MMOs promise virtual worlds; MMOs are single player combat simulators with some multiplayer elements. I find this to be a problem. While combat is pretty central to games, how often do you engage in combat? How often did a medieval peasant--hell, how often did a medieval knight engage in combat? Practically never.
"But only combat is exciting."
That is simply not true, and this is the mindset crippling the genre. I am interested in culture, worldbuilding, the growth and death of societies. Combat is just a small fraction of this process. I want to be involved in a community, in a city, in a progressing cultural unit that demands natural socialization between people working towards a common goal without any gimmicky forced socialization. Essentially, what societal growth was really like. This would be thrilling to me, far more thrilling than being told I'm a hero saving the world when realistically I could not play the game and the world would be the same if I completed every challenge and was told by the game that I'm a massive hero.
Comments
Where was this promise made and by whom and for what game? I feel mmoRPGs (not mearly mmos) should be but never ever have I heard about a promise of such.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The current trends seem to be in the opposite direction though. People seem to enjoy very straight-forward streamlined gameplay. Designing intricate simulations that let players macro manage the environment are probably a very niche concept.
That said, perhaps there is a way to design a streamlined social experience. Something where you do simple tasks and see the community flourish around you.
One major obstacle is poor overall retention of players. People seem to change games very often these days, so any game that requires a stable community runs into issues.
Now imagine if that Knight knew that if they died, they would just be reborn seconds later, suddenly death holds little to no fear for them and (loss is just a matter of pain) thus.. Combat.. would be a far more acceptable solution to any conflict.
Just a thought to ponder.
Crowfall has similarly promised you can play the entire game as a crafter and still be very useful to your team, though you at least have to be ok with the idea of PvPers attacking you.
Life is Feudal has great crafting system. It's depth isn't Wurm levels but it seems to have borrowed many elements from Wurm. And it actually has decent graphics, actual combat, and tile sizes for terraforming smaller than a football field.
Chronicles of Elyria is the one I'm least familiar with that I'm following but the crafting seems to have depth from initial impressions. Depth in crafting usually corresponds with the ability to make it an engaging career.
The only other game I think I could recommend at the moment is Mortal Online. Mortal Online has massive crafting depth. For instance it has a breeding system for animals where through enough breeding you can get animals better than anything you would tame in the wild. The materials of any item are also hugely important to how the item performs and there are many, many options as far as materials go. It is an Open World Full Loot PvP game so if you can't deal with that then it's going to be a no-go for you but most of the issues I had with it were more related to combat than crafting, so you may actually enjoy it more than I did.
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