I refuse to play any game where it's not consensual. I was trying to get into BDO, got ganked like 3 times. Haven't touched it in probably 6 mos. Just killed it for me. Too bad. Beautiful game too.
It's your choise just like I refuse to play carebear MMos.
Well, the money is in casual games as thee are more people playing them than PvP centric games. People don't want to play a game, build up their character and items, only to be killed by some asshat who has nothing better to do. If it was part of the game mechanics, maybe, just PvP no way. So I guess you won't be playing anything but EVE, or ASSHAT CENTRAL as it is known.
More money is coming from esport based games nowadays than MMOs. WoW and Lineage 1 are the only MMOs left in the top 10 biggest PC games by revenue as of superdata's 2015 reserach. The only change since 2015 is that Overwatch put GTAV out of the list now.
I refuse to play any game where it's not consensual. I was trying to get into BDO, got ganked like 3 times. Haven't touched it in probably 6 mos. Just killed it for me. Too bad. Beautiful game too.
It's your choise just like I refuse to play carebear MMos.
Well, the money is in casual games as thee are more people playing them than PvP centric games. People don't want to play a game, build up their character and items, only to be killed by some asshat who has nothing better to do. If it was part of the game mechanics, maybe, just PvP no way. So I guess you won't be playing anything but EVE, or ASSHAT CENTRAL as it is known.
To each his own. I don't think non-consensual PvP is going to become extinct. In fact, I think it'll always exist. Also terming it non-consensual is incorrect, since it's your choice to play a MMO with non-consensual PvP. Now, if you were forced to PvP in a non-PvP game then I think ti's a appropriate term.
I've liked "non-consensual PvP" MMO's for a long time and will continue to. Not because I like griefing. I hate griefing. I just like the fluid danger and counter strategies. It maeks PvE better because no AI is as good as a player yet. And I should add I like PvE more than PvP, I just think if the PvP isn't too frequent it's a bonus. In most of the open world PvP MMO's I've played, it has been reasonable. Probably 90% or 95% of my time was spent doing PvE and the rest mostly escaping it or helping a group survive it.
False dichotomy, the existence of people who do not like any of the games that are out, but still want to play an MMORPG undoubtedly includes more than one person that would never play the kind of game that you have sketched (not described you are much too vague for that), I wouldn't be at all surprised that there are very, very few people who would like to play a game like your sketch.
I have describe the kind of game I'd like to play in other threads. Don't bother to read them. I don't care what you think in any way whatsoever. In fact, I could not care less.
I wouldn't be surprised if you have no idea what you're talking about. I wouldn't be surprised if you wouldn't know a good game if it ran up and hit you in the face with a 2x4.
dont contradict yourself its hard to follow your train of thoughts as it is. . .
What can I say... you even posted it too, but I dont think you auctually read it, so... lets look at that again.
"The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the Team Competition."
Take a moment and read that again "5 man free for all" .. "team competition" that means several people were playing with this game.. wit each other.. at the same time.. that means their computers were connected to each other.. and back then.. it was gonna be a hard line wired system.. just like a LAN system.
And It was right in the opening paragraph too...
That's gotta hurt.
@ZionBane - I knew you would say that. Ergo I did some more reading to absolutely refute your absolute lack of knowledge. Keeping with the theme of this...uhmm I guess discussion, I feel more like I am educating you, but whatever. here you go.
1 computer, 5 sets of controllers, I did read, and I read the source article that this was derived from. So not like a lan at all, more like a console if anything.
One computer...not wired in separate computers, one.
SO yeah, that must hurt...a lot. It's called research, you should learn how to do it.
Not very good research though. The game was originally developed on a Digital Equipment PDP-1. Later ports of the software allowed for increased numbers of players on concurrent systems. The 'controllers' were standard terminals connected via standard serial lines to the host. Each had its own display and keyboard, so yes more like a LAN and less like a console with its use of a single display (television). But not like either really because it is from an era before either.
What can I say... you even posted it too, but I dont think you auctually read it, so... lets look at that again.
"The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the Team Competition."
Take a moment and read that again "5 man free for all" .. "team competition" that means several people were playing with this game.. wit each other.. at the same time.. that means their computers were connected to each other.. and back then.. it was gonna be a hard line wired system.. just like a LAN system.
And It was right in the opening paragraph too...
That's gotta hurt.
