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Games Workshop is a mystery to many. A company that began as a grassroots RPG and model company in the U.K. Now has become a global titan in gaming. Yet, everyone seems to think that Warhammer should be bigger than it actually is. Well in some cases this is true, but the story here is more about the company making a fantastic come back and growing its brands to be a global leader.
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The last thing I was is a FPS or RTS. Neither game style suites my preferences.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Anyway, if you want a fun, free, lobby shooter in the 40K theme, check it out. all it will cost you is time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Most of them came to the same conclusion, most who play the game like to build,control armies and not a single character.
That's why the RTS games are more successful than MMORPG's.
doubt it.
I play WH40KEC, as well, and I openly admit it is the very first (and only) FPS/RTS, so I have no frame of reference as to how good or bad it is in comparison, but I love the art and the progression ladder and load out points give it that rally spot on WH40K feel to it. However, it feels half done, with tons of options that go no place, the functions are clunky, combat feels awkward, not to mention that they only have a "vault" option, and no jump means , results in sometimes getting stuck on terrain, with no ability to jump/climb over it.
Now Like I said, I have not played any RTS games before, so this just might be the way they are, and if that is the case. so be it, but, in comparison to another MMO I am playing, Trove, MMO, it just feels difficult to move around and fight.
Right now, I continue to play, simply because I like the W40K setting, I love the graphics this game has, and all in all, the progression ladder is spot on to the lore, so I am right not at the point, playing hoping that somehow this game is gonna get better. but, I am getting the vibe that once DoW-III comes out.. I'll be swiftly moving on to that for my "Fandom Fix". For all they have done right with WH40KEC, there feels like so much is missing to make this game complete.
Just my feels tho.
I self identify as a monkey.
If you look back through their company history, it is a shambles. They have some great creative minds in the business and have created artwork, models and stories that are truly epic, but their ability to convert that creativity into a successful business has been limited.
On the actual tabletop front, they never seem to be able to create a balanced game. It costs £100s to build your army, then 100s of hours to get it painted up, only to end up with unbalanced games. So, every couple of years they release a new rulebook which fixes some stuff and undoes other stuff. They release new models and new rosters, requiring you to spend loads more money to remain up to date. It is infuriating, so a lot of people quit.
I personally stopped playing the actual game when I was 12. I was using all my pocket money and my dad was getting sick of shelling out all his spare money on it too.
Since then, I've just turned into a casual collector. I probably buy new models every 6 months or so as the quality of their models is still awesome, and the 40k stuff still looks amazing. But, prices are still ridiculous.
On the games front, again, just some really bad decisions by both Games Workshop and the people who use the license. For a long time, THQ has exclusive rights to the license, but used it really badly. They occasionally paired up with decent developers (thats how we got DOW series) but mostly, just trash.
When THQ went bust, Games Workshop went a bit nuts and let anyone use their license, resulting in a ton of shit again. Even games like Space Marine, which looked awesome, was just an extremely bland, linear game with basically nothing to do except walk forwards and kill whatever is in your path.
Still, with all that poor history, the IPs from GW still have massive potential. As far as I'm aware, there has never been a decent RPG for the IP. Someone could easily do an open world RPG in the Warhammer universe and it would be considered awesome (skyrim, but warhammer). The 40k IP is my favourite, so again, I'd love a decent RPG in that universe. The IP is also perfect for a sandbox MMO - it's all about endless wars and territory control, with loads of crafting, building etc to keep us entertained. Dark Millenium looked like it had potential before it got cancelled.
There also seems to be a problem in that a lot of developers seem to focus on races / creatures that they personally find fun, but the general public might not necessarily enjoy. For example, Vermintide, the Left 4 Dead style game, focuses on humans and skaven. I know skaven are relatively popular within the fanbase, but outside, how many people really want to fight overgrown rats? I think these style games would have been much more popular if they'd focused on dwarves, orcs, elves etc - I know they've been overrused, but GW have their own unique take on them and they're still fun.
What I'd really like to see, in order to bring the IP to the general public, is the following:
1) More Total Wars. They've just announced Total War: Warhammer II and III which is great. The first game was amazing, so once they complete the trilogy it'll be epic. I'd also love to see WH40k versions too.
2) A AAA RPG or two. The lore is vast, the landscapes amazing, so tons of potential for an RPG. The only thing that might get slightly in the way is the fact that everyone is constantly at war with one another, so it would be lore breaking if I could play an orc, but visit dwarf strongholds. They might have to simplify it to good vs evil.
3) Warhammer Fantasy MOBA - should be fairly easy to produce, but the lore makes it easy to come up with 100s of characters and maps. Whilst I dont like MOBAs myself, a well made warhammer one would really help get the brand out.
4) A 40k MMOTPS - EC was supposed to be this, but fell massively short. 40k has so many awesome guns, vehicles and melee stuff it really lends itself to a third person shooter style game. I'm imaging planetside with a 40k skin and Space Marine style combat.
5) A 40k FPS - Something like Battlefield, but for 40k. One of the best bits about warhammer is simply the scale - billions of people fighting endlessly for millennia. Its not unusual to have millions of fighters in a single battle (in the books anyway). Its hard to bring that scale to a computer game, but I think a battlefield style shooter with large maps, loads of vehicles etc could give you some awesome set pieces and locations without having to worry about how you got there.
I think the reason they keep putting out new books and models and rules, is to keep people buying more stuff, after all, they are there to sell stuff. I think you are correct tho, this keeps making unbalanced games, and ends up costing their players soo much money, they a lot of people drop off. I had the same thing happen, as I got involved with WH40K due to chaos, as I enjoy modding the models, but, the total lack of balance to the game made trying to play on the table top an exercise in frustration, as I would go from fielding an OP army one edition to having a total pile of crap the next. It simply was not worth trying to play the game, or keep up. While I still enjoy modding and painting a model from time to time, but when it comes to playing the game itself, DoW made a better balanced game then GW has put out, and even WH40KEC, is closer on the fairness of the fights.