The one thing with enforced roleplay is that it tends to push away immature jerks who tend toward griefing. On the other hand though is not all roleplay is good roleplay and there is that element of "Lets go grief the RP nerds server!"
I think more realism could be used to combat griefing. In real life, a war declaration does not allow you to shoot enemies in neutral territory without authorities getting involved. In real life, if you run around murdering people willy nilly you are wanted in areas that actually have laws. In real life trade benefits nations and shooting every "neut" that comes into your territory or even failing to protect neutrals that wish to trade with you would not be beneficial to a player nation.
The systems of real life breed cooperation and discourage wanton violence. The systems of EVE clones breed griefing and nearly mandate "Not Blue Shoot It" policies.
Greater emphasis on realism would reduce griefing. It would also be conducive to roleplay.
Enforced role-playing gives griefers another way to cause trouble by kind of role playing but in ways that will infuriate the real role-players.
Guess you never played Lotro on the only official rp server lurealin.
Yeah but it's not really a pvp game. Now imagine, oh, I don't know, Black Desert and its oh so wonderful community.
Like that guy who was harassing role players so a gm made him write up a role play "bit" or else get banned. He actually did a decent job but clearly he was stretching the boundaries of good taste and one could easily see him aiming his literary wit at role players if he had to.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The one thing with enforced roleplay is that it tends to push away immature jerks who tend toward griefing. On the other hand though is not all roleplay is good roleplay and there is that element of "Lets go grief the RP nerds server!"
I think more realism could be used to combat griefing. In real life, a war declaration does not allow you to shoot enemies in neutral territory without authorities getting involved. In real life, if you run around murdering people willy nilly you are wanted in areas that actually have laws. In real life trade benefits nations and shooting every "neut" that comes into your territory or even failing to protect neutrals that wish to trade with you would not be beneficial to a player nation.
The systems of real life breed cooperation and discourage wanton violence. The systems of EVE clones breed griefing and nearly mandate "Not Blue Shoot It" policies.
Greater emphasis on realism would reduce griefing. It would also be conducive to roleplay.
That is definitely true. Meaningful consequences for actions exist in the real world. It's an indisputable fact. Some people get away with things they shouldn't, but that's certainly not always the case. Only an extremely intelligent and skilled criminal is going to avoid getting arrested, imprisoned, killed, or executed for the entirety of his or her natural life.
@ArtifceVenatus - Yes, I have ideas on how to incentivize role-playing, but I don't feel to need to list them all. I don't really care what companies want. All kinds of people want all kinds of things. Doesn't always mean they want what's best for them or that another way or method might not be better or preferable to the standard way of doing things. If companies see no way to implement role-playing in any meaningful way, perhaps they lack imagination. But I would never suggest that this should be done with all games and all servers at all times. All I might suggest is that someone does an experiment on one server on one game someday and see what happens. Also, it's not like DM/GMs would need to work 8 hour shifts. They could work 2, 4, or 6 hour shifts. Whatever you want. Sometimes, the only limits in life are those based on our own levels of intelligence, creativity, ability to problem-solve, and design/planning skills. Something is not impossible just because no one has done it or tried it before. Also, maybe it wouldn't help with griefers or gankers at all. Maybe it would have nothing to do with that at all. Maybe it would just make an mmorpg more fun. Who knows?
Okay, that's it. I'm really done with this thread now. A few of my soldiers were not at their posts when I gave the order to march. Had to send a small party back to locate them. But they were found healthy and whole, so everything's fine. My forces are departing this region for good.
I happen to agree with you. And I too have ideas with respect to both aspects, how to treat griefers/gankers and how to promote roleplaying within an mmo/mmorpg with certainty. There is one limit you missed, even if you hold those faculties... the ability to sell said ideas to investors apparently and-or the ability for the investors to understand such points. Yes, it would make an mmorpg more fun, although I would prefer more immersive.
Perhaps you are done with the thread, but do not kid yourself... you are not done with the topic of the thread, particularly given the state of mmo/mmorpgs today.
Comments
Guess you never played Lotro on the only official rp server lurealin.
Yep.
"I thought I was playing 'Grand Theft Carriage!'"
Seriously though, I'm not sure how you could enforce such a thing in the first place.
I think more realism could be used to combat griefing. In real life, a war declaration does not allow you to shoot enemies in neutral territory without authorities getting involved. In real life, if you run around murdering people willy nilly you are wanted in areas that actually have laws. In real life trade benefits nations and shooting every "neut" that comes into your territory or even failing to protect neutrals that wish to trade with you would not be beneficial to a player nation.
The systems of real life breed cooperation and discourage wanton violence. The systems of EVE clones breed griefing and nearly mandate "Not Blue Shoot It" policies.
Greater emphasis on realism would reduce griefing. It would also be conducive to roleplay.
Yeah but it's not really a pvp game. Now imagine, oh, I don't know, Black Desert and its oh so wonderful community.
Like that guy who was harassing role players so a gm made him write up a role play "bit" or else get banned. He actually did a decent job but clearly he was stretching the boundaries of good taste and one could easily see him aiming his literary wit at role players if he had to.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That is definitely true. Meaningful consequences for actions exist in the real world. It's an indisputable fact. Some people get away with things they shouldn't, but that's certainly not always the case. Only an extremely intelligent and skilled criminal is going to avoid getting arrested, imprisoned, killed, or executed for the entirety of his or her natural life.
I happen to agree with you. And I too have ideas with respect to both aspects, how to treat griefers/gankers and how to promote roleplaying within an mmo/mmorpg with certainty. There is one limit you missed, even if you hold those faculties... the ability to sell said ideas to investors apparently and-or the ability for the investors to understand such points. Yes, it would make an mmorpg more fun, although I would prefer more immersive.
Perhaps you are done with the thread, but do not kid yourself... you are not done with the topic of the thread, particularly given the state of mmo/mmorpgs today.
And yes, money-people don't always understand a whole lot about what they're trying to make money from.