That's only if they don't "take it in stride" or fully understand what they are getting into.
so "yeah" if someone signs up for early access or does a Kickstarter and they are massively disappointed when all is said and done, that is on them.
But if they know what they are getting into, know that there is failure but feel that by supporting the project they might get something they want, then they are going to have a more reasonable expectation.
I mean, Darkest Dungeon is a Kickstarter game and I think it's excellent. Same with Pillars of Eternity and Torment: Tides of Numenera.
It's the people who have high expectations and hear a pitch with not much else behind it who are the issue.
The question as stated by the Op was based of "Potential". If one researches something then they are no longer basing it primarily off "Potential" are they?
um what? That doesn't make sense. If one researches something, know who is working on it, how far it's come, perhaps know the timeline and the scope of the project, then they know how successful that project will be in achieving its potential.
Those are the building blocks of "potential". Otherwise how would you know if something had "potential" or not?
The definition:
"having or showing the capacity to become or develop into something in the future."
So that's how you would know that "capacity".
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It really depends. Games with potential typically have a gameplay aspect that is enjoyable, and the other gameplay aspects are not refined. If not I would argue it never had potential.
Colonial Marines once had "potential" in some peoples minds.
And apparently it didn't achieve its potential. The end.
Again, the real issue here are people who shouldn't be buying into early access or kickstarter or "whatever" if they can't handle the fact that it might not be what it could be.
Like I said above, Darkest Dungeon is an amazing game. I play it every night. Would it have been made if not for Kickstarter? I don't know but suspect that could have been a possiblity. Or the other games I mentioned?
I'm not for people taking risks that they don't think are worth it, but my experience with kickstarted/early access games/projects have been decent.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If I'm interested in the game and it looks like enough is done then "yes". I bought into Conan Exiles and loved it.
Same here... its a pretty awesome game!!!
It seems that I can find all that it has to offer in a month or even a week (arguably by some in a day) and that is pretty sad for someone expecting an MMORPG.
It doesn't have much to do and it seems pretty tiny overall but the potential for something better is pretty exciting! The game has problems... like being the first come first serve seems to matter a bit too much and I find myself with a lack of goals because of my inability to keep my stuff while I am offline. Always starting back to square one is pretty annoying. Its like having to do the first quest over and over again without the feeling of being fresh. Exploring a new server is always exciting but I fear that the game won't last very long. I really hope that it does and grows into something bigger but I get so much lag I can barely even handle it.. seems like it takes 20 minutes to get started every time that I play... just loads and loads and loads and lags and lags... there has not really been any real interaction with other people for me either. I join the busiest servers possible and have only been jumped once. Seems like people would rather just leave me alone and just rob me when I log off.
Seeing that a game this cool being worth 29$ is easy to do.
Its not like its action 52 for Nintendo that is on sale for 150$ LOL
Remember being disappointed by games growing up...? well.... compared to the disappointment that I used to feel back in the 80s, I must admit that just the ideas and potential this game has alone is worth 29$. I'm not going to feel bad for someone not happy with their purchase here.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
That's a good point but I suspect that some people wait for reviews before buying. In truth I might look at reviews but I try to read beyond what they are stating.
so if a reviewer says that something is boring or doesn't work or "whatever" I want to see "why". Just because the reviewer likes/doesn't like something doesn't mean that the thing isn't for me. Additionally, I'm also ok with just buying something and making up my own mind.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
While I don't want to play unpolished games, I'm wiling to pre-order them if the pre-order is under $50 and not some ridiculous founder's pack.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I voted no because I don't support early access on basic principle. I'll buy a finished product if it has potential to be a good game. That's the same of any game that's a finished product. They all have potential to be good or bad and the only way to find out is to buy it.
I've stopped pre-ordering as well. I wait for a couple of weeks to check reviews with actual in-game footage to see what it really looks like. Too many devs these days produce HD previews or demos and when you buy the game the graphics are turned down and they suddenly look shit compared to that great E3 demo.
Potential is the most useless word in the gaming industry: potential is worth nothing unless the skill, money, and motivation are there to bring it to fruition. A huge pile of shit is potential oil, a worthless lump of coal is a potential diamond. If something has the "potential" to be good in the future, that means it is not good now. And why should I or anyone else pay for "not good now and might never be any better".
To echo the previous poster, I also do not buy anything early access or pre-order anything any more: the developers have put out too much shovelware that never seems to live up to the promises or even get finished.
I support games financially, If I think they may be something I would enjoy. I don't necessarily play them during Betas, but may play early release for a bit to see how things are.
I'm fully aware that I might be out some cash for a trash product or no product. However it's my money and I worked for it, so I'll damn well do as I please with it. I run the same risk when I order something new at my fav restaurant. Sometimes I win... And sometimes I don't.
Since the question was phrased in the present tense, my answer in NO. However I will confess that I used to buy pre-orders on potential, however was burned one too many times and now unless I get in on a free beta and really like what I see (which I do not consider buying on potential), I do not pre-order.
