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Five Reasons Why MMOs Are Making a Comeback - The List at MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageFive Reasons Why MMOs Are Making a Comeback - The List at MMORPG.com

Many game industry people continue to talk about how MMOs have come and gone. However, we continue to see major events which point to the opposite. Players are seeking more online experiences through console and mobile gameplay. As many in the industry predicted early on, eventually every game will move into the online space. Sure, plenty of RPGs or fighting games might keep off the intrawebs, but as trends continue, there will be plenty of MMOs coming over the next few years.

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Comments

  • Phixion13Phixion13 Member UncommonPosts: 190
    1. Can anyone tell me what makes this Destiny different and why its such a big deal?
    2. How big is the Morrowind expansion really? Seemed rather small for the price, bit i'm known for being wrong.
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  • IceAgeIceAge Member EpicPosts: 3,200
    pantaroalkarionlogAgnharDullahan

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  • HashbrickHashbrick Member RarePosts: 1,851
    I disagree. 2 out of the 5 listed are not even MMOs in the actual definition of what is an MMO, and another one possibly being the next Star Citizen of over promise, under deliver. More money = more mistakes, they start handing out cash to things that aren't needed like it is coupons cause they have more than they need.

    If anything it shows the lack of MMOs, specially since the cover image is Dark Souls I mean that kinda puts the nail in the coffin. We got some expansions for MMOs coming soon (FFXIV & Elder Scrolls) and that may get older players to jump in for a few months but as far as new MMOs go its been pretty stale and I think it will continue to be for many years.

    Dark & Light is up in the air of hit or miss.

    You either are playing one now and will continue to or you are currently out of the space cause there is nothing for you. It's great to look hopeful to a genre that gave us many many hours of fun, friends and enjoyment but it just isn't the same as the golden days and I don't think it will ever see a renaissance.
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  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    edited May 2017
    Morrowind is DLC and Destiny isn't an MMO. Conan Exiles isn't an MMO. Crowfall and Ashes or Creation are niche games. I'm not bothered if stuff fits the 'idea' of an MMO. When you claim the MMO genre is making a comeback everyone thinks games like WOW, EQ, GW2, SWTOR, etc. Traditional MMOs. Those types of games are not making a comeback.
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  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Phixion13 said:
    1. Can anyone tell me what makes this Destiny different and why its such a big deal?
    2. How big is the Morrowind expansion really? Seemed rather small for the price, bit i'm known for being wrong.
    1 none really, is like that hyped game who some people really like, with a dev everyone loves now for some reason(think on old bioware) its good but not teh way some people like to image

    2 this one really don't matter, just remember too this site love to sell certain games(i'm betting the publisher should be paying then really well) so when they say ti a big expansion, its just something else for a meh game not much


    all in all if that is the only reason the writer can think of making MMO are making a comeback, we are more dead then I was thinking we was
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  • postlarvalpostlarval Member EpicPosts: 2,003
    How can MMOs make a comeback based on five games that's aren't even released yet? Just because a bunch of players' hope has turned to desperation and they start indiscriminately throwing money and support behind the promises of game developers doesn't set the cornerstone for a "comeback".

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  • TENTINGTENTING Member UncommonPosts: 262
    Open any TV, the internet, listen to any young concerned human being, any worried adult, any person that wants to escape the pressure of feeling powerless when incapable of saving the entire world that screams for saving.
     When not that we are faced and asked to figure out who is legit and who is not, when an ocean of fake beggars jumps on the "we neeeeed help and sympathy" train, manipulating people. 

     I dont see it is hard to predict, that people will need a place to hide and beat up dragons or other players in frustration.  

     So sure, I believe they will make a come back. They have in a way been here for a long time anyway.
     
    Now they are just needed more than ever and the companies that manage to nail the working recipes, they are in for a hell of a ride.
    People are ready.

     Does not matter that people are burned out from games or cant get that "nostalgia back".

