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Worlds Adrift - Unending Exploration and Crafting - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWorlds Adrift - Unending Exploration and Crafting - MMORPG.com

Worlds Adrift is something unique in the MMO world. Imagine a game where 90% of the landmass is created by players. Where the ecosystem reacts to the players’ actions – animals go extinct, become aggressive in response to encroaching players, and so forth. And with thousands of islands floating in the sky, all of the players play on one server.

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Comments

  • ElvocElvoc Member RarePosts: 549
    Sounds really inspiring but the "Open world PVP" still makes me a little leary to jump in. Some of the greatest memories of those other games mentioned above including WOW was being able to run around and discover without having to worry about the person who was bored and just wanted to gank everyone he sees because open world discovery is really boring to them.
    Aeliousd_20Keller
  • MardukkMardukk Member RarePosts: 2,222
    Are there mobs to kill and loot to acquire from them? Is there character building? Yes to those and I'm in.
  • itchmonitchmon Member RarePosts: 1,999
    from the steam comments, it seems there are griefers that camp new players, sometimes for hours. Was this the case when you played Bill?
    JamesGoblin

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • iatesandiatesand Member UncommonPosts: 92
    I played it, a lot of it, and it really runs out of steam early on. Yes you can make a ship and fly from island to island, You can be a pirate.. except there is nothing to steal, you can try and grief other players but they pretty much put a end to most of that.

    It snot possible to grief players for hours, you can just pick a random re-spawn , you can only do this a few times but its enough to fix the griefing

    I was very excited for this game, but it just falls flat early. By the second or third week of every play test, the chances of seeing other people was so slim it didn't matter. if you can try it for free.. do that before you buy it. Its like that game No Man Sky,, you have high hopes and are super excited for the first few islands.. then you see that there isn't anything else and if your looking for more your not going to find it.
    ElvocJamesGoblin
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    I've got the island creator and highly recommend it to anyone with a creative streak! I thought I'd come up with some pretty good islands, but I can see why the ones in the fan trailer were selected. With so many people creating islands, I'm sure the developers have far more than they can use. I'd still like to see mine get in the game -- it would be nice if creators could see what people do on their islands, too. Anyway, it's fun to make them and then try them out in the limited exploration mode. Those wrist grappling lines are a great touch that you won't find in any other game I know of. And you NEED them.

    I also played in the Alpha some. I loved being able to modify the basic skyship to my own design. From what I've seen from fan videos of the beta, they've definitely made some improvements. The alpha didn't have a character creator but, although that's one of the things I generally look for in a game, I didn't miss it in this game. It's more like being born into a new world - as a grown-up with a really bad case of amnesia. But maybe they have a creator now. Check out the website. Also remember a lot can change from early in Beta to actual release.

    And, good grief, ALL the other MMORPGs have mobs that you get loot or something from -- that's pretty much ALL you do, except for some lame "crafting" or other activities that are nothing like the real thing. If you want mobs and loot, there are tons of other games out there for that.

    Gathering materials and knowledge, and finding loot chests might satisfy your greed for getting stuff, and if you want to fight, you can aggro some of the creatures, or be a pirate if you don't mind making other players miserable. Oh, but you'd better know what you're getting into, because what you run into won't be pre-set to be easy enough for your level, or whatever weapon you might have crafted or found in a loot box. And they don't come with color bars over them that magically tell you how dangerous they are and how much health they have. Welcome to a real(istic fantasy) world, kiddies!

    I think the game's success will depend a lot on the players. I think it is for mature, intelligent players. (YOU're still interested, right?) The island creator will definitely provide plenty of exploration, but kids and whiners won't like things like the lack of maps, let alone auto-paths, and talking-sign NP'C"s to tell them exactly what to do next and a checklist to show your progress. Too many pirates could ruin the game, but maybe the other players will form alliances to keep them in check. Oh, I believe they've made a change or two so that new players can get away from an area (between lives) if a player-killer or other griefer seems to be camping there. As the game grows, the sheer size of it and the number of players should be a big help, but if you're concerned about that sort of thing, get a bunch of friends who can play together, invite others to join, and maybe do some vigilante work in consideration of others.