@ZionBane - I knew you would say that. Ergo I did some more reading to absolutely refute your absolute lack of knowledge. Keeping with the theme of this...uhmm I guess discussion, I feel more like I am educating you, but whatever. here you go.
1 computer, 5 sets of controllers, I did read, and I read the source article that this was derived from. So not like a lan at all, more like a console if anything.
One computer...not wired in separate computers, one.
SO yeah, that must hurt...a lot. It's called research, you should learn how to do it.
Not very good research though. The game was originally developed on a Digital Equipment PDP-1. Later ports of the software allowed for increased numbers of players on concurrent systems. The 'controllers' were standard terminals connected via standard serial lines to the host. Each had its own display and keyboard, so yes more like a LAN and less like a console with its use of a single display (television). But not like either really because it is from an era before either.
LOL ok, that is a stretch at best. It's exactly like a console, you're just as wrong as the mouth breather that kept sticking to his (or her, don't know nor care) idea that e-sports started as gambling between buddies which was also false. You basically are just arguing to argue in hopes I will just get bored and leave. On that criteria, you win, I am done proving my point with facts over and over again. You're both wrong, get over it.
As far as being Snarky, you have no leg to stand on, since you failed at every turn to prove a point, and you have to get help to bail you out and still can't even admit you are both dead wrong.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
What can I say... you even posted it too, but I dont think you auctually read it, so... lets look at that again.
"The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the Team Competition."
Take a moment and read that again "5 man free for all" .. "team competition" that means several people were playing with this game.. wit each other.. at the same time.. that means their computers were connected to each other.. and back then.. it was gonna be a hard line wired system.. just like a LAN system.
And It was right in the opening paragraph too...
That's gotta hurt.
@ZionBane - I knew you would say that. Ergo I did some more reading to absolutely refute your absolute lack of knowledge. Keeping with the theme of this...uhmm I guess discussion, I feel more like I am educating you, but whatever. here you go.
1 computer, 5 sets of controllers, I did read, and I read the source article that this was derived from. So not like a lan at all, more like a console if anything.
One computer...not wired in separate computers, one.
SO yeah, that must hurt...a lot. It's called research, you should learn how to do it.
Not very good research though. The game was originally developed on a Digital Equipment PDP-1. Later ports of the software allowed for increased numbers of players on concurrent systems. The 'controllers' were standard terminals connected via standard serial lines to the host. Each had its own display and keyboard, so yes more like a LAN and less like a console with its use of a single display (television). But not like either really because it is from an era before either.
LOL ok, that is a stretch at best. It's exactly like a console, you're just as wrong as the mouth breather that kept sticking to his (or her, don't know nor care) idea that e-sports started as gambling between buddies which was also false. You basically are just arguing to argue in hopes I will just get bored and leave. On that criteria, you win, I am done proving my point with facts over and over again. You're both wrong, get over it.
As far as being Snarky, you have no leg to stand on, since you failed at every turn to prove a point, and you have to get help to bail you out and still can't even admit you are both dead wrong.
Not a stretch at all. Having worked on a variety of DEC computer systems including an old PDP-1, even having ported a version of the game to a different manufacturers OS I think I know something about the subject. Now I am not talking about E-Sports, don't either know or care much about them. But Spacewar, the game, that I know about.
What can I say... you even posted it too, but I dont think you auctually read it, so... lets look at that again.
"The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the Team Competition."
Take a moment and read that again "5 man free for all" .. "team competition" that means several people were playing with this game.. wit each other.. at the same time.. that means their computers were connected to each other.. and back then.. it was gonna be a hard line wired system.. just like a LAN system.
And It was right in the opening paragraph too...
That's gotta hurt.
@ZionBane - I knew you would say that. Ergo I did some more reading to absolutely refute your absolute lack of knowledge. Keeping with the theme of this...uhmm I guess discussion, I feel more like I am educating you, but whatever. here you go.
1 computer, 5 sets of controllers, I did read, and I read the source article that this was derived from. So not like a lan at all, more like a console if anything.
One computer...not wired in separate computers, one.
SO yeah, that must hurt...a lot. It's called research, you should learn how to do it.
Not very good research though. The game was originally developed on a Digital Equipment PDP-1. Later ports of the software allowed for increased numbers of players on concurrent systems. The 'controllers' were standard terminals connected via standard serial lines to the host. Each had its own display and keyboard, so yes more like a LAN and less like a console with its use of a single display (television). But not like either really because it is from an era before either.