    These days people are more burned out from RL, they need the games to keep some form of sanity.
     

     So yes, the time is maturing and right for another MMO giant to make its appearance. 

      Or so I believe, but anything can happen in a world full of RNG events.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    I didn't know MMOs needed to make a comeback. Based on sites like Newzoo, MMOs are actually beating estimates made a couple years ago. Not only that, but revenues are still showing an increase year-over-year. I think it's more a matter of people saying stuff like "MMOs are dead!" with the context being, MMOs that they played a decade ago. 
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  • OzmodanOzmodan Member EpicPosts: 9,726
    edited May 2017
    Gee Garrett, your headline says MMO's yet two on the list are clearly not and you omit a bunch of upcoming MMO's like Camelot Unchained, Albion, Linage Eternal, Pantheon, etc.  Sorry if I missed one someone likes, there are a lot more.  What is up with that?

    I know Bill is still trying to classify Destiny II as one, but if you took the time to read the thread we had on that, there was overwhelming agreement is it not even close.  Games that require a lobby in no way have anything massive about them.

    I think the MMO genre is doing fine, you just have to have some patience, it takes a while to develop these games.
    SlivverAyin
  • btdtbtdt Member RarePosts: 523
    Reality check... if they don't write about the dead horse, you can't beat it... without a reason to beat it... there is no reason to keep this site up.

    So long as people come here to bash games, they have a reason to get a paycheck. It's as simple as that.
    Kyleran
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Lol, what a load of rubbish, no mention of Pantheon which is more mmo than all those put together.
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  • KyleranKyleran Member LegendaryPosts: 43,975

    Ozmodan said:

    Gee Garrett, your headline says MMO's yet two on the list are clearly not and you omit a bunch of upcoming MMO's like Camelot Unchained, Albion, Linage Eternal, Pantheon, etc.  Sorry if I missed one someone likes, there are a lot more.  What is up with that?

    I know Bill is still trying to classify Destiny II as one, but if you took the time to read the thread we had on that, there was overwhelming agreement is it not even close.  Games that require a lobby in no way have anything massive about them.

    I think the MMO genre is doing fine, you just have to have some patience, it takes a while to develop these games.



    Can't argue with the boss, if he says "DEST2" is a MMO, it's a MMO. (no amount of logic will change this) ;)

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  • KyleranKyleran Member LegendaryPosts: 43,975
    edited May 2017
    I'm not seeing Ashes $2+M KS as a sign of anything but continuing desperation, and certainly not enough to draw the interest of the bigger money players.

    If SC actually manages to succeed wildly then I think we'll see some rekindled interest.

    A long shot perhaps, but about all we've got atm.
    Cogohi

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  • SovrathSovrath Member LegendaryPosts: 32,780
    Kyleran said:
    I'm not seeing Ashes $2+M KS as a sign of anything but continuing desperation, and certainly not enough to draw the interest of the bigger money players.

    If SC actually manages to succeed wildly then I think we'll see some rekindled interest.

    A long shot perhaps, but about all we've got atm.
    That's sort of glass half empty right?

    One could look at it like there is still excitement about mmo's, especially new properties.

    I actually think that there are several camps who are interested in mmo's, some want old school, some are looking for very theme park oriented games that they can play for a few weeks/months and then move on to the next thing, Some want tab target, some want games like Vindictus, etc.

    MMO's are so expensive to put together that they want to have the most people possible but I don't think they are clear as to who there audience is and whether or not that audience wants to stick around or not.
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  • borghive49borghive49 Member RarePosts: 493

    Gorwe said:

    mmoRPGs are not in fact making a comeback:



    5 + 4: Relies on a small subset that likes old school MMOs. Remember, MMOs before WoW used to be happy if they had 250k players, not sev. millions like post WoW(ergo, niche)



    3: Is not an MMORPG



    2: Is more popular due to its IP than due to its genre(kinda like SWTOR). ESPECIALLY in this case, when it relates to Morrowind



    1: Is not an mmoRPG.



