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Star Citizen developers discuss surface outposts. They are the focus of this week’s episode, as the team explores all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring viewers another installment of “Burndown" where devs speak about this week's issues and how they are combating them to get 3.0 launched.
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I would guess around the time we get AI that can make games for us in a smaller timeframe. This game is to wast to acually get finished, a everlasting beta at some point would be getting hopes up xD
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
No, because fans pay monthly to get this . ($10)
A well designed environment is also a good fit to both convey the story and just for eye candy,the enjoyment of discovering new cool places.
Yep sounds good on paper,look we are making videos every week/day to showcase what we are doing!!
Are they really or is it just a nice way to market the game everyday to keep new faces seeing and possibly getting more money,why stop the money train?
EVERY single studio could tell us everyday about numbers 1.1 ...2.2...3.0 ...3.7 etc etc,however i think most realize it is very superficial and would bore us before doing anything positive.
When i get excited about news,it is because a game is very near to releasing as a finished product.The other reason is if i am playing a game and there is some cool new content being added and released in the next week or two.
SC is doing none fo that,they are just as i said marketing the game to the point of boring us with numbers 2.2 ....3.4...4.5 and never giving us a product we want to actually play or at least THINK about playing,to the point we might actually want to login and try it out.
I tired this game twice already,both times i was out of there within 25 minutes,i saw a game that looks ions away from something i want to spend money on and play long term.I feel i am educated enough to know this product when finally done is going to be three things...
1 a very high cash shop game
2 1-2 months of PVE game play
3 MOSTLY just another pvp Eve hangout but i guess a more visual ,polished version of Eve.
What this truly reminds me of is the transition from H1Z1?to player battlegrounds.H1Z1 was NEVER a finsihed product and still to this day not worth more than a 3/10 rating.Player battlegrounds is a 4/10,still a tad better so everyone jumps ship like they will from Eve>SC but wil still be playing a very sub-par product.
Never forget 3 mile Island and never trust a government official or company spokesman.
I just wish there was a firm release window on the game not a game of parts that can be played if you back it but an actual fully released game. As other games have shown you can continue to update the game after release so I haven't understood other than taking money why this game isn't released or have a firm release date yet.
I know some are going to come here and say that it will release when it is ready or they are making a great game so it is taking time. Look at the money invested in this Indie (yes this is an indie game because it doesn't have a large studio) compared to a AAA game. There should have been a firm release window by now and a game in the stores.
So after every article all I can see is vaporware until they give a firm release window.
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
2. Star Citizen is already larger than Bethesda Softworks (Skyrim, Fallout 4). If indie is measurement of size, then Star Citizen is not indie.
wait for the new hangar ships sales
news model for 200 buck !! ( when they want more of your money of course )
the game ? what game ???
what you play curently will change very litle, hope you enjoy it
They have over 400 employees and studios in 4 different countries which is funny since one of the big selling points was that this game would skip a publisher and have very little overhead. I dont know how a publisher could have more overhead than trying to run studios in 4 different countries.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
To put it mildly ... its none of YOUR business how we use OUR money. Especially if it is spent to create something for the community of a game we like.
Have fun
..Cake..
If you factor in tax breaks (several million pounds sterling) for software companies (in UK) and state support money for high tech start-ups (in Germany), that overhead might actually be quite low compared to running it as an all US company project.
Have fun
Frank 'Spankybus' Mignone
www.spankybus.com
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And one or two posts on a niche forum does not equal "public opinion" when we are looking at close to 1.9 million people interested in Star Citizen
(current number of "Star Citizens" = 1.861.451)
I have also missed the point where calling other people "idiots" has become acceptable on public forums. But maybe that is a recent US thing.
Have fun
The talent there is incredibly expensive, so since they re-organized studios in 2015 the PU development was driven away from Austin, focusing ranks mostly on UK from what I can tell.
(becomes way cheaper in UK than the cost in US , the UK studio is bigger than both of the US studios)
Talent doesn't come fly by the door when you open one office, you'll have to open offices where the talent is, or deal with a slow growth.
I also guess that moving talent (and their families, including households) from UK and Germany to the US would not have been exactly cheap too. Not that a lot of them would have done that voluntarily anyway these days.
Have fun
..Cake..
Is a man not entitled to the herp of his derp?
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