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During PAX West in September, the Ashes of Creation team will be on hand with a the game with various live streams taking place throughout the event as well as giving attendees a chance to get their hands on an early alpha build of the game.
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You must not know much about their flagging/corruption system. Ganking won't be a problem. Anyone that's played Linage can tell you.
Ashes of Creation: https://www.ashesofcreation.com/ref/Archangelus/
Unless you have seperate PvE servers or allow flagging for PvP there will be problems. I have no faith in my fellow gamer to play fair and act decently unless I can decide to not to deal with him, meaning PvE servers or flagging for PvP.
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This is just a battle ground for people to play in at PAX. This is not the game.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
Not what the article said. Sounds like a DnD style walk through of the game. Wonder why they didn't show any of that.
[Quote]
Players will get their first taste of combat, escorting caravans, and establishing a village node before diving into the dungeon. It's going to be an epic sample of the adventures to come in Ashes of Creation's full launch.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The more "unfair ganks" people do, the more of a certain pvp debuff they get... the higher that buff gets, the more stuff gear and items they will actually lose/be able to be looted once they die.
So what you will see is people who gank and intimidate people to get stuff from them.. and people defending those while being rewarded with items and gearpieces from said first group . So basically you will have people who prefer to be the bad guys and people who want to be the white knights :P
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Agreed. The game looks gorgeous. It's the gameplay, combat and character progression I didn't know enough about to justify pledging more than the first KS package on.
We shall see. I've played and watched any number of games that claimed to have some new approach to limit/prevent ganking.
Without exception, only server side flagging (such as WoW uses for their PvE servers) has really worked. Gankers are just too endlessly "creative". It always turns into an arms race between them and the Dev's.
(It (sometimes) works in Korea because apparently their culture is such that the developers once got genuinely surprised when they hear the western version of their game has devolved into a gankfest. Even that's questionable with the exception of like, one game.)
Really, trying to create a proper karma system costs a lot of time designing around it, a lot of time planning it, a lot of time closing the loopholes with it, a lot of potential bugs sprouting up with it, and adds overhead to future mechanic updates that might come into conflict with it, all for the questionable benefit of something that might end up either making the open world pvp meaningless in the first place because the karma system is too restrictive, or failing and making the game become a gankfest anyways.
Most people want to play against other people. Not bots or shoddily-programmed AI. Playing against others is more fun, and more challenging. PVP games will never, ever go away, no matter how much a vocal few continue to cry about it. If someone wants PVE, they can play any number of the multitude of single-player and co-op games that are available or being made.
Yes, there are gankers in PVP. Always has been, always will be in every single game. It's something you deal with, and strive to get better so that you can eventually gank the gankers.
For instance in SWTOR PVP servers, WoW PVP servers, higher-level gankers would come and murder low-level players. Once my friends and I got high-enough level, we would go kick their asses. It also helps with team-building as we would get teams together and go roam for those ganking the lowbies and kick their asses. THAT is more fun than killing pre-programmed pixels on the screen that do the same, predictable moves over and over.
Although in retrospect, none of it might apply to Ashes of Creation anyways if it's more focused on territory control, in which case, open world PvP is practically necessary to that mechanic. It applies in full though if all sieges are "scheduled" like in Archeage or many other MMOs in which case the open world PvP will probably be pretty much an afterthought with no meaning behind it. And if it's the former, that opens up a whole other can of worms the developers will have to deal with (although at least they'll be doing something relatively unique, even if rarely done by others for a reason, if that's the case). And the limited resources of an indy company that needs to develop systems for both PvE and open world PvP alongside a karma system (and possibly open world territory control on top of that) still applies.
Getting too old for this $&17!