I'm only here for your avatar :P I love that puppy's happy face,makes me smile lol.I have owned dogs my entire life,i bet that Russell is funny as heck but barks at everything.
Never forget 3 mile Island and never trust a government official or company spokesman.
Of all the CoH remakes in the pipeline this one has me the least excited and most confused.
?? It's not confusing. The human race is expanding, and there are entire countries that live on mega star ships. The power source of the ship tends to accelerate mutation, meaning that there are a lot more heroes on the ships than on the planets. The HMS (Huge Monstrous Ship?) Justice travels to new worlds and existing worlds for commerce and transport. After the first few (which will be repeated) port of calls, there will be new ones added that will probably be expansions or 'issues' as CoH called them. There will be good aliens and bad aliens. The aliens will occasionally breach the shields of the ship making raid encounters.
Heroic Games Company plans to make the game as close to CoH as legally possible, but using UE4. Sounds like a good combo to me.
Honestly, the ship aspect is probably mostly there to make it a separate game from CoH, and reduce the possibility of litigation. They will be using enhancements, but will also be using gear, once again to separate their IP from CoH. The enhancement part is not set in stone, but I bet it is 5 enhancements per power, and then you get gear to act as a 6th enhancement.
The world is going to the dogs, which is just how I planned it!
I've heard of two: City of Titans and Ship of Heroes. Are there more? What are they?
Valliance Online is another one
Don't forget Heroes and Villains. That one is still active. They have a lot of activity going on, but are not planning to start the hype machine until the game is 80% done and they have a playable setup. That is also when they will begin their kickstarter. Don't expect them to get there until late 2018 at the earliest.
The world is going to the dogs, which is just how I planned it!
They started up in late 2012 and are still going at it. Progress is slow due to there only being an all-volunteer staff and them lacking capable people to help them work with the Hero Engine. Most of the people that join up only want to help by saying, "Oh the game should have this and the game should have that or the game should be like this and not that", but almost nobody comes around anymore to actually help with the work. And so it's just going to take a while to get done.
I've got a feevah, and the only prescription... is more cowbell.
I'm only here for your avatar :P I love that puppy's happy face,makes me smile lol.I have owned dogs my entire life,i bet that Russell is funny as heck but barks at everything.
Yeah I love that one too! A happy puppy grows into a Glad Dog. If I ever replace that one, it will be with one of Norbert the Service Dog.
They started up in late 2012 and are still going at it. Progress is slow due to there only being an all-volunteer staff and them lacking capable people to help them work with the Hero Engine. Most of the people that join up only want to help by saying, "Oh the game should have this and the game should have that or the game should be like this and not that", but almost nobody comes around anymore to actually help with the work. And so it's just going to take a while to get done.
I imagine the vast majority also misses the skills to help with anything beyond that xD
Either way, it's heart warming to see all these CoH spiritual successors! :pleased:
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Of all the CoH remakes in the pipeline this one has me the least excited and most confused.
?? It's not confusing. The human race is expanding, and there are entire countries that live on mega star ships. The power source of the ship tends to accelerate mutation, meaning that there are a lot more heroes on the ships than on the planets. The HMS (Huge Monstrous Ship?) Justice travels to new worlds and existing worlds for commerce and transport. After the first few (which will be repeated) port of calls, there will be new ones added that will probably be expansions or 'issues' as CoH called them. There will be good aliens and bad aliens. The aliens will occasionally breach the shields of the ship making raid encounters.
Heroic Games Company plans to make the game as close to CoH as legally possible, but using UE4. Sounds like a good combo to me.
Honestly, the ship aspect is probably mostly there to make it a separate game from CoH, and reduce the possibility of litigation. They will be using enhancements, but will also be using gear, once again to separate their IP from CoH. The enhancement part is not set in stone, but I bet it is 5 enhancements per power, and then you get gear to act as a 6th enhancement.
The ship aspect just makes no sense to me at all. Are the ships playable? If not why? If they are..... .. WHY? Why ships? What is the purpose of making it ships?
I don't feel it adds anything, and it doesn't legitimately make it different just by saying "ships"... none of the other CoH "remakes" use such a weird trope, so it baffles me why this is being used here.