LOL ok, that is a stretch at best. It's exactly like a console, you're just as wrong as the mouth breather that kept sticking to his (or her, don't know nor care) idea that e-sports started as gambling between buddies which was also false. You basically are just arguing to argue in hopes I will just get bored and leave. On that criteria, you win, I am done proving my point with facts over and over again. You're both wrong, get over it.
As far as being Snarky, you have no leg to stand on, since you failed at every turn to prove a point, and you have to get help to bail you out and still can't even admit you are both dead wrong.
Not a stretch at all. Having worked on a variety of DEC computer systems including an old PDP-1, even having ported a version of the game to a different manufacturers OS I think I know something about the subject. Now I am not talking about E-Sports, don't either know or care much about them. But Spacewar, the game, that I know about.
Thank you for the info on that, I was not 100% sure what kind of system the set up was, but I figured it was a terminal set up, similar to the VAX systems I used in College, which you validated, while not quite the same, which is what is to be expected from a predecessor.
Anyway, it's pretty obvious that Hateful will never admit they are wrong, and I am not really in the mood for futile wastes of time like them, so, I'l just thank you for the info, and leave it at that.
Thank you for the info on that, I was not 100% sure what kind of system the set up was, but I figured it was a terminal set up, similar to the VAX systems I used in College, which you validated, while not quite the same, which is what is to be expected from a predecessor.
Anyway, it's pretty obvious that Hateful will never admit they are wrong, and I am not really in the mood for futile wastes of time like them, so, I'l just thank you for the info, and leave it at that.
When I am wrong, I will, I am not. Wiring in peripherals to a central system...sounds exactly like a console to me, which is exactly what they describe in the several articles written on the topic. As I have stated several times you have yet to present one fact, I have.
It's time for MMO developers to return to cooperative PvE as their primary focus. Virtually every new title that comes out has to highlight PvP as a feature; every survival MMO, every sandbox MMO, only the so-called "themepark" MMOs are somewhat immune from this bandwagon. And what has it brought us? Impossible balancing issues, griefers, and split communities.
,,,
Your thoughts?
Despite the fact that the majority of major MMO's provide consensual or non-forced PvP, which makes this post entirely pointless, the reason you don't see more of those types of MMO's coming out is because they are difficult to make profitable. Even so, there are some in production like Pantheon.
These carebear types who demand frequent and interesting and perfect content releases are terribly fickle and require the most expensive type of product offering in order to satisfy their addiction.
In PvP-centric games, other players are primarily the focus content for the game, and as such are generally less expensive to produce simply because the customers generate the content. Whereas in a large PvE-centric game like WoW, they have to employ dozens and dozens of producers, designers, and developers to release more content - content which of course is often only consumed once and then never used again by a single player.
Until PvE carebears stop being such whiney and fickle customers, PvP-centric games will probably continue being the lower start-up capital requiring, and higher ROI option for MMO development.
It's time for MMO developers to return to cooperative PvE as their primary focus. Virtually every new title that comes out has to highlight PvP as a feature; every survival MMO, every sandbox MMO, only the so-called "themepark" MMOs are somewhat immune from this bandwagon. And what has it brought us? Impossible balancing issues, griefers, and split communities.
,,,
Your thoughts?
.... In PvP-centric games, other players are primarily the focus content for the game, and as such are generally less expensive to produce simply because the customers generate the content. Whereas in a large PvE-centric game like WoW, they have to employ dozens and dozens of producers, designers, and developers to release more content - content which of course is often only consumed once and then never used again by a single player......
This is 100% completely correct.
regarding carebears at least for me the reason I dont want to do PvP is because in the context of gaming I fucking hate people.....and given my general distrust of most people in real life I really dont need one of my only social outlet to be people (whom I despise in general) bashing on one another.
So its far less about loosing pixels and more about despising
Please do not respond to me, even if I ask you a question, its rhetorical.
Me, I want to play a good, fair and competitive pvp mmorpg, but I don't think there are any. Except for EVE, and I'm not a big fan of space warfare.
Sorry man "fair" is not a feature of "EVE". The high traffic areas are full of people sniping anybody carrying enough value (google "eve suicide ganking"). At least those guys are doing it for a reason. Then there's the corporations (guilds) that declare war on anything that moves, camp the trade hubs for the easy kills and run and hide if a real threat shows up (and my goodness the tears are epic when they get caught).