I'll try games based on potential (and my research on them). If I am having fun, I'll continue to play, even if it hasn't reached its potential or is still largely unfinished. If I'm not having fun, then I won't play, but may check back later to see if some of that promise was fulfilled.
But continue to support something I am not having fun in? lol no.
That's a good point but I suspect that some people wait for reviews before buying. In truth I might look at reviews but I try to read beyond what they are stating.
so if a reviewer says that something is boring or doesn't work or "whatever" I want to see "why". Just because the reviewer likes/doesn't like something doesn't mean that the thing isn't for me. Additionally, I'm also ok with just buying something and making up my own mind.
I voted "no" based on the spirit of the question: I don't support games (financially) based on potential, so I never crowd fund anything and have only ever bought 1 early access game (prison architect), but I bought that because of what the game already was, rather than what it could be.
That said, every game I buy is based on potential. You can read interviews, promos, watch trailers and gameplay footage, but you can never fully know what the game is until you actually get it. So, my latest game purchase was Zelda BotW. I'd watched some gameplay, read some interviews and had played previous Zeldas, but I was still purchasing the game hoping it would be good, rather than knowing it would be good.
I think the only time I have ever consciously financially supported a game due to potential was SW:TOR. I played a couple of betas about a year before launch, but it was pretty crap. Then played from launch and it was still crap. Subscribed for a year and it remained crap. Then they announced the first expansion, which was crap, so I quit.
The game retained it's potential the whole time (I mean, it had some of the pvp developers from Mythic working on it, the guys who did DAoC and WAR, not to mention it was built by Bioware!) and the devs were constantly promising improvements but they never materialised. It wouldn't have even taken that much effort to make the game a ton better which is why I remained hopeful for such a long time. The first expansion was when I finally realised they were going to ignore the market and their community and rely on solo player churn.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
It entirely depends for me but I will tend to buy into something if it's by something I believe to be reputable. Now I'm not saying it's always the right way, because I've been burned a few times with things that I have purchased that ended up being not supported all the way to release, but I've also supported things that ended up being perfectly great games that were what I expected.
Almost 100% of the time you will be able to tell right off the bat if something is going to be what the developers say it will be, or if it will eventually mold into that. Alpha builds and early access builds are usually pretty close to what they want the game to be just stripped of the eventual features. So if I see something that has a pretty solid base and some decent looking eventual features, then I don't see a problem in paying now for something that has potential for something great later on.
Currently I've been waiting on Gloria Victis to get the new combat update, but even in it's current state I can log in and have fun. Also I've dumped countless hours into ARK with my girlfriend and that game has nothing but potential.
I've never bought an early access game. For the same reason I don't usually spend a lot of time in a beta of an mmo I'm interested in. I want the full experience when the full game launches. I don't want a partial game that I will burn out on before it even releases. But, that doesn't mean there aren't projects I'm rooting for. I'm happy that EA games are available for those that do indeed enjoy them. The more choices we have, the better selection of games we all will be able to choose from.
The only 3 games I've bought into early access was Star Citizen, Space Engineers, and Camelot Unchained. I bought those because they have the team, money, and drive capable of completing their project. SE paid out, SC still has a long way to go but it's very promising, and CU also has a long way with a smaller team and budget, but I didn't pledge a lot so if it's a loss, oh well.
It depends on a game. It may have potential to become better even though it has some things to work through (like Paladins), then I play it. And if it is bad from the start, but idea has a potential...well, I guess I'll wait till someone else would come up with the same idea and good realization.
I have in the past. Not doing it anymore. Too many fails or "changed visions" for my taste.
Firefall - Changed vision At the Gates - Failed/undelivered Eternal Crusade - Changed vision Albion - Seems to be delivering The Repopulation - Changed vision/failed/undelivered
I have in the past. Not doing it anymore. Too many fails or "changed visions" for my taste.
Firefall - Changed vision At the Gates - Failed/undelivered Eternal Crusade - Changed vision Albion - Seems to be delivering The Repopulation - Changed vision/failed/undelivered
1/5 is just too bad a track record. I am out.
You make a very good point, developers sometimes have to "change vision". And people giving money are giving money for the promises they make at the time. Another reason why people shouldn't give money for projects if they are not comfortable with a project significantly changing over its devlopement.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I don't play games that seem to be showing a downward trend. A good MMO means longevity to me. If I can't see a game going strong 6 months in the future, I see it as too short-term to invest time in.
Wildstar is one example. I enjoyed it personally, but the downward trend made me stay away.
I've done that mistake few times in my life but after the most notable latest one I'm done with this shit.
(War Thunder - if wasting potential was a criminal offense, Gaijin would get 3x life sentence in max security prison, permanently locked up in isolation ward with no sunlight, getting piece of rotten bread and thimble of puddle water every other day)
Landmark (I enjoyed this game, but plug was pulled too soon)
Only Albion Online was bought 2 years ago after some hype from a streamer. Usually streamers are a good indication to not buy. Managed to dodge DAYZ (Standalone), Rust, Archage, Elder Scrolls Online and BDO by carefully watching and asking questions.
