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Will items / cargo be in visable storehouse or will they be invisable "imaginary inventory" esque?
Visable cargo will be in stores so you can see before you buy, and their inventory will be visable from the storefront, basically, but for just storing stuff, then seeing it in a storehouse? No.
Actually physically loading cargo into big ships? -
We don't want a click button, get inventory. We want it to take time. But we don't know how that's gonna work yet, but the big picture is it will be automatically done by machinery - note on this, they also said that specialized ships (such as the argo) can offload cargo, if some players want to be a dock work
Salvage professions?
Scavaging - getting parts from ships (engines, gravgens, etc) and Scrapping - destroying ships for metal. Can also pull guns off broken off wings, if the guns not too damaged, as example. Different parts of ships will have different profits, which means if you need to get in and out it'll be beneficial to know what's more cost efficient
Hazards when Mining and Cargo running, besides pirates?
meteoroid showers, debris fields, micro black holes, all this can provide information, that can be sold. Leading to more work for other players / more interaction. Also your ship will degrade over time. So maintain your ships.
How will destructible props be repaired over time? I.E. Olisar's window gets shot out, how does that 'reset'? -
Important items will stick around and be persistant i.e. ships on a planet if you leave. Some stations won't be destuctible to prevent griefing. Missions are generated for A.I. and players when something gets destroyed to repair it. Otherwise, A.I. will repair damage such as windows getting shot out, or cleaning up trash
More loading / unloading cargo questions .
there will be physical, as well as automatic loading / unloading of cargo. There will be in-gameplay reasons to unload cargo by hand, but it will be small hauling jobs, they used smuggling a lot as an example, getting out of your ship and smuggling small items adds a new stealth feeling...., but as far as like Hull hauling, all major ports will have automatic unloaders.
Will we be able to move between professions fluidly, or will there be like a rep system?
No gatekeeping, you'll be able to switch fluidly, no RPG rules... No levels, but there will be reputation, so for example, no one will give you expensive shit to haul, until you haul enough stuff to prove your worth
Ship based mining in 3.0?
Yes. Fundamental mining in 3.0, including the prospector
Do you need rep to do a job, or just the right ship?
the more expensive / lucrative jobs require rep... But otherwise you just need the right ship
Will there be an autopilot that allows me to get up and move around?
Yes... you'll need to for maintanence on long trips
Comments
Have fun
It's always one shiny detail, to not forcefully prevent players from shooting stuff on the areas they shouldn't, but it forces that tricky balance of what should be apart of gameplay and what is griefing.
After I played Hellion, I kinda want a ship on SC to have 100 switches, buttons, and interfaces to interact with. That might be just fundamental for having a decent depth to multi-crew, and the performing of maintenance and repairing tasks.
I imagine that on a ship like the Starfarer, up to even one Idris and makes perfect sense, go to the life support panels, open up a panel, replace/repair its components, manage it via its interface terminal, tons of buttons!
Smaller ships should be kept more simple and linear (also helps the learning curve), but as ships get bigger it makes sense to me that they just become more complex.
You've always got the Elite:Dangerous option then...
Hopefully 3.0 is not too far away!
The sounds, the effects and the feedback make it far more immersive than having to go through the actions.
My concern is that a lot of these things will just feel tedious or unnecessarily complex by the fifth go.
Although I could be completely wrong and they do a stellar job of making all of these things fun, exciting and they really add to the experience.
Full transcript is up https://relay.sc/transcript/10-for-the-chairman-professions-in-alpha-3-0
Have fun