Seriously, I hear this a lot in this game and I have no idea why people have such an issue with it. Is it because of the special underwater skills? The extra play axis you have to worry about enemies being on? The lack of running? Too hard? Afraid of water? what?
I absolutely think the underwater combat is something they should focus some more attention on, in fact they should make a whole episode devoted to underwater combat and new skills. I don't hear these same complaints in BDO, and the underwater movement is way worse than any other MMO I have played. What are your thoughts?
Updated: changes just went live
https://www.guildwars2.com/en/news/making-a-splash-changes-to-underwater-combat-and-rewards/
SWG Bloodfin vet
Elder Jedi/Elder Bounty Hunter
Comments
For me it's always about localization, it's never been easy to localize yourself and the enemies as well target them while underwater was mostly why I avoided underwater, takes more effort to fight underwater I'd say.
It's like when going to fractals and the water one people went "ew let's go back to lobby and re-roll this" haha
On the developers front, they didn't really tackle in the feedback and the path and mostly ignored underwater, and so it is what it is.
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But I think I told my Jedi Sage story from SWTOR once too often.
Either way it's still not good enough to be fun on a long term.
The hitboxes of the gigantic event sharks in particular bug me a lot as well as their really strange and undodgeable attacks.
As for a whole area built around it, that would be quite limiting, due to the small number of actions available compared to normal for a prolonged length of time.
Since many appear not to like it, it is probably best to not put that much focus on it.
I never thought of it as anything other than a little diversion from the "real game" that quickly loses its charm.
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I had fun once, it was terrible.
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Never thought about it.
Currently playing: GW2
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The skills that target areas are a bit clunky underwater.
Otherwise the main problem is the lack of weapons/utility skills that work underwater, which lead to repetitive combat.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
But I think it's a mix of reasons of why underwater combat takes more effort, and lazy people be lazy.
A bunch of landlubbers I tell yah!
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Skills are severely limited so you can't use the same build you use on land as water in most cases.
Weapons are limited, so limited in fact that you only have one full set in any case, minus maybe the engineer that can equip kits, and really grenades are the only real option cause his other weps are slow and inefficient underwater.
You move too slowly.
It's hard to find where you're supposed to go underwater, I mean seriously, you're supposed to find a tiny cave mouth or area that opens into a cave somewhere, if you aren't looking at a guide, good luck. I've done world completion 4 times, still have to look at guides for some underwater points.
Enemies are annoying, some pull you around, even if you're not near them, and going from land to water can be disorienting in some fights, if you happen to fall in.
It's not all bad... but even before it launched I knew it was only going to be a poor attempt.. we've never really seen GOOD water gameplay in an MMO, so I didn't expect to see it with GW2.
Your land skills feel impactful. The underwater skills are kind of meh. I don't mind doing the underwater content, but it comes across as a hassle to me.
Is it just me not being used to the underwater combos, or are those interaction significantly less powerful than their land counterparts?
I'm looking forward to this!
I have yet to see an mmo with better underwater combat.
Also, before someone mentions ArcheAge and BDO, naval combat is not underwater combat so those games don't count.
My opinion.