I'd say it's the confusion. It's confusing (odd/weird/strange/bizarre) and that confusion gets people talking. People talking is free advertising and when you're trying to sell a product, or "make one" in this case, free advertising is definitely good. The most important thing to understand in this case is that we don't actually know if the product/game will be any good when people can finally play it.
Personally, I think it can be decent for MMORPG gameplay but the setting is not one I would want as it doesn't fit the genre most people think of when they think of superheroes. It technically "can work", I just don't know if it will. I really don't think that it will so I'm not contributing to the kickstarter.
I've got a feevah, and the only prescription... is more cowbell.
Okay. I haven't seen that, and now that I have...... Yeaahhh, that's stupid. Take away the superhero and supervillain parts of it and that could be an interesting beginning for a Battlestar Galactica reboot or some other type of game with a Sci-Fi setting like Firefly or something, just not superheroes. That's just not what I would ever expect to see, or want, in a superhero game. I'd play Valiance Online before I'd ever play Ship of Heroes and I don't even want to play VO.
Well, if y'all like it I hope you have fun.
I've got a feevah, and the only prescription... is more cowbell.
good stuff. Clearly the front runner. VO you say? hahah, have anyone of you seen someone worthwhile from them? The early video did damage to Silver helm, the ship of heroes video did major favors to their KS.
good stuff. Clearly the front runner. VO you say? hahah, have anyone of you seen someone worthwhile from them? The early video did damage to Silver helm, the ship of heroes video did major favors to their KS.
Ship is looking to be the best of the bunch.
The engine looks like the one they're using for City of Titans... At the end of the day almost all of the games, including VO will probably look similar in style.
Unfortunately I'm afraid there will be too many similar games out there, if they are all trying to recreate CoH. Personally I don't find Ship of Heroes attractive simply because of the name and premise.
CoT is, to the best I can figure, modeling itself more like DCUO. It may not be a bad choice, since DCUO is the most fiscally successful of all of the Superhero MMORPGs. But if you are like me and looking for a game like City of Heroes, this won't really fit the bill for me.
VO looks like it is modeling itself after Champions. Once again, not a bad choice if done right. Champions was great fun in alpha and early beta, but neutered rather vigorously by the time it released. Once again, not my cup of tea.
That leaves Ship of Heroes and Heroes & Villains. These two games are trying to be true CoH successors. It does appear that SoH will release first, and I am planning to be in the kickstarter for this. I will also kickstart H&V when they get there. Which one will hold me? Hard to say at this point, but it is HIGHLY unlikely I will stay with both of them. H&V will eventually end up being the closest to CoH, so in the end it will likely be the one I play the longest. But will that be 12 months, 18 months, or 2+ years after SoH releases? Who knows.
As a side note, the team making H&V were originally part of the CoT team, but did not like the direction they were going. They wanted a true CoH successor, not a different game loosely based on CoH.
And CoT and SoH are both being developed on Unreal 4.
The world is going to the dogs, which is just how I planned it!
CoT is, to the best I can figure, modeling itself more like DCUO. It may not be a bad choice, since DCUO is the most fiscally successful of all of the Superhero MMORPGs. But if you are like me and looking for a game like City of Heroes, this won't really fit the bill for me.
VO looks like it is modeling itself after Champions. Once again, not a bad choice if done right. Champions was great fun in alpha and early beta, but neutered rather vigorously by the time it released. Once again, not my cup of tea.
That leaves Ship of Heroes and Heroes & Villains. These two games are trying to be true CoH successors. It does appear that SoH will release first, and I am planning to be in the kickstarter for this. I will also kickstart H&V when they get there. Which one will hold me? Hard to say at this point, but it is HIGHLY unlikely I will stay with both of them. H&V will eventually end up being the closest to CoH, so in the end it will likely be the one I play the longest. But will that be 12 months, 18 months, or 2+ years after SoH releases? Who knows.
As a side note, the team making H&V were originally part of the CoT team, but did not like the direction they were going. They wanted a true CoH successor, not a different game loosely based on CoH.
And CoT and SoH are both being developed on Unreal 4.
DCUO was only semi successful because of the DC brand. Lets not forget this game was P2P, but failed, then went F2P shortly after.
