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Let It Die, like so many games from Goichi Suda’s mind (Suda 51) is one crazy experience. It’s a game, inside a game. It’s also an online asynchronous MMORPG (think the ill-fate Mighty Quest for Epic Loot or the Sleeping Dogs spin-off Triad Wars). You play a nameless and faceless protagonist in a bar, and your only guide in life and the game/s is a Finnish skateboarder named Uncle Death.
Comments
"The downside to Let It Die’s F2P nature is its temptation to just pay real money to breeze past hard fights or floors
So in my opinion there is no upside to games like this but somehow they keep getting made. And there is a subscription available for this a "single player" game?
Nice that you took the time to review it though.
When you don't want the truth, you will make up your own truth.
You only want the cash shop filled with stuff you have no intention of ever buying? You aren't fooling anyone, but yourself. Let's start counting, 398.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
It looks very boring and game play is typically linear.
Uncle death is a silly character,not a fan of silliness.
Couldn't watch but 5 minutes and was all i needed to see,deff not a game i want to play.
Never forget 3 mile Island and never trust a government official or company spokesman.
There's nothing more gratifying than playing an MMO for free.