I think they said trees didn't regrow though (unlike on most survival games and RL), and neither do some other resources that were renewable during the 500 years of technological advancements. I think they mean for there to be competition over these resources, but I'm curious how they plan to tackle the issue mentioned above. AKA some mega alliance owning it all.
Sounds like once one such group grows dominant, the rest is kinda royally screwed. I mean... they can't even get sticks to hit these guys with a year or two into the game lol
You have always underestimated the griefers mentality and the alignment mechanic isnt going to solve it. Unless its changed drastically from YO.
It is changed drastically.
Actually, I guess they would have fun for the first 4 kills, then after that the killers would realize that they have just become permanently flagged red. They would show red to everyone and they can then be killed by anyone and those people would not receive an alignment hit. Then that red player would also notice that every time they are killed they lose a massive amount of skillpoints. The amount of skillpoint loss is tied to how low your alignment is. Massive loss in skillpoints will render these players unable to use critical skills and gear such as armor and weapons until they retrain lost skill points which will require a time investment, not to mention if someone else kills them again thus causing even more skillpoint loss.
Don't get me wrong, because we love pvp. Random killing will get you these negative alignment hits, but organized clan or kingdom warfare does not have any alignment penalties associated with it.
Keep in mind the random serial killers have been flagged perma-red. You purchase characters for the mmo, not slots. You cannot just simply delete a toon and reroll. Deleting your toon will require purchase of a new character for the set fee from the shop or you can just simply live the very difficult but miserable life of a mass murderer which is the way it should be.
The alignment system has balances though. You can pray once every 24 hours "real time" to gain one point back of alignment. A murder will net you a loss of 10 to 15 points of alignment.
Are they still trying to sell access to the MMO part for $50?
I just checked it out. They are selling beta access for 45€ and you dont even get the full game once it gets released. If you also want a digital copy after the beta is over you have to pay 69€. lol
You have always underestimated the griefers mentality and the alignment mechanic isnt going to solve it. Unless its changed drastically from YO.
It is changed drastically.
Actually, I guess they would have fun for the first 4 kills, then after that the killers would realize that they have just become permanently flagged red. They would show red to everyone and they can then be killed by anyone and those people would not receive an alignment hit. Then that red player would also notice that every time they are killed they lose a massive amount of skillpoints. The amount of skillpoint loss is tied to how low your alignment is. Massive loss in skillpoints will render these players unable to use critical skills and gear such as armor and weapons until they retrain lost skill points which will require a time investment, not to mention if someone else kills them again thus causing even more skillpoint loss.
Don't get me wrong, because we love pvp. Random killing will get you ththegative alignment hits, but organized clan or kingdom warfare does not have any alignment penalties associated with it.
Keep in mind the random serial killers have been flagged perma-red. You purchase characters for the mmo, not slots. You cannot just simply delete a toon and reroll. Deleting your toon will require purchase of a new character for the set fee from the shop or you can just simply live the very difficult but miserable life of a mass murderer which is the way it should be.
The alignment system has balances though. You can pray once every 24 hours "real time" to gain one point back of alignment. A murder will net you a loss of 10 to 15 points of alignment.
Three past scenarios come to mind. First was in L1, there was a pair of perma reds who were high level mages, but never wore anything but crap gear.
They would only tag team solo players and rarely lost. Even if they did no big deal their non red alt accounts would bring them new crap gear.
Perhaps the skill point loss here will prevent such folks from equipping any useful/effective weapon?
Runes of Magic had a guild of high level, perma red players when I played it at launch. Each person in the guild spent $2K to $8K in the cash shop. (As gear drop wasn't a factor)
Never saw them lose a single fight. Once watched their leader eingle handedly decimate 25 same level characters. Did see one or two die in a big fight but their superiority still crushed all others.
Perhaps gear drop or lack if cash superiority will prevent this.
One final scenario, in EVE many players rack up 600 to 1000 kills a month with. 95% or higher win to loss rate. They pull this off by making sure the odds always heavily favor them, and will log off if superior forces threaten.
Again, if the skill point drops truly nerf the ganker into helplessness then there will be no issue.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The gameplay looks okay. Personally, I'd like to see some non-sandbox elements -- like Character Advancement, NPC's, Quests, and Bosses -- mixed in with all of that sandbox stuff.
If all there is to do is Harvest, Craft, Building, and PvP, I'm going to pass.
You just nailed the fatal flaw in "sandbox" games. In an effort to create more open ended games, they eliminate elements that provide players with a reason to continue playing the game.
There's a balance there, and when someone is able to merge real player progression and content with an open ended game full of different ways to play the game, the mmorpg genre as we know it will be revitalized.
Yup thats why most (all) fail or in the very least have ot have mini servers (like ARK, Arma, DayZ, Rust, and now Conan Exiles) that they reset and restart every 4-8 weeks.