They skipped out on character creation, essentially, DCUO has no character creation, gear grind is how players customize, not the character creator.
DCUO announced a new power at a live event, along with many other things such as a new UI, account wide style unlocking, then went ghost. What company cancels a power or class after announcing it at a live event because they lack the talent to make it?
DCUO is a poorly managed game. DB gaming is the worst in the business. The mods take feedback as a diss track and wields the ban hammer so testing is nearly impossible. The game is P2W, and the MP is abandoned.
What F2P game abandons the MP?
DCUO was a huge step back from CoH, and by far the worst superhero mmo out there.
If CoT resembles the mess that is DCUO, count me out.
Everyone hates DCUO...this would be a huge mistake modeling a game after one everyone hates; why would they do that?
There is a thread on the CoT forums where everyone including the devs are shaming DCUO, doubt that is the route they are taking.
Ship of Heroes looks better than DCU now. DCUO is an unfinished product. This is what they have to show from a 50 million dollar budget? Give anyone of these successors 50 mill and watch the magic happen.
50 mill and no real character creation? Really?
Choppy and clumsy combat? Really?
No layering? Really?
Just now doing gear materials? Really?
No body proportions? Really?
CoT is not modeling themselves nor resemble DCU, the only thing they have in common is unreal engine, but DCUO sucked at using it properly.
VO appears to be more along the lines of CoH, I believe they even said so themselves.
I dont think anyone wants o model themselves after CO or DCUO. The biggest superhero mmo fails, neither measured up to CoH.
CO does not use enhancements the same way as CoH. A pair of enhancements 'themes' your character. Power choices and points invested in your powers is what 'enhances' them. They use gear in that game. These elements are similar to what they are doing with VO (I've played it in pre-alpha). Since there were almost no NPCs, almost no working powersets, a paltry few villain groups and no quests when I was playing VO, I can't make a judgment on gameplay and flow of the game. Or if it will be P2W.
Regarding CoT, All I know is the hubbub that was raised when the H&V team split off from CoT. They were not happy with the direction that CoT was going, saying they were making the game to be 'console friendly'. That would mean single powersets, limited hotbar buttons and requiring voice chat. These elements are similar to what DCUO has. And I did want to mention that DCUO has the largest player base of any super hero game that has ever existed, thanks to their EXTREMELY highly populated console servers. Their extensive lore based on the DC Universe is very attractive to a lot of people. On the Xbox servers there are at least 10 Leagues (guilds SGs, whatever) that will only allow mains that use Super Speed. Alts can use other travel powers, but your main has to be SS. I am still waiting to see Supergirl leagues, requiring a Supergirl themed character as a main.
And DCUO has had 27 issues since release. They now have 15 powersets and numerous well developed zones. Granted, most of that was when SOE was running it. I'm not very hopeful for Daybreak to do anything wonderful. But the game does have a lot to do. I am currently playing it to get my superhero fix. I will jump ship on this game the minute I get into Bless Online. I am hopeful that CoT, VO or SoH releases at least to alpha testing by the end of the year. I plan on trying all of them, although my early favorite is SoH.
The world is going to the dogs, which is just how I planned it!
Everyone hates DCUO...this would be a huge mistake modeling a game after one everyone hates; why would they do that?
Actually... While not a smash hit i´d say that DCUO is doing pretty fine. Seems to have plenty of players and really insidious system to milk people of at least a subscription and if not a good chunk for DLC.
Also the combat is fun, not at all like CoH but fun and at times intensive. The combo system really sets it apart.
Now Champions is the one i personally would like to toss in a bin and then set said bin on fire. But that is in part due to the over sell / under deliver that they did. It also in my mind plays like a game 10 years older.
But no... DCUO is not the worst idea to build on if you are making a super hero MMO.... If you are makinga CoH game.. sure.. But not a Superhero MMO in general.
CO does not use enhancements the same way as CoH. A pair of enhancements 'themes' your character. Power choices and points invested in your powers is what 'enhances' them. They use gear in that game. These elements are similar to what they are doing with VO (I've played it in pre-alpha). Since there were almost no NPCs, almost no working powersets, a paltry few villain groups and no quests when I was playing VO, I can't make a judgment on gameplay and flow of the game. Or if it will be P2W.