    What's clear as a summer day is that MMORPGs are reverting back to its natural niche form. Nothing bad with it.



    This a 1000 times!! I'm glad AAA MMOs are dead or dying. WoW themepark clones can burn in hell. :)
    Nilden
  • DistopiaDistopia Member EpicPosts: 21,183
    It is becoming practically impossible to discuss this genre here due to various definitions of an "MMO".

    Ok, so Conan Exiles and Destiny 2 are part of the reason for you why "MMOs" are making a comeback. If we consider these games MMOs, then I do not think we need to be talking about a comeback. This genre has never gone anywhere. You have MOBAs, D3, Overwatch, CSGO, ARK and thousand other "MMOs" that are played by millions of players everyday and are making billions of dollars every year. Comeback from what exactly? 

    If I were talking about comeback, it would not be in relation to these "MMOs", but rather MMORPGs which have been gone for almost 2 decades now. Now we have games like Pantheon and Saga of Lucimia in development which indicate that there still are some developers who want to make MMORPGs in spite of the fact that they are niche games. That is the real comeback here, not Destiny 2, in my opinion.

     
    I think when they use something like Ark or Exiles in such an example they're talking about game-play systems. Which are much closer to MMORPG game-play systems than they are to MOBAs or anything like that. I guess the reasoning is if people like it on a smaller scale they'd probably like it on a larger one. In short...They're just using it as an example to say people still seek out such game-play. 


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  • rodarinrodarin Member EpicPosts: 2,611
    Make a list like this when a couple games ACTUALLY RELEASE, and retain more than a handful of players.

    These hype threads are so over its not even funny. And the sad thing its not supposed to be hype but because the MMO genre is really dead they seem like hype because its like youre trying to resuscitate a corpse thats been dead almost five years.

    Here is something else people all know but are afraid to mention because it doses these fantasies with reality.... 

    The top MMOs people are playing, according to this cite and word of mouth are all made by AAA (for lack of a better term) companies. This whole indie fad has been proven a complete failure. At least in terms of actually delivering a game. They all say the right things but the nextt MMO they release will be the first. (I dont count ED).

    But the top games are WoW (that should tell everyone everything they need to know) GW2, ESO, Rift, Lotro, and FFXIV. Only one created after most of us were too old to be playing games in the first place is ESO.

    But in the end that list is so sad because 3/5 of it isnt even MMO its at best a weak expansion to a decent MMO, and some more money given to a pipe dream MMO. I suspect Cof E would have been on the list had they not exposed themselves as a complete fraud over the past few months. Something Ashes of Creation will eventually do because no one no where is going to make games like they all tout for the money they claim they can. Destiny i snt MMO, Conan Exiles isnt MMO, and Crowfall has been a dream for how long now?
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Distopia said:
    It is becoming practically impossible to discuss this genre here due to various definitions of an "MMO".

    Ok, so Conan Exiles and Destiny 2 are part of the reason for you why "MMOs" are making a comeback. If we consider these games MMOs, then I do not think we need to be talking about a comeback. This genre has never gone anywhere. You have MOBAs, D3, Overwatch, CSGO, ARK and thousand other "MMOs" that are played by millions of players everyday and are making billions of dollars every year. Comeback from what exactly? 

    If I were talking about comeback, it would not be in relation to these "MMOs", but rather MMORPGs which have been gone for almost 2 decades now. Now we have games like Pantheon and Saga of Lucimia in development which indicate that there still are some developers who want to make MMORPGs in spite of the fact that they are niche games. That is the real comeback here, not Destiny 2, in my opinion.

     
    I think when they use something like Ark or Exiles in such an example they're talking about game-play systems. Which are much closer to MMORPG game-play systems than they are to MOBAs or anything like that. I guess the reasoning is if people like it on a smaller scale they'd probably like it on a larger one. In short...They're just using it as an example to say people still seek out such game-play. 