Thank you for the info on that, I was not 100% sure what kind of system the set up was, but I figured it was a terminal set up, similar to the VAX systems I used in College, which you validated, while not quite the same, which is what is to be expected from a predecessor.
Anyway, it's pretty obvious that Hateful will never admit they are wrong, and I am not really in the mood for futile wastes of time like them, so, I'l just thank you for the info, and leave it at that.
When I am wrong, I will, I am not. Wiring in peripherals to a central system...sounds exactly like a console to me, which is exactly what they describe in the several articles written on the topic. As I have stated several times you have yet to present one fact, I have.
Don't worry about it, It's cool, terminal layouts and things like that, may have been before your time, so you don't have anything to relate it to, and didn't see the way things evolved, where they came from and what replaced them, so, it's all good.
Personally, nonconsensual pvp when paired with full loot just breaks the game. All those indie games that are coming out in this format will fail because the pveers will not stick around and pvpers just don't want to construct, just destroy.
Personally I really liked how Asheron's call handled things. You turned on your pvp flag and became available to pvp and they did not have full loot, you just lost a few of your most expensive items so you could protect your most valuable equipment by carrying more expensive items than them. Walking into any dungeon solo was a dangerous exercise, you almost had to find people to join you.
Thank you for the info on that, I was not 100% sure what kind of system the set up was, but I figured it was a terminal set up, similar to the VAX systems I used in College, which you validated, while not quite the same, which is what is to be expected from a predecessor.
Anyway, it's pretty obvious that Hateful will never admit they are wrong, and I am not really in the mood for futile wastes of time like them, so, I'l just thank you for the info, and leave it at that.
When I am wrong, I will, I am not. Wiring in peripherals to a central system...sounds exactly like a console to me, which is exactly what they describe in the several articles written on the topic. As I have stated several times you have yet to present one fact, I have.
Don't worry about it, It's cool, terminal layouts and things like that, may have been before your time, so you don't have anything to relate it to, and didn't see the way things evolved, where they came from and what replaced them, so, it's all good.
I am in no way worried about it, I proved my point and I am correct. You did nothing but run your mouth and get proven wrong.
So yeah, don't worry about it, I guess facts were before your time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
There's no such thing as forced non consensual PvP. When you're curious about a new game it takes 2 minutes to read up on it and learn the PvP rule set. If you choose to play a FFA PvP centric game with full loot and later complain because you got ganked while picking daisies, I'm sorry but you're a bloody idiot. Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot. Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone. If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
There's no such thing as forced non consensual PvP. When you're curious about a new game it takes 2 minutes to read up on it and learn the PvP rule set. If you choose to play a FFA PvP centric game with full loot and later complain because you got ganked while picking daisies, I'm sorry but you're a bloody idiot. Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot. Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone. If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
thats not really true and its not even being fair to the pvp community.
There are times in pvp games where a person wants to go out and do some pve activities. My POINT BLANK QUESTION to you is this, why would someone want to go an PvP a group of people who are doing that? (pve that is).
I will stand unacceptable to until I get an answer to my point blank question from someone
Please do not respond to me, even if I ask you a question, its rhetorical.
There's no such thing as forced non consensual PvP. When you're curious about a new game it takes 2 minutes to read up on it and learn the PvP rule set. If you choose to play a FFA PvP centric game with full loot and later complain because you got ganked while picking daisies, I'm sorry but you're a bloody idiot. Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot. Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone. If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
thats not really true and its not even being fair to the pvp community.
There are times in pvp games where a person wants to go out and do some pve activities. My POINT BLANK QUESTION to you is this, why would someone want to go an PvP a group of people who are doing that? (pve that is).
I will stand unacceptable to until I get an answer to my point blank question from someone
Its simple, because you want their loot. In pvp mmorpgs you fight for resources, if someone wants to do pve activities then they need to fully expect to be attacked by anyone. If not, then theres tons of pve games where they can farm in peace while eating a sandwich. So his statement IS true, there is no such thing as non consensual PvP, the moment you step into one of those games you concent to any type of pvp anywhere.
Its like people QQing about getting killed while buying at the start of a csgo match: "Wait dont pvp me yet, I need to buy grenades!", said no one ever...
Its simple, because you want their loot. In pvp mmorpgs you fight for resources, if someone wants to do pve activities then they need to fully expect to be attacked by anyone. If not, then theres tons of pve games where they can farm in peace while eating a sandwich. So his statement IS true, there is no such thing as non consensual PvP, the moment you step into one of those games you concent to any type of pvp anywhere.