Regarding CoT, All I know is the hubbub that was raised when the H&V team split off from CoT. They were not happy with the direction that CoT was going, saying they were making the game to be 'console friendly'. That would mean single powersets, limited hotbar buttons and requiring voice chat. These elements are similar to what DCUO has. And I did want to mention that DCUO has the largest player base of any super hero game that has ever existed, thanks to their EXTREMELY highly populated console servers. Their extensive lore based on the DC Universe is very attractive to a lot of people. On the Xbox servers there are at least 10 Leagues (guilds SGs, whatever) that will only allow mains that use Super Speed. Alts can use other travel powers, but your main has to be SS. I am still waiting to see Supergirl leagues, requiring a Supergirl themed character as a main.
And DCUO has had 27 issues since release. They now have 15 powersets and numerous well developed zones. Granted, most of that was when SOE was running it. I'm not very hopeful for Daybreak to do anything wonderful. But the game does have a lot to do. I am currently playing it to get my superhero fix. I will jump ship on this game the minute I get into Bless Online. I am hopeful that CoT, VO or SoH releases at least to alpha testing by the end of the year. I plan on trying all of them, although my early favorite is SoH.
DCUO is the only superhero mmo console players have, no one would refute that they have a large console playerbase, not so much PC due to the vast PC MMO library. Marvel Heroes would get my vote for the healthiest superhero MMO at this point, prior to the big update which brought it down to DCUO status.
DCUO has consoles, that is it. If CO or CoT were to come to consoles, DCUO will be packing it up along with EQ Landmark, another DB fail.
Ask any CoH player, they will tell you DCUO is nowhere near the level of CoH. CO comes closer, but it is merely a dress up game at this point. DCUO was a step back for superhero mmos, the creator is a selling point for these games and DCUO failed to capitalize on that, even with their 50 million dollar budget and all.
Everyone hates DCUO...this would be a huge mistake modeling a game after one everyone hates; why would they do that?
Actually... While not a smash hit i´d say that DCUO is doing pretty fine. Seems to have plenty of players and really insidious system to milk people of at least a subscription and if not a good chunk for DLC.
Also the combat is fun, not at all like CoH but fun and at times intensive. The combo system really sets it apart.
Now Champions is the one i personally would like to toss in a bin and then set said bin on fire. But that is in part due to the over sell / under deliver that they did. It also in my mind plays like a game 10 years older.
But no... DCUO is not the worst idea to build on if you are making a super hero MMO.... If you are makinga CoH game.. sure.. But not a Superhero MMO in general.
Superhero mmorpgs are known for character creation, DCUO is the worst standard you can set in that regard.
If you are talking non MMO"RPG" superhero mmos, Marvel would be your best bet.
If you are going to skip out on character creation, why even go the CoH route? That was CoH calling card/selling point.
DCUO is stuck in the middle;
is it a CoH? Not really, character customization is lacking.
Is it a Marvel Heroes? No, legends PVE is lacking.
DCU is its' own entity, and it really does not appeal to anyone but console gamers because they have no other superhero mmo to turn to. The players on the forums are not even happy with it, how do you convince an outsider to play it?
They had not even reached 10%. Most successful KS's are over 20% within the first day or two. CoT hit their goal within 7 days, and were over 30% after the first day.
I'm a sad doggie, but they learned that their market penetration was really shallow, and they need to fix that before they try again. IF they try again; they may try other methods to gather cash. But whether they Kickstart again or not, they definitely need more awareness of the product.
The world is going to the dogs, which is just how I planned it!
Comments
I love that puppy's happy face,makes me smile lol.I have owned dogs my entire life,i bet that Russell is funny as heck but barks at everything.
Never forget 3 mile Island and never trust a government official or company spokesman.
Heroic Games Company plans to make the game as close to CoH as legally possible, but using UE4. Sounds like a good combo to me.
Honestly, the ship aspect is probably mostly there to make it a separate game from CoH, and reduce the possibility of litigation. They will be using enhancements, but will also be using gear, once again to separate their IP from CoH. The enhancement part is not set in stone, but I bet it is 5 enhancements per power, and then you get gear to act as a 6th enhancement.
