I quickly went through the
UE4 marketplace and noticed quite a bit of this game is fluffed with other people's work that has been bought up from the marketplace. If you look at the environment, models, and spell effects, you have to wonder how much of this game is really being developed if you compare their developer videos especially if you had a chance to watch the livestream last Thursday (23rd of February) the stream on Twitch.
It almost looked like they slapped a bunch of copy/paste of bunch of stuff bought form the marketplace on UE4 and put out a video.
If anyone has the free time to find the environment they bought of the UE4 marketplace let us know, I didn't find it on my first pass. Those soldiers and the bar maid from the video that didn't have any animations and looked like they were props for the video looked like they came from the marketplace too.
While there is nothing wrong with buying up other people's work in the UE4 marketplace, if this game goes on a crowd-funding campaign, you have to ask yourself how much of this game are they really making, that is a huge concern.Links below:
Doghttps://www.unrealengine.com/marketplace/realistic-casual-dog
Magic Special Effectshttps://www.unrealengine.com/marketplace/advanced-magic-fx-10https://www.youtube.com/watch?v=XgAp9HussBU&feature=youtu.be
https://www.unrealengine.com/marketplace/kymagicchantfxhttps://www.youtube.com/watch?v=7jorUnC-QEY
https://www.unrealengine.com/marketplace/ky-magic-fx03
Comments
Magic Special Effects:
https://www.unrealengine.com/marketplace/advanced-magic-fx-10
https://www.youtube.com/watch?v=XgAp9HussBU&feature=youtu.be
https://www.unrealengine.com/marketplace/kymagicchantfx
https://www.youtube.com/watch?v=7jorUnC-QEY
https://www.unrealengine.com/marketplace/ky-magic-fx03
I realize some people have issues with games they refer to as "asset flips" but I think for an indy company I'm a bit more forgiving of such things provided the game is good and there is something original in the game.
I don't know what it takes to animate a spell effect but if it's a few people making the game and they don't have the resources or people who can create spell effects then it makes sense that they will want to use something more professional looking but pre-made.
Also, the footage you see is pre-alpha so there is still time for them to alter those assets in a way that is a bit more personal to the project.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In the end, it's really no different than it's ever been. You can do your own, or you can buy someone else's. The only difference now is that there are marketplaces which make this art open to the public and, also, makes it more accessible to developers (so you might see more re-use of models).
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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are you just trying to be negative?
good god, be happy that some guys are trying to build a fun game, and stop busting their balls.
https://www.ashesofcreation.com/concept-art/
I don't know why this game has attracted so many haters. What makes this one so different from all the rest?
This is pretty much disagree all around. Actually, if they wanted to, you could buy assets to roll out an MMORPG with all the basic mechanics quite easily. I actually bought an asset from the Unity store and rolled out my own MMORPG in a few hours, world server and all. There was nothing in the world, but I had a base world that came with the engine and all the basic mechanics. All I need to do is populate it.
The barriers to creating an MMORPG should absolutely NOT be tools these days. I've got my MVP done! Now if I want to be able to customize the engine it'll cost me another $10k, but it's becoming less and less cost prohibitive. What they should be doing is using as many canned assets as they can and build on that.... as long as the assets are open and source can be bought at some point. Otherwise they could end up like The Repop.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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On topic I have no concern about what art assets are used, reused etc as long as the gameplay is solid.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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It is a risk ofc since the more generic assets you use, the less personality your project have.
But as others have said, at this stage it sure beats grey boxing.
Come back when it goes gold, if at that point it is still a lot of bought pre-made assets... Well then we might have a issue unless the gameplay is fucking stellar.
This have been a good conversation
Also, thank you everyone for your posts, I did not know it was standard practice to buy up assets from 3rd party sources.
Having said that, I don't really think it's a big deal if they have created all their avatars, their world, items, etc and just use the same spell effects.
What becomes a bigger issue is if they buy EVERYTHING and then make a game out of it. Not to say that can't be successful but there will be a higher level of scrutiny when people look at their game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
However, I suppose there's a risk that these easily produced and very slick-looking demo's that we're seeing lately for KS projects will fool many people into thinking that "the game already looks amazing, and it's only in pre-alpha ! These guys are obviously pro's, imma back this one to the max !"
Producing beautiful landscape screenshots and epic 5-minute combat demo's is one thing, actually implementing your laundry-list of amazing features is quite another...
Imp
Kreetle
Dark and Light is also using some U4 premade assets for their game as well.
When you step back I don't think there's a ton going on. It seems to me like a new twist on some old, already done ideas - it takes a lot from Lineage 2 and Black Desert in terms of that sort of open world MMO, but makes it more PvE with dungeons and toning down the frequency of the PvP. The node system strikes me as something similar to what EQN was doing so we'll see how that part plays out.
Lets just wait and see how it looks further down the road shall we.
For the moment its probably best to give them the benefit of the doubt, whether they have the creative talent themselves or not, will eventually become apparent.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!