Its like people QQing about getting killed while buying at the start of a csgo match: "Wait dont pvp me yet, I need to buy grenades!", said no one ever...
fair point however during my days playing Darkfall there did seem to be a strong desire to make sure pve players were available to be attacked and I always felt that strong passion to be very odd.
Please do not respond to me, even if I ask you a question, its rhetorical.
There's no such thing as forced non consensual PvP. When you're curious about a new game it takes 2 minutes to read up on it and learn the PvP rule set. If you choose to play a FFA PvP centric game with full loot and later complain because you got ganked while picking daisies, I'm sorry but you're a bloody idiot. Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot. Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone. If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
To everyone reading this topic.. read this a few more times. This is why PvP centrist games that try to entice PvE players fail.
There's no such thing as forced non consensual PvP. When you're curious about a new game it takes 2 minutes to read up on it and learn the PvP rule set. If you choose to play a FFA PvP centric game with full loot and later complain because you got ganked while picking daisies, I'm sorry but you're a bloody idiot. Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot. Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone. If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
To everyone reading this topic.. read this a few more times. This is why PvP centrist games that try to entice PvE players fail.
agreed.
Now to be fair some have suggested that such games are not trying to do that. Fair enough, but if they are or if anyone has discussions about how to do so then they are barking up a futile tree
Please do not respond to me, even if I ask you a question, its rhetorical.
I think it is very fair to say if a game is clearly marked as PvP or a server is, to then go play the game or on that server and then complain about is is daft. That is crystal clear but not so in those games which after a certain level they introduce non consensual PvP. The players are not expecting it or they might think it will not affect them but discover they cannot advance then since they have already invested some time and effort into the game it makes their complaints not so black and white don't you think so? In such cases they might complain and loudly at that and of course you can argue why did you not study what happens when you get to a certain level. Well, wish that we were all so prudent in our investigations of the games we play but not everyone is and it is this subset that end up bitterly angry and put upon.
I think it is very fair to say if a game is clearly marked as PvP or a server is, to then go play the game or on that server and then complain about is is daft. That is crystal clear but not so in those games which after a certain level they introduce non consensual PvP. The players are not expecting it or they might think it will not affect them but discover they cannot advance then since they have already invested some time and effort into the game it makes their complaints not so black and white don't you think so? In such cases they might complain and loudly at that and of course you can argue why did you not study what happens when you get to a certain level. Well, wish that we were all so prudent in our investigations of the games we play but not everyone is and it is this subset that end up bitterly angry and put upon.
true point, I think the OPs conversation somewhat eludes to people who actively ask the question 'how can we get more pve players into this pvp game'. I have seen such discussions in the past.
Please do not respond to me, even if I ask you a question, its rhetorical.
In a game like Darkfall lets face it... most of us are trying to talk our girl to playing with! ... . and others too, that are not interested in PVP. The PVE alone is worth it though, its a pretty fun game even if you are bad at PVP, just prepare for the losses and its no biggie.
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Comments
More money is coming from esport based games nowadays than MMOs. WoW and Lineage 1 are the only MMOs left in the top 10 biggest PC games by revenue as of superdata's 2015 reserach. The only change since 2015 is that Overwatch put GTAV out of the list now.
To each his own. I don't think non-consensual PvP is going to become extinct. In fact, I think it'll always exist. Also terming it non-consensual is incorrect, since it's your choice to play a MMO with non-consensual PvP. Now, if you were forced to PvP in a non-PvP game then I think ti's a appropriate term.
I've liked "non-consensual PvP" MMO's for a long time and will continue to. Not because I like griefing. I hate griefing. I just like the fluid danger and counter strategies. It maeks PvE better because no AI is as good as a player yet. And I should add I like PvE more than PvP, I just think if the PvP isn't too frequent it's a bonus. In most of the open world PvP MMO's I've played, it has been reasonable. Probably 90% or 95% of my time was spent doing PvE and the rest mostly escaping it or helping a group survive it.
dont contradict yourself its hard to follow your train of thoughts as it is. . .
Not very good research though. The game was originally developed on a Digital Equipment PDP-1. Later ports of the software allowed for increased numbers of players on concurrent systems. The 'controllers' were standard terminals connected via standard serial lines to the host. Each had its own display and keyboard, so yes more like a LAN and less like a console with its use of a single display (television). But not like either really because it is from an era before either.
