "Pirate", "Freeloader" that I have seen thrown around.
The importance of this particular population is that they have a very specific mindset for what they consider "World of Warcraft". It is a semblance of agreement between literally thousands of people, who can agree "This is WoW to me." where the best alternative does little to cognitively satisfy them.
MMORPG's are a very special type of game, in that they change frequently, daily, hourly even. There is no "Golden Rule" that states MMO's are going to be in their correct/final form - ever, their gameplay is quite literally "Subject to Change." In turn some of those changes can be good, bad, indifferent, or incomplete.
Which in turn does not mean that Vanilla or any other form of WoW is "Perfect" by any means - Vanilla it is in fact, quite the opposite. There are things about Vanilla that were changed for the better, design choices that needed more time, months, maybe years even to be better fleshed out. In turn these changes created many different "Ideas" of what constitutes the game "World of Warcraft".
You have the developers with their own idea, and that's not wrong.
You have the Vanilla WoW players with their own idea, and that's not wrong either.
I do believe some facilitation of these ideas to this population is necessary - as that idea simply wont go away, its pervasive, its based off very real first hand experiences between thousands of people past/present and carries with it a wide range of emotions.
I agree EQ was first with kill, loot, repeat.
EQ didn't have 10 million active subscribers. EQ didn't draw in non-gamers. EQ didn't feature celebrities in TV commercials. EQ didn't completely alter the course of the gaming market, in regards to MMOs.
EQ was just a game in the MMO market. WoW was a game that took control of the MMO market.
Ergo, vis a vis, concordantly that is why people blame WoW. By people, I mean the gamers that don't like the lack of additional features, additional options, additional anything.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
That is why you don't call them 'investments'.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
People have often said this but I have to disagree on a few reasons. Mounts. There was not many awesome choices and the longevity of getting around without one just made the trek so damned long. I remember running to Booty Bay from anywhere could take hours.
Any warlocks recall how long it took to do those summoning quests? I remember this, and it took ages as I was alliance at the time. And this takes me to my second reason..
Going from alliance to horde was amazing. Had that never happened Id never have known the awesomeness of the horde. I don't need to go further on this point. Nuff said.
Next I love flying. (reason I'm not playing at the moment.. I hate rep grinding)
Lastly, games get boring. Look back with fondness, its okay. But I prefer to see the greatness that is new and exciting.
Enjoy your vanilla, good for you really. I don't enjoy vanilla but you can.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because I had so much fun playing Warcraft, buying and playing WoW was a no-brainer for me. But, never again will I play that game (current of vanilla), or WoW 2 if they ever make something like that.
And back then all of the games in that genre were camp, kill, loot, repeat.
The world is going to the dogs, which is just how I planned it!
Im quite enjoying my so-called outdated mechanics. Although I've always been primarily a solo player I'm also quite enjoying the need and desire 4 grouping.
Fascinatingly these private servers highlight a microcosm of the overall mmo industrys problem.
We Old-Timers migrate to these bastion's of bygone times and settle in for the Long Haul. But eventually we look around and see that what seems to be the vast majority of the population is the new generation clumped up at endgame whining loudly, and shitting the bed.
And so we get things like double experience weekend or real money trading or botting or bloated economies or hybrid gm/babysitters and eventually Modern World of Warcraft.
How can we keep this new generation out?
Blizzard does not offer this option, thus I can not give them my money. I view using a private server like going to the library and checking out a book. The author doesn't get any money, and I get the experience of the book. Or I go to a used book store and buy a used copy for $1.00. I get the book, the author gets nothing.