The world is going to the dogs, which is just how I planned it!
The world is going to the dogs, which is just how I planned it!
http://www.heroes-and-villains.com/phpb/home.php
They started up in late 2012 and are still going at it. Progress is slow due to there only being an all-volunteer staff and them lacking capable people to help them work with the Hero Engine. Most of the people that join up only want to help by saying, "Oh the game should have this and the game should have that or the game should be like this and not that", but almost nobody comes around anymore to actually help with the work. And so it's just going to take a while to get done.
I've got a feevah, and the only prescription... is more cowbell.
https://www.facebook.com/NorbertDog
The world is going to the dogs, which is just how I planned it!
Either way, it's heart warming to see all these CoH spiritual successors! :pleased:
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I don't feel it adds anything, and it doesn't legitimately make it different just by saying "ships"... none of the other CoH "remakes" use such a weird trope, so it baffles me why this is being used here.
I'd say it's the confusion. It's confusing (odd/weird/strange/bizarre) and that confusion gets people talking. People talking is free advertising and when you're trying to sell a product, or "make one" in this case, free advertising is definitely good. The most important thing to understand in this case is that we don't actually know if the product/game will be any good when people can finally play it.
Personally, I think it can be decent for MMORPG gameplay but the setting is not one I would want as it doesn't fit the genre most people think of when they think of superheroes. It technically "can work", I just don't know if it will. I really don't think that it will so I'm not contributing to the kickstarter.
I've got a feevah, and the only prescription... is more cowbell.
https://www.youtube.com/watch?v=Sinx_e5IfGc
The world is going to the dogs, which is just how I planned it!
Okay. I haven't seen that, and now that I have...... Yeaahhh, that's stupid. Take away the superhero and supervillain parts of it and that could be an interesting beginning for a Battlestar Galactica reboot or some other type of game with a Sci-Fi setting like Firefly or something, just not superheroes. That's just not what I would ever expect to see, or want, in a superhero game. I'd play Valiance Online before I'd ever play Ship of Heroes and I don't even want to play VO.
Well, if y'all like it I hope you have fun.
I've got a feevah, and the only prescription... is more cowbell.
good stuff. Clearly the front runner. VO you say? hahah, have anyone of you seen someone worthwhile from them? The early video did damage to Silver helm, the ship of heroes video did major favors to their KS.
Ship is looking to be the best of the bunch.
Unfortunately I'm afraid there will be too many similar games out there, if they are all trying to recreate CoH. Personally I don't find Ship of Heroes attractive simply because of the name and premise.
VO looks like it is modeling itself after Champions. Once again, not a bad choice if done right. Champions was great fun in alpha and early beta, but neutered rather vigorously by the time it released. Once again, not my cup of tea.
That leaves Ship of Heroes and Heroes & Villains. These two games are trying to be true CoH successors. It does appear that SoH will release first, and I am planning to be in the kickstarter for this. I will also kickstart H&V when they get there. Which one will hold me? Hard to say at this point, but it is HIGHLY unlikely I will stay with both of them. H&V will eventually end up being the closest to CoH, so in the end it will likely be the one I play the longest. But will that be 12 months, 18 months, or 2+ years after SoH releases? Who knows.
As a side note, the team making H&V were originally part of the CoT team, but did not like the direction they were going. They wanted a true CoH successor, not a different game loosely based on CoH.
And CoT and SoH are both being developed on Unreal 4.
The world is going to the dogs, which is just how I planned it!
They skipped out on character creation, essentially, DCUO has no character creation, gear grind is how players customize, not the character creator.
DCUO announced a new power at a live event, along with many other things such as a new UI, account wide style unlocking, then went ghost. What company cancels a power or class after announcing it at a live event because they lack the talent to make it?
DCUO is a poorly managed game. DB gaming is the worst in the business. The mods take feedback as a diss track and wields the ban hammer so testing is nearly impossible. The game is P2W, and the MP is abandoned.
What F2P game abandons the MP?
DCUO was a huge step back from CoH, and by far the worst superhero mmo out there.
