I was playing p1999 the other day and I came to the realization that, Everquest is the only MMO that I dont have my face planted in a map. I think not having a map made EQ feel like a real world to me. I didnt realize it at the time but i do now. I respect the fact that I can get on p1999 and know where im going like I was in my own city. My point is that If pantheon adds a M button, I really hope it just brings a plain map up but doesn't show your location.
I read someplace that they are using EQ classic combat. I loved getting duel wield, and double attack. I liked that when i got those skills i sucked at them, then I got better with use. Same with magic and fizzles .
Last but not least. My favorite part of everquest was twinking! I understand some stuff having level restrictions, but I really hope we get twinking back with pantheon.
IM Drunk
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Drunk or not, it's a good idea !
I can't wait to see a large amount of young people embracing this game too
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Fact is all explorers make maps and that's what we are in any MMO like this. We need to be able to make maps and mark on it where the best place to fish is. Where our favorite camp is. This is what explorers do.
I still think no maps is probably the better way to go, and as the OP said, part of why the EQ world felt much more real. You actually had to learn the terrain to find your way around.
I really have to agree with this. People are going to have access to maps, period. Even in EQ days we had EQ Atlas, and everyone constantly alt tabbed to check maps.
What I really like is this idea, have a cartography skill that levels up and "discovers" the area you're in the more and more you run around and visit it, make dungeons particularly difficult to fully "discover" due to their complex and vertical nature.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
No maps are inevitable, they are far too useful to ignore.
EDIT: For the benefit of the young, this was 50+ years ago and no GPS was involved. In latter life I learned to use charts and a sextant too.
It is the same problem every developer will face,"WIKI leaks" and game integrity lost.It is a very tough problem to fix or avoid,pretty much impossible.I think MOST players will still want to earn a Cartographer skill or earn the maps because it would be easier to actually have it in game to quickly popup rather than clutter our desktop with papers of every map and constantly checking wiki for recipes and quests.
I feel if you make stuff RARE enough,valuable enough,people will keep them to themselves for a very long time.I witnessed it in FFXI with crafting recipes and an extremely popular gardening recipe to make elemental ores.That recipe was a secret for almost 2 years because it was incredibly valuable,players getting rich off it.
That leads to another area....discovery,.the more discovery ideas and with high value ,it crates a lot more fun stuff for players to do.I feel this is an area devs have missed the boat on,we do NOT need item levels/end game loot grinding to have fun,i prefer to NOT do that crap.
Never forget 3 mile Island and never trust a government official or company spokesman.
I also knew lots of players who loved spending days crafting and going to fairs so they could decorate their homes.
Screw cash shops,mount quests are fun and the reward is great.
You give the players enough stuff to disco and enough rewards and events ,REAL content that is not aimed at leveling and players would love to pay subscriptions and come out everyday to play.
Probably hear me say it a LOT>>>>EFFORT
Show me effort and i am all in,show me generated world with mobs and hand holding markers and i am not touching it with a ten foot pole.
Never forget 3 mile Island and never trust a government official or company spokesman.
We're not trying to break records here, just waiting for a nice game for those who play MMOs and still think the RPG part should be included in MMORPG.
Bind Sight was incredible for checking if named mobs were spawned or checking mob locations prior to pulling a complicated room.
Any fool can criticize, condemn and complain and most fools do.
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The better statement would no or limited in-game maps, with no GPS.
There was never a problem with out of game mapping, if anything it encouraged immersion instead of breaking it. It meant you, as the player, had to actively participate in the mapping process.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Of course there will be some form of maps. Either you will have to look them up on google, get from other players, or they will eventually add them.
Logic, my dear, merely enables one to be wrong with great authority.
There's something to be said about not worrying about certain unnecessary aspects of the game, and just letting players take care of it. Maps are only one example. Systems of trade are another. Voice chat would be another. Fancy UIs are another.
At this point I'd say they should just focus on providing the game and basic functionality to play it. Let the players worry about the details and figure out ways to do the rest. That was the philosophy that made EQ feel more like a world, and less like a game.
No GPS. No spoilers. Maybe a few major landmarks like a mountain range or a river - something of that magnitude that would be added to your map as part of a quest.
Of course. the last time I mentioned this, some people somehow construed that suggestion as a complete fully filled out map with ez mode instant travel to anywhere, GPS and a traveling valet.
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