Comments
Those are the building blocks of "potential". Otherwise how would you know if something had "potential" or not?
The definition:
"having or showing the capacity to become or develop into something in the future."
So that's how you would know that "capacity".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Again, the real issue here are people who shouldn't be buying into early access or kickstarter or "whatever" if they can't handle the fact that it might not be what it could be.
Like I said above, Darkest Dungeon is an amazing game. I play it every night. Would it have been made if not for Kickstarter? I don't know but suspect that could have been a possiblity. Or the other games I mentioned?
I'm not for people taking risks that they don't think are worth it, but my experience with kickstarted/early access games/projects have been decent.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It seems that I can find all that it has to offer in a month or even a week (arguably by some in a day) and that is pretty sad for someone expecting an MMORPG.
It doesn't have much to do and it seems pretty tiny overall but the potential for something better is pretty exciting! The game has problems... like being the first come first serve seems to matter a bit too much and I find myself with a lack of goals because of my inability to keep my stuff while I am offline. Always starting back to square one is pretty annoying. Its like having to do the first quest over and over again without the feeling of being fresh. Exploring a new server is always exciting but I fear that the game won't last very long. I really hope that it does and grows into something bigger but I get so much lag I can barely even handle it.. seems like it takes 20 minutes to get started every time that I play... just loads and loads and loads and lags and lags... there has not really been any real interaction with other people for me either. I join the busiest servers possible and have only been jumped once. Seems like people would rather just leave me alone and just rob me when I log off.
Seeing that a game this cool being worth 29$ is easy to do.
Its not like its action 52 for Nintendo that is on sale for 150$ LOL
Remember being disappointed by games growing up...? well.... compared to the disappointment that I used to feel back in the 80s, I must admit that just the ideas and potential this game has alone is worth 29$. I'm not going to feel bad for someone not happy with their purchase here.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
so if a reviewer says that something is boring or doesn't work or "whatever" I want to see "why". Just because the reviewer likes/doesn't like something doesn't mean that the thing isn't for me. Additionally, I'm also ok with just buying something and making up my own mind.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've stopped pre-ordering as well. I wait for a couple of weeks to check reviews with actual in-game footage to see what it really looks like. Too many devs these days produce HD previews or demos and when you buy the game the graphics are turned down and they suddenly look shit compared to that great E3 demo.
I'm fully aware that I might be out some cash for a trash product or no product. However it's my money and I worked for it, so I'll damn well do as I please with it. I run the same risk when I order something new at my fav restaurant. Sometimes I win... And sometimes I don't.
I self identify as a monkey.
But continue to support something I am not having fun in? lol no.
That said, every game I buy is based on potential. You can read interviews, promos, watch trailers and gameplay footage, but you can never fully know what the game is until you actually get it. So, my latest game purchase was Zelda BotW. I'd watched some gameplay, read some interviews and had played previous Zeldas, but I was still purchasing the game hoping it would be good, rather than knowing it would be good.
I think the only time I have ever consciously financially supported a game due to potential was SW:TOR. I played a couple of betas about a year before launch, but it was pretty crap. Then played from launch and it was still crap. Subscribed for a year and it remained crap. Then they announced the first expansion, which was crap, so I quit.
The game retained it's potential the whole time (I mean, it had some of the pvp developers from Mythic working on it, the guys who did DAoC and WAR, not to mention it was built by Bioware!) and the devs were constantly promising improvements but they never materialised. It wouldn't have even taken that much effort to make the game a ton better which is why I remained hopeful for such a long time. The first expansion was when I finally realised they were going to ignore the market and their community and rely on solo player churn.
Almost 100% of the time you will be able to tell right off the bat if something is going to be what the developers say it will be, or if it will eventually mold into that. Alpha builds and early access builds are usually pretty close to what they want the game to be just stripped of the eventual features. So if I see something that has a pretty solid base and some decent looking eventual features, then I don't see a problem in paying now for something that has potential for something great later on.
Currently I've been waiting on Gloria Victis to get the new combat update, but even in it's current state I can log in and have fun. Also I've dumped countless hours into ARK with my girlfriend and that game has nothing but potential.
Firefall - Changed vision
At the Gates - Failed/undelivered
Eternal Crusade - Changed vision
Albion - Seems to be delivering
The Repopulation - Changed vision/failed/undelivered
1/5 is just too bad a track record. I am out.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Wildstar is one example. I enjoyed it personally, but the downward trend made me stay away.
(War Thunder - if wasting potential was a criminal offense, Gaijin would get 3x life sentence in max security prison, permanently locked up in isolation ward with no sunlight, getting piece of rotten bread and thimble of puddle water every other day)
Only Albion Online was bought 2 years ago after some hype from a streamer. Usually streamers are a good indication to not buy. Managed to dodge DAYZ (Standalone), Rust, Archage, Elder Scrolls Online and BDO by carefully watching and asking questions.