    But still without a clear definition of what constitutes an "MMO", it is hard to assess if the point being made is valid. It would be much easier if it was supported by some numbers.

    I understand what you mean by ARK and Exiles being close to MMORPGs in terms of some of the gameplay elements, but the list includes also Destiny 2 which is what...an online shooter?

    All I am saying is that based on that list, it is difficult for me to put a finger on what they consider to be an MMO and to assess if that genre is truly making some sort of comeback.

    Well Destiny 2 has added in clans, removed having to go to orbit (so seamless travel?), larger zones (how many people?), raid finder. I don't know. At which point do we say this is an MMO? Are we down to concurrent players? Like is that the sole remaining factor? 

    Crazkanuk

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2017
    rodarin said:
     This whole indie fad has been proven a complete failure. 

    1. 3 of the top 6 best selling games on Steam in 2015 where Early Access titles

     2. if you take the sales of Ark + Rust + 7 Days to Die you have more sales then Witcher 3 on ALL platforms. that is far from a failure oh and yeah, those three games dont even scratch the surface of early access. not even this list does

    http://store.steampowered.com/app/220200/Kerbal_Space_Program/ http://store.steampowered.com/app/251570/7_Days_to_Die/ http://store.steampowered.com/app/244850/Space_Engineers/ http://store.steampowered.com/app/333950/Medieval_Engineers/ http://store.steampowered.com/app/324080/Rising_World/ http://store.steampowered.com/app/268650/From_the_Depths/ http://store.steampowered.com/app/233860/Kenshi/ http://store.steampowered.com/app/346110/ARK_Survival_Evolved/ http://store.steampowered.com/agecheck/app/242760/ http://store.steampowered.com/app/264710/Subnautica/ http://store.steampowered.com/app/290080/Life_is_Feudal_Your_Own/ http://store.steampowered.com/app/313120/Stranded_Deep/ http://store.steampowered.com/app/516750/agecheck http://store.steampowered.com/app/521150/Another_Brick_in_the_Mall/ http://store.steampowered.com/app/294100/RimWorld/ http://store.steampowered.com/app/108600/Project_Zomboid/ http://store.steampowered.com/app/244770/StarMade/ http://store.steampowered.com/agecheck/app/242760/ http://store.steampowered.com/agecheck/app/252490/ http://store.steampowered.com/app/313120/Stranded_Deep/

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  • KyleranKyleran Member LegendaryPosts: 43,975
    CrazKanuk said:
    Distopia said:
    It is becoming practically impossible to discuss this genre here due to various definitions of an "MMO".

    Ok, so Conan Exiles and Destiny 2 are part of the reason for you why "MMOs" are making a comeback. If we consider these games MMOs, then I do not think we need to be talking about a comeback. This genre has never gone anywhere. You have MOBAs, D3, Overwatch, CSGO, ARK and thousand other "MMOs" that are played by millions of players everyday and are making billions of dollars every year. Comeback from what exactly? 

    If I were talking about comeback, it would not be in relation to these "MMOs", but rather MMORPGs which have been gone for almost 2 decades now. Now we have games like Pantheon and Saga of Lucimia in development which indicate that there still are some developers who want to make MMORPGs in spite of the fact that they are niche games. That is the real comeback here, not Destiny 2, in my opinion.

     
    I think when they use something like Ark or Exiles in such an example they're talking about game-play systems. Which are much closer to MMORPG game-play systems than they are to MOBAs or anything like that. I guess the reasoning is if people like it on a smaller scale they'd probably like it on a larger one. In short...They're just using it as an example to say people still seek out such game-play. 


    But still without a clear definition of what constitutes an "MMO", it is hard to assess if the point being made is valid. It would be much easier if it was supported by some numbers.

    I understand what you mean by ARK and Exiles being close to MMORPGs in terms of some of the gameplay elements, but the list includes also Destiny 2 which is what...an online shooter?