The size of the map MIGHT buy this game some time but I suspect people will be out scanning all the natural resources they can logistically get to. CArpet bombing all the high end natiural spots and hoarding it all. Obviously numbers are going to matter somewhat and as with other 'sandbox' type games it will be if you can beat them you join them. So you will have 'mega' guilds or at least alliances that will spread out over the map and people will make alts to park in their alliance areas so a large enough group with 2 or 3 characters per player will be able to control a very large portion of the map, and obtain and hoard the resources.
Now some will say that is 'natural'. But it also leads to the fundamental flaw with these types of games, late comers. A year from now who is going to want to try the game anew when 90% f the resources and land are gone? At least anything worth owning or defending. Which will of course lead to 'they will just have to join a town or alliance'. Well that basically strikes out the whole 'sandbox' argument. Because if the FIRST thing youre FORCED to do (to find any sort of quality existence) is join someone else or others who have been playing for months, that isnt sandbox at all. People that log in will find empty spaces to settle but more than likely any natural resources will have been picked clean by then. And in a game like this where Quality is the end all be all that is a HUGE advantage for players who got it first and a huge disadvantage for people who come in sucking hind tit.
And it also isnt like they can eventually trade for that stuff because if its a finite resource the prices will be exorbitant (if people are willing to sell at all) and anything someone migh tbe able to trade would be something that a lot of other people, and more than likely members of the guild or alliance can also produce so it wouldnt be needed i.e. 100Q Live stock, horses, wood etc. The one thing that sort of was tradable (because it was a pin in the ass) was Flux and the other special alchemy stuff, but the boxes made that ridiculously easy to get once you learned a couple combinations.
We will see how the larger scale betas go and I suspect a lot of these issues (and others I havent gone into) will get 'exposed' in pretty short order. Along with of course the whole griefing and ganking issues that will be rampant.
That space give you an opportunity to make a name for yourself.
Torgen said: I just checked it out. They are selling beta access for 45€ and you dont even get the full game once it gets released. If you also want a digital copy after the beta is over you have to pay 69€. lol
Comments
1:40 "Press C to switch into a third-person view" That's First Person View >_<
rodarin said:
Along with of course the whole griefing and ganking issues that will be rampant.
I have explained in exacting detail how the alignment system will work in multiple threads and multiple times, including this one.
Life IS Feudal
You have always underestimated the griefers mentality and the alignment mechanic isnt going to solve it. Unless its changed drastically from YO.
Actually, I guess they would have fun for the first 4 kills, then after that the killers would realize that they have just become permanently flagged red. They would show red to everyone and they can then be killed by anyone and those people would not receive an alignment hit. Then that red player would also notice that every time they are killed they lose a massive amount of skillpoints. The amount of skillpoint loss is tied to how low your alignment is. Massive loss in skillpoints will render these players unable to use critical skills and gear such as armor and weapons until they retrain lost skill points which will require a time investment, not to mention if someone else kills them again thus causing even more skillpoint loss.
Don't get me wrong, because we love pvp. Random killing will get you these negative alignment hits, but organized clan or kingdom warfare does not have any alignment penalties associated with it.
Keep in mind the random serial killers have been flagged perma-red. You purchase characters for the mmo, not slots. You cannot just simply delete a toon and reroll. Deleting your toon will require purchase of a new character for the set fee from the shop or you can just simply live the very difficult but miserable life of a mass murderer which is the way it should be.
The alignment system has balances though. You can pray once every 24 hours "real time" to gain one point back of alignment. A murder will net you a loss of 10 to 15 points of alignment.
Here is a detailed explanation of alignment: https://lifeisfeudal.gamepedia.com/Alignment
Life IS Feudal
I just checked it out. They are selling beta access for 45€ and you dont even get the full game once it gets released. If you also want a digital copy after the beta is over you have to pay 69€. lol
Three past scenarios come to mind. First was in L1, there was a pair of perma reds who were high level mages, but never wore anything but crap gear.
They would only tag team solo players and rarely lost. Even if they did no big deal their non red alt accounts would bring them new crap gear.
Perhaps the skill point loss here will prevent such folks from equipping any useful/effective weapon?
Runes of Magic had a guild of high level, perma red players when I played it at launch. Each person in the guild spent $2K to $8K in the cash shop. (As gear drop wasn't a factor)
Never saw them lose a single fight. Once watched their leader eingle handedly decimate 25 same level characters. Did see one or two die in a big fight but their superiority still crushed all others.
Perhaps gear drop or lack if cash superiority will prevent this.
One final scenario, in EVE many players rack up 600 to 1000 kills a month with. 95% or higher win to loss rate. They pull this off by making sure the odds always heavily favor them, and will log off if superior forces threaten.
Again, if the skill point drops truly nerf the ganker into helplessness then there will be no issue.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That space give you an opportunity to make a name for yourself.
Life IS Feudal