, very good info. I learned something today.
Have fun Everyone.
As far as being Snarky, you have no leg to stand on, since you failed at every turn to prove a point, and you have to get help to bail you out and still can't even admit you are both dead wrong.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Not a stretch at all. Having worked on a variety of DEC computer systems including an old PDP-1, even having ported a version of the game to a different manufacturers OS I think I know something about the subject. Now I am not talking about E-Sports, don't either know or care much about them. But Spacewar, the game, that I know about.
Thank you for the info on that, I was not 100% sure what kind of system the set up was, but I figured it was a terminal set up, similar to the VAX systems I used in College, which you validated, while not quite the same, which is what is to be expected from a predecessor.
Anyway, it's pretty obvious that Hateful will never admit they are wrong, and I am not really in the mood for futile wastes of time like them, so, I'l just thank you for the info, and leave it at that.
Display and controller connected to a central system.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
These carebear types who demand frequent and interesting and perfect content releases are terribly fickle and require the most expensive type of product offering in order to satisfy their addiction.
In PvP-centric games, other players are primarily the focus content for the game, and as such are generally less expensive to produce simply because the customers generate the content. Whereas in a large PvE-centric game like WoW, they have to employ dozens and dozens of producers, designers, and developers to release more content - content which of course is often only consumed once and then never used again by a single player.
Until PvE carebears stop being such whiney and fickle customers, PvP-centric games will probably continue being the lower start-up capital requiring, and higher ROI option for MMO development.
This is 100% completely correct.
regarding carebears at least for me the reason I dont want to do PvP is because in the context of gaming I fucking hate people.....and given my general distrust of most people in real life I really dont need one of my only social outlet to be people (whom I despise in general) bashing on one another.
So its far less about loosing pixels and more about despising
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Sorry man "fair" is not a feature of "EVE". The high traffic areas are full of people sniping anybody carrying enough value (google "eve suicide ganking"). At least those guys are doing it for a reason. Then there's the corporations (guilds) that declare war on anything that moves, camp the trade hubs for the easy kills and run and hide if a real threat shows up (and my goodness the tears are epic when they get caught).
Yeah, no. EVE is a griefer's paradise.
Personally I really liked how Asheron's call handled things. You turned on your pvp flag and became available to pvp and they did not have full loot, you just lost a few of your most expensive items so you could protect your most valuable equipment by carrying more expensive items than them. Walking into any dungeon solo was a dangerous exercise, you almost had to find people to join you.
So yeah, don't worry about it, I guess facts were before your time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Even without going to such extremes, if you play WoW and you choose to play on a PvP realm and then QQ 24/7 because you get ganked every now and then, you're also an idiot.
Nobody has ever forced PvP on anyone in any MMO. You guys make it sound like real life rape, give me a break. People CHOOSE to play these games, nobody is forcing anyone.
If you don't like getting ganked, don't play games that allow ganking. Pretty freakin simple.
thats not really true and its not even being fair to the pvp community.
There are times in pvp games where a person wants to go out and do some pve activities. My POINT BLANK QUESTION to you is this, why would someone want to go an PvP a group of people who are doing that? (pve that is).
I will stand unacceptable to until I get an answer to my point blank question from someone
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Its simple, because you want their loot. In pvp mmorpgs you fight for resources, if someone wants to do pve activities then they need to fully expect to be attacked by anyone. If not, then theres tons of pve games where they can farm in peace while eating a sandwich. So his statement IS true, there is no such thing as non consensual PvP, the moment you step into one of those games you concent to any type of pvp anywhere.
Its like people QQing about getting killed while buying at the start of a csgo match: "Wait dont pvp me yet, I need to buy grenades!", said no one ever...
fair point however during my days playing Darkfall there did seem to be a strong desire to make sure pve players were available to be attacked and I always felt that strong passion to be very odd.
Please do not respond to me, even if I ask you a question, its rhetorical.
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To everyone reading this topic.. read this a few more times. This is why PvP centrist games that try to entice PvE players fail.
agreed.
Now to be fair some have suggested that such games are not trying to do that. Fair enough, but if they are or if anyone has discussions about how to do so then they are barking up a futile tree
Please do not respond to me, even if I ask you a question, its rhetorical.
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true point, I think the OPs conversation somewhat eludes to people who actively ask the question 'how can we get more pve players into this pvp game'. I have seen such discussions in the past.
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