    I believe this game is in the vanguard of a wave of the future -- not pre-set games to play through step by step, level by level, till you hit the level cap and complain that there's nothing more to do, but virtual worlds to explore and make your own transportation, alliances, bases... and as a player-community, make the world your own.

    (NOT a paid endorsement.)
    JamesGoblinGdemami
  • brihtwulfbrihtwulf Member UncommonPosts: 975
    Yeah, sounds like this game is completely full of griefers and not very fun to play at all past the initial start. Almost everyone says that once you start exploring other islands, you're basically screwed and there's nothing you can do about it. So.. it sounds pretty cool, but I'm not playing any "open world PvP" games because that's all they turn into: Big groups of asses running around harassing lowbies for fun.
    d_20JamesGoblinAeliousDavodtheTutt
  • mystik13mystik13 Member UncommonPosts: 145
    Have seen the some streams of this game, looks like alot of fun, particularly the grapple gun for movement and the ship building. Appears to be very oriented toward group play. Seems to have very significant problems with lag at this stage. Not buying in at this stage (not supported in my region) but i'm interested to see what features are planned.
    JamesGoblin
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    iatesand said:
    ...

    It snot possible to grief players for hours, you can just pick a random re-spawn , you can only do this a few times but its enough to fix the griefing
    ....
    you need some help and I dont mean help griefing

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    I played it, it's much about group play. But for those who don't like the discovery/exploration sphere as the central part of gameplay it might become boring.
  • iatesandiatesand Member UncommonPosts: 92

    SEANMCAD said:


    iatesand said:

    ...



    It snot possible to grief players for hours, you can just pick a random re-spawn , you can only do this a few times but its enough to fix the griefing

    ....


    you need some help and I dont mean help griefing



    It is just not possible to grief another player for hours. Even if there are 20 of them all on the same starter island , as a player you can just choose to respawn on a random island,

    There is always a chance for pvp, but chances are you will die to lag 10x more then you will to another player. And if you die, you may lose your ship, but shipbuilding is best part of this game. The game is a big circle :

    Go to island --> collect resources --> build ship --> explorer --> lose ship --> go to island

    and personally I enjoyed it mostly, I liked refining my ship down to a balance between speed and materials, I enjoyed exploring for a time. I am sure your mileage will vary
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited June 2017
    First of all does sound like it is worth looking at.
    Secondly,i wish this site would show us FINISHED games instead of a constant flow of advertising KS'rs and EA games.
    Unfinished games have absolutely ZERO value,i am not giving away free money just because someone or business wants me to.
    On the design,yes looks interesting,has potential but the ISLANDS idea sounds more like an idea to make it easy for the developer to handle but not good for the overall player base as it will be likely too far spread out and become just a single player game or a game a few friends can hangout in.
    Basically this design wil not bring players together or to work together,more like another spin on the survival type games but has a lot of potential if the effort is put into it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    Wizardry said:
    First of all does sound like it is worth looking at.
    Secondly,i wish this site would show us FINISHED games instead of a constant flow of advertising KS'rs and EA games.
    Unfinished games have absolutely ZERO value,i am not giving away free money just because someone or business wants me to.
    On the design,yes looks interesting,has potential but the ISLANDS idea sounds more like an idea to make it easy for the developer to handle but not good for the overall player base as it will be likely too far spread out and become just a single player game or a game a few friends can hangout in.
    Basically this design wil not bring players together or to work together,more like another spin on the survival type games but has a lot of potential if the effort is put into it.


    Everybody seems to think that when you pay for a game in development, you should get a game that's as good as finished. The idea of paying for a game that is unfinished is that you're sponsoring the work being done to get the game done, and in the meanwhile, you get to mess around with the unfinished mess, along with the other goodies they generally promise "founders" or whatever they call contributors. It's not for everyone, but some people like to feel they are contributing by play-testing as well as financially.
     

    You have to understand that the island creator system isn't going to flood the game with a vast number of islands where players will get spread out too far to interact. Which islands (and of course how many) go into the game is completely controlled by the developers. I suppose they could even take islands out if there's a problem that way. 

    You're right, though, they do seem to be aiming at a game "a few friends can hangout in" -- or maybe a lot of friends, but it doesn't seem to be solo-player friendly. For a lot of people, that probably isn't a problem. 

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