    All I am saying is that based on that list, it is difficult for me to put a finger on what they consider to be an MMO and to assess if that genre is truly making some sort of comeback.

    Well Destiny 2 has added in clans, removed having to go to orbit (so seamless travel?), larger zones (how many people?), raid finder. I don't know. At which point do we say this is an MMO? Are we down to concurrent players? Like is that the sole remaining factor? 
    I guess concurrent players is what it all comes down to, what exactly does "massively multiplayer" mean in terms of numbers and how many you can interact with.

    If a game uses megaservers and instances to let 100,000 online, but never interact with more than 100 at a time is it really a MMO?

    No easily agreed upon answer it seems, more your personal preference really.


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  • waynejr2waynejr2 Member EpicPosts: 7,771
    Kyleran said:
    CrazKanuk said:
    Distopia said:
    It is becoming practically impossible to discuss this genre here due to various definitions of an "MMO".

    Ok, so Conan Exiles and Destiny 2 are part of the reason for you why "MMOs" are making a comeback. If we consider these games MMOs, then I do not think we need to be talking about a comeback. This genre has never gone anywhere. You have MOBAs, D3, Overwatch, CSGO, ARK and thousand other "MMOs" that are played by millions of players everyday and are making billions of dollars every year. Comeback from what exactly? 

    If I were talking about comeback, it would not be in relation to these "MMOs", but rather MMORPGs which have been gone for almost 2 decades now. Now we have games like Pantheon and Saga of Lucimia in development which indicate that there still are some developers who want to make MMORPGs in spite of the fact that they are niche games. That is the real comeback here, not Destiny 2, in my opinion.

     
    I think when they use something like Ark or Exiles in such an example they're talking about game-play systems. Which are much closer to MMORPG game-play systems than they are to MOBAs or anything like that. I guess the reasoning is if people like it on a smaller scale they'd probably like it on a larger one. In short...They're just using it as an example to say people still seek out such game-play. 


    But still without a clear definition of what constitutes an "MMO", it is hard to assess if the point being made is valid. It would be much easier if it was supported by some numbers.

    I understand what you mean by ARK and Exiles being close to MMORPGs in terms of some of the gameplay elements, but the list includes also Destiny 2 which is what...an online shooter?

    All I am saying is that based on that list, it is difficult for me to put a finger on what they consider to be an MMO and to assess if that genre is truly making some sort of comeback.

    Well Destiny 2 has added in clans, removed having to go to orbit (so seamless travel?), larger zones (how many people?), raid finder. I don't know. At which point do we say this is an MMO? Are we down to concurrent players? Like is that the sole remaining factor? 
    I guess concurrent players is what it all comes down to, what exactly does "massively multiplayer" mean in terms of numbers and how many you can interact with.

    If a game uses megaservers and instances to let 100,000 online, but never interact with more than 100 at a time is it really a MMO?

    No easily agreed upon answer it seems, more your personal preference really.


    Then go with the original definition until people agree on changing it.
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  • NildenNilden Member EpicPosts: 3,916
    It's impossible to take this seriously when you can't even list 5 mmo's. In fact it just makes you look out of touch and delusional. Pretty hard to declare a comeback when you don't even know wtf a mmo is.
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  • exile01exile01 Member RarePosts: 1,089
    Guess MMO.com is changing soon to "everything game site"
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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    exile01 said:
    Guess MMO.com is changing soon to "everything game site"
    Better than Polygons new slogon 'Sometimes about gaming'
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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I dislike the narrative that MMOs need to make a comeback.  It seems to be cruising along just fine.  Other than the WoW blip, MMOs have enough subscribers to keep a variety of games going.  There are a couple of successful AAA games and a host of smaller MMOs with varying degrees of success.  Of course there are the failures and disappointments, which has always been the case.

    It ebbs and flows as it always has.  I think too many people mistake 'I don't like anything' with 'Nobody like anything'
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