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Ashes of Creation News - The Ashes of Creation KickStarter continues to cruise along. Having already passed the $1.5M mark as well as unlocking three stretch goals, the team has unveiled a new series to encourage even more backer support over the coming three plus weeks.
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거북이는 목을 내밀 때 안 움직입니다
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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after seeing the number of rabid fools throwing away money on SC, nothing surprises me
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Picture anything you've ever done in a MMO, now make it 10x as amazing!!!!!
I backed, but will cancel if they don't provide more substance before the end. Beyond the Node system, seems rather like a bland MMO all around, just with the promise of it "changing the genre."
Having number of backers stretch goals along with monetary stretch goals isn't a new concept. Other MMO kickstarters have done it as well, CoE for one.
I think it just helps encourage players to spread the word after they've backed and to provide some unique rewards as incentives to back during KS.
I have heard the "Changing the genre" crap before. How hard is it to make a video with the combat dev to say what their vision is for combat. Same with classes, sure we know what classes but what do they plan for the classes skill wise, progression, and roles. Not asking for any details, just their vision. What they are shooting for. Worries me they cant or wont do that. The DAoC fan in me loves this node system but I need more.
For the genre, I'd tend to agree with you, but you can't generalize all KS games based on the success/failure of MMOs which adopted crowdfunding. There are hundreds of games released via KS which released to great reviews and I've shown before that KS games are more "thumbs-up-sy" than regular published games based on the steam reviews.
MMOs have definitely been a disappointment, though. However, it's not really a great sample size to date. There are a number of games in "the pipe" which are supposed to save the genre, so failing that I would agree with you. However, I think that 2017 & 2018 will be telling years and could definitely define what the future of crowdfunding for MMOs will be.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I think that the "WoW Killers" time has come and gone. Now I think some people are going back to the roots of the genre. I think it's much less about killing WoW and more about making something "different" that's still of decent quality. We've got some games that are close. I wouldn't blame you for not backing this, or any MMO on KS, though. I think that these types of MMOs are definitely an acquired taste, and it's one that many simply will not like. However, here's hoping that there are some options out this year or next. There are certainly some distinct flavors on that timeline.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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What's honestly frighting is that you could spend only a few hundred on the UE4 marketplace and realistically put together enough of a demo video to fool a lot of people.
I don't know if that's frightening or encouraging. We could be on the cusp of a new golden age of gaming because of this. Remember that in the past decade, we've seen licensing costs for engines like UE4 go from hundreds of thousands of dollars + royalties to $0. On top of that, we are now able to purchase entire blueprints of games for hundreds of dollars (at most). What this really means is that we can spend more time and money on innovation and less money on re-inventing the wheel, which is what has, effectively, happened in the past.
Also, it should be said that they've released a number of gameplay videos, including the monster token gameplay, which is DEFINITELY not something that's baked into a blueprint. So they've done some work on their own systems, for certain.
What would be frightening is if developers continued to spend money on character designs and animations when there is sooooooo many good store assets. It's literally cry-worthy since the vast majority of people would never even recognize the difference or care. Instead, let's see some kick-ass systems!
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You shut your mouth! CU is a FUCKING GEM!!! Don't you DARE! say bad things about it! :pleased:
I don't pay very close attention to it, but has there been a beta yet? All I found was an article stating that it was delayed but it was "Certainly not 8 months. Right now, we are looking at weeks, in terms of the core ability code." That was in April of last year. I hadn't heard about the beta happening, but it obviously did because MJ wouldn't lie.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The sheep, they love throwing mommy and daddy's hard earned money at vaporware. Not only will this likely under deliver, I would be surprised if it is ever released in a playable form.