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Worlds Adrift is something unique in the MMO world. Imagine a game where 90% of the landmass is created by players. Where the ecosystem reacts to the players’ actions – animals go extinct, become aggressive in response to encroaching players, and so forth. And with thousands of islands floating in the sky, all of the players play on one server.
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RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
It snot possible to grief players for hours, you can just pick a random re-spawn , you can only do this a few times but its enough to fix the griefing
I was very excited for this game, but it just falls flat early. By the second or third week of every play test, the chances of seeing other people was so slim it didn't matter. if you can try it for free.. do that before you buy it. Its like that game No Man Sky,, you have high hopes and are super excited for the first few islands.. then you see that there isn't anything else and if your looking for more your not going to find it.
I also played in the Alpha some. I loved being able to modify the basic skyship to my own design. From what I've seen from fan videos of the beta, they've definitely made some improvements. The alpha didn't have a character creator but, although that's one of the things I generally look for in a game, I didn't miss it in this game. It's more like being born into a new world - as a grown-up with a really bad case of amnesia. But maybe they have a creator now. Check out the website. Also remember a lot can change from early in Beta to actual release.
And, good grief, ALL the other MMORPGs have mobs that you get loot or something from -- that's pretty much ALL you do, except for some lame "crafting" or other activities that are nothing like the real thing. If you want mobs and loot, there are tons of other games out there for that.
Gathering materials and knowledge, and finding loot chests might satisfy your greed for getting stuff, and if you want to fight, you can aggro some of the creatures, or be a pirate if you don't mind making other players miserable. Oh, but you'd better know what you're getting into, because what you run into won't be pre-set to be easy enough for your level, or whatever weapon you might have crafted or found in a loot box. And they don't come with color bars over them that magically tell you how dangerous they are and how much health they have. Welcome to a real(istic fantasy) world, kiddies!
I think the game's success will depend a lot on the players. I think it is for mature, intelligent players. (YOU're still interested, right?) The island creator will definitely provide plenty of exploration, but kids and whiners won't like things like the lack of maps, let alone auto-paths, and talking-sign NP'C"s to tell them exactly what to do next and a checklist to show your progress. Too many pirates could ruin the game, but maybe the other players will form alliances to keep them in check. Oh, I believe they've made a change or two so that new players can get away from an area (between lives) if a player-killer or other griefer seems to be camping there. As the game grows, the sheer size of it and the number of players should be a big help, but if you're concerned about that sort of thing, get a bunch of friends who can play together, invite others to join, and maybe do some vigilante work in consideration of others.
I believe this game is in the vanguard of a wave of the future -- not pre-set games to play through step by step, level by level, till you hit the level cap and complain that there's nothing more to do, but virtual worlds to explore and make your own transportation, alliances, bases... and as a player-community, make the world your own.
(NOT a paid endorsement.)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It is just not possible to grief another player for hours. Even if there are 20 of them all on the same starter island , as a player you can just choose to respawn on a random island,
There is always a chance for pvp, but chances are you will die to lag 10x more then you will to another player. And if you die, you may lose your ship, but shipbuilding is best part of this game. The game is a big circle :
Go to island --> collect resources --> build ship --> explorer --> lose ship --> go to island
and personally I enjoyed it mostly, I liked refining my ship down to a balance between speed and materials, I enjoyed exploring for a time. I am sure your mileage will vary
Secondly,i wish this site would show us FINISHED games instead of a constant flow of advertising KS'rs and EA games.
Unfinished games have absolutely ZERO value,i am not giving away free money just because someone or business wants me to.
On the design,yes looks interesting,has potential but the ISLANDS idea sounds more like an idea to make it easy for the developer to handle but not good for the overall player base as it will be likely too far spread out and become just a single player game or a game a few friends can hangout in.
Basically this design wil not bring players together or to work together,more like another spin on the survival type games but has a lot of potential if the effort is put into it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Everybody seems to think that when you pay for a game in development, you should get a game that's as good as finished. The idea of paying for a game that is unfinished is that you're sponsoring the work being done to get the game done, and in the meanwhile, you get to mess around with the unfinished mess, along with the other goodies they generally promise "founders" or whatever they call contributors. It's not for everyone, but some people like to feel they are contributing by play-testing as well as financially.
You have to understand that the island creator system isn't going to flood the game with a vast number of islands where players will get spread out too far to interact. Which islands (and of course how many) go into the game is completely controlled by the developers. I suppose they could even take islands out if there's a problem that way.
You're right, though, they do seem to be aiming at a game "a few friends can hangout in" -- or maybe a lot of friends, but it doesn't seem to be solo-player friendly. For a lot of people, that probably isn't a problem.