I'm so bored right now so I am looking for the perfect game. If I had the skills Id make it by gum..
I want something adventurous of course. MMO naturally so I can make some friends. A valid dungeon and raid finder that works like WoW
One guild per char not 5 guilds like elder scrolls with all chars link to the guild so I could play a char not in the guild when I just want to be by myself.
Also I want all the natural professions you find in games like this. Blacksmiths tailoring, alchemy all that.. I also want them to be best in game. Raids and dungeons would give recipes and schematics so that professions are valuable with tokens that would improve the gear that the schematics would make. But traits like Elder Scrolls so its not to easy to get the best gear.. This would involve all professions enchanting alchemy etc.. For full effect you'd have to get raid drops for potions and enchants to be fully effective. Otherwise you'd just buy same potions or whatever form the person who got the recipe but it would be less effective than if you got the ring or whatever that allows you use of full effect.. However the potion would be better than a vendor potion regardless.
On top of this idea Master profession crafter would be able by legendary drop be able to create and entirely new weapon, potion, armor, ring, (whatever craft they have) of their choice. A named blade of some sort.. Theosis's Lightning Blade of Destruction with special effects that break weapons and armor at a faster rate. Perhaps a ring named Theosis's Ring of Greater Treasure Finding that would give a bonus to gold drops by a factor of 10%. Professions have been overlooked completely by MMOs in recent years.
for gold sinks.. Id also like to have player towns. Imagine guilds getting strong and large enough to create a town in the "wilds" With a PvP based situation so that other guilds could raid said town and either take it over or burn it down. Different realms could literally have different maps after a couple years.
Merchant towns. Imagine instead of AH blocks there wold be stalls like a flea market were we could sell our wares in person and dicker over prices while selling rare weapons we either craft or find off world bosses. Add to this guild vendor merchants of Elder scrolls style in the flea markets for those who don't wish to dicker in person. As long as they are all linked to the flea market concept and not scattered through the realms like ESO.. Add to this portals that could get people there form any city of course.
Arenas with tournaments based on PvP with a spectator mode so we can watch them fight like gladiators. Also add mobs to randomly fight whomever gets close to them like chained up tigers in the Roman coliseum. Would be pretty cool to have jousting but I cant even imagine how that would ever work. WoW butchered that righteously. It would be awesome if this actually had some meaning in the game as well. Seeing knights and gladiators in game would be like walking up to a celebrity. Special titles of some sort would definitely be in order.
There also needs to be more than Questing Leveling PvP and Raiding. Games are so limited this way. When your in these games that all there is. I respect that these games are based on adventures and being a hero. I get it. Its a fun thing to do. Here are some suggestions. The inns need tables we can sit at to play card games like in the westerns. Why not a game of triple triad? Why not drinking games? A mid-evil game of beer pong could be in order! If this needs to be connected to battle some how then put a modifier on it.. win enough games and you may up your stats in luck or constitution by a factor. Lose enough and you gain weight and lose a bit of luck.
Fishing isn't very fun in games. You have to pay attention more in fishing that you do while battle ogres. This make no sense. Learn a special way to cast your pole and use magic to have the damn thing real its self in. enough said.. I never enjoyed fishing in games.
Another thing that I always wondered. Why are all the secrets uncovered in magical lands? There needs to be new things added to the games when it seams all things are discovered. What if you eat an apple at granny smiths farm at precisely 847 pm game time with a full moon and suddenly the god of apples appears to grant you a quest to destroy the king worm that has been rotting the apples on granny smiths farm. These things should be added randomly to games. And if they are not found out then they should be hinted at in the game forums.. this brings me to another thing I enjoyed in an old game..
In game forums.Anybody who has played NexusTK will know immediately what I am referring to. A panel that you can open in safe zones that brings up a community forum were you can read up on realm news. This would be a forum were game makers (gods) could communicate with the mere mortals of the realms. It would also be a place were people could post guild news, events, recruitment, and wage war with other guilds.. Also grouping invitations, holiday information, game events.. You get the idea I'm sure.