If CoT resembles the mess that is DCUO, count me out.
Everyone hates DCUO...this would be a huge mistake modeling a game after one everyone hates; why would they do that?
There is a thread on the CoT forums where everyone including the devs are shaming DCUO, doubt that is the route they are taking.
Ship of Heroes looks better than DCU now. DCUO is an unfinished product. This is what they have to show from a 50 million dollar budget? Give anyone of these successors 50 mill and watch the magic happen.
50 mill and no real character creation? Really?
Choppy and clumsy combat? Really?
No layering? Really?
Just now doing gear materials? Really?
No body proportions? Really?
CoT is not modeling themselves nor resemble DCU, the only thing they have in common is unreal engine, but DCUO sucked at using it properly.
VO appears to be more along the lines of CoH, I believe they even said so themselves.
I dont think anyone wants o model themselves after CO or DCUO. The biggest superhero mmo fails, neither measured up to CoH.
Regarding CoT, All I know is the hubbub that was raised when the H&V team split off from CoT. They were not happy with the direction that CoT was going, saying they were making the game to be 'console friendly'. That would mean single powersets, limited hotbar buttons and requiring voice chat. These elements are similar to what DCUO has. And I did want to mention that DCUO has the largest player base of any super hero game that has ever existed, thanks to their EXTREMELY highly populated console servers. Their extensive lore based on the DC Universe is very attractive to a lot of people. On the Xbox servers there are at least 10 Leagues (guilds SGs, whatever) that will only allow mains that use Super Speed. Alts can use other travel powers, but your main has to be SS. I am still waiting to see Supergirl leagues, requiring a Supergirl themed character as a main.
And DCUO has had 27 issues since release. They now have 15 powersets and numerous well developed zones. Granted, most of that was when SOE was running it. I'm not very hopeful for Daybreak to do anything wonderful. But the game does have a lot to do. I am currently playing it to get my superhero fix. I will jump ship on this game the minute I get into Bless Online. I am hopeful that CoT, VO or SoH releases at least to alpha testing by the end of the year. I plan on trying all of them, although my early favorite is SoH.
The world is going to the dogs, which is just how I planned it!
Also the combat is fun, not at all like CoH but fun and at times intensive. The combo system really sets it apart.
Now Champions is the one i personally would like to toss in a bin and then set said bin on fire. But that is in part due to the over sell / under deliver that they did. It also in my mind plays like a game 10 years older.
But no... DCUO is not the worst idea to build on if you are making a super hero MMO.... If you are makinga CoH game.. sure.. But not a Superhero MMO in general.
This have been a good conversation
DCUO has consoles, that is it. If CO or CoT were to come to consoles, DCUO will be packing it up along with EQ Landmark, another DB fail.
Ask any CoH player, they will tell you DCUO is nowhere near the level of CoH. CO comes closer, but it is merely a dress up game at this point. DCUO was a step back for superhero mmos, the creator is a selling point for these games and DCUO failed to capitalize on that, even with their 50 million dollar budget and all.
You can visit the forums for yourself, the majority are not even happy with the game...
https://forums.daybreakgames.com/dcuo/index.php?forums/gotham-city-gameplay-discussion.2/
If you are talking non MMO"RPG" superhero mmos, Marvel would be your best bet.
If you are going to skip out on character creation, why even go the CoH route? That was CoH calling card/selling point.
DCUO is stuck in the middle;
is it a CoH? Not really, character customization is lacking.
Is it a Marvel Heroes? No, legends PVE is lacking.
DCU is its' own entity, and it really does not appeal to anyone but console gamers because they have no other superhero mmo to turn to. The players on the forums are not even happy with it, how do you convince an outsider to play it?
This thread from January was pretty awesome, just a taste of how their own players view that game
https://forums.daybreakgames.com/dcuo/index.php?threads/new-qwardian-time-capsule.282892/
There is no defense for DCUO really, their own players despise numerous aspects of it.
I'm a sad doggie, but they learned that their market penetration was really shallow, and they need to fix that before they try again. IF they try again; they may try other methods to gather cash. But whether they Kickstart again or not, they definitely need more awareness of the product.
The world is going to the dogs, which is just how I planned it!