Random encounters and events that drive on a living story of the game. Imagine an event were a trickster god steals the queens crown and this starts a war between two countries and the trickster god then places the crown in a neighboring kingdom to cause a realm war.. Another god comes to the realm and then resolves said war and takes this trickster back to the realm of the gods. Game masters would actively take part to create an immersive game play that would really be awesome. (NexusTK again)
I have tons of ideas like this. yeah I know that there are some people who would ruin the fun for others in these ideas I'm sure but if there is a game like this out there let me know. If there is some tech wizard who cold make this game for me.. let me know as well I have even more I could contribute..
I'm seeking a firefly type game. If anyone knows a place in the verse were I can be a big damned hero let me know.
Comments
If you had access to everything,how would the developer test that,they wouldn't .
Master craftsmen,so then a few certain developers lose all their customers because that is the only reason people are playing these games,for the LOOT drops.Not as fun if you play linear towards some Boss to get some drop to craft.It basically is the exact same thing but creates one more step and more grind.
If they make the carrot too grinds,players likely quit out of boredom,so as long as they THINK they get some uber loot from killing a Boss they are happy to rinse and repeat over and over.
Personally i don't like it,hitting up some Raid or Boss all the time makes the rest of the game and world obsolete.You then might as well create a circle and have the entire game played inside that circle.
Yes i want crafting to be a very big part of gaming,however i want to completely LOSE the instancing Raid/Boss nonsense.I want to see mmorpg's become REAL mmorpg's ,meaning immersive and plausible realism.
Never forget 3 mile Island and never trust a government official or company spokesman.
Isn't all loot less than spectacular? I remember one time in WoW when I finally got that tier 2 help from onyxia how epic that was.. Then a week later it was something less.. a month later.. bleh.
I don't think the idea of special weapons and armor falling from bosses is a bad thing.. There just needs to be profession drops that are just as good. If there was a token that you could loot to improve the crafted gear for those that were not there to get the original recipe.. The boss would not be irrelevant.
Dont we all have, in out minds, the perfect game that will never happen? lol.
I'd be surprised if you haven't already tried it though.. but if you haven't, the base game (not the expansion) is now free. As in actually fully free.
I forgot another thing I liked from NexusTK.. When you hit max level the xp you received would then be turned in to buy higher stats.. 100xp could turn into 100 life or 50 mana.. I love that concept. You could only stop leveling after about 9 billion life or something.
The problem is they try too hard to appeal to everyone that their game ends up being so generic and uninspired that nobody can enjoy it in the way they would a game that is meant to appeal to a rabidly loyal niche player base.
The game described here isn't for everyone. Is that a bad thing? Not at all we need more unique niche games in my opinion.
The drawback is that players wouldn't run alt characters and since everything run on a single character you would have to slow the progression speed. When many players reach max level and acceptable gear they just alt normally so forget having the average player max out in a month.
The hard thing with that is that you need about 5 times as slow progression as normally without the game feeling grindy. And it isn't exactly the time between each level that makes a game grindy but how much you repeat specific or very similar content. So you need a lot varied content to pull it off.
The reason MMORPGs generally go for classes instead is that it is simpler to make, not really more or less fun. Both the world and the balance needs more work in a classless game so why bother?
The answer to that is that a game doing that would feel rather different to play and if you do a good job you will have a fun game that stand out from the rest which really is what you need if you want to make a hit game where the average player spend more then 3 weeks in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just damn few of them out there, as in real life where I'm a finicky eater, I'm also overly choosey in my gaming.
I envy those with broader tastes in both avenues.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You must have never been in the military.
In the military you are eating meals using recipes designed not to offend any of the thousands or millions it will feed. There is not enough salt in the world to make some of this stuff taste reasonable, but the choice is eat that or nothing...
And after a while, that s**t on a shingle tastes just fine!
The world is going to the dogs, which is just how I planned it!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon