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Dauntless has finally left the land of NDA (nondisclosure) and it’s time to see what all the hub bub is about this game. Dauntless describes itself as a co-op action, RPG where you battle ferocious Behemoths, craft powerful weapons and forge your legend in the Shattered Isles.
Comments
From what I've seen Dauntless is a lobby/hub game which lacks any long term play depth. After the new smell goes away you're left with 4 weapons, a party of 4, a couple beasts you kill 3-4 times for achievements and mats. Stir repeat.
The combat isn't really much beyond a tank and spank (with no tank). You dodge a bit. The creatures never do anything that requires the party to truly work together or think. Maybe there's more to it later on, but I'm not betting on it. You don't even have to do any work to actually find the creature. Where's the skill progression?
Wait till Monster Hunter World perhaps?
¯\_(ツ)_/¯
I'd say it's worth a try once it launches since it's free to play. The type of game this is, much like Monster Hunter is a grind. But that's ok, some people love that. What they do moving forward when they release will make or break them especially when Monster Hunter World launches.
PLEASE proof-read.
Not his fault, but mine, as my edits didn't get committed to the disk before live.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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Thanks for fixing what you could.
Why is there an apostrophe in "Comma's"?
Read at your leisure - http://www.grammarbook.com/punctuation/commas.asp
You only have 30 minutes per island...it is literally impossible to run around on an island for hours. Additionally, most people just run straight to the behemoth rather than even worrying about gatherables. Finally, if you really want to gather materials you can join a solo hunt, pick up the stuff you want, then just let the behemoth kill you and go back to town...and it doesn't take hours.
It is fairly obvious you have no idea what you're talking about.
Alpha.
More content is on the way. There is even a "coming soon" section in the weapons tab in the loadout menu.
If you don't enjoy the game that's fine, I couldn't care less if you enjoy it or not. But, at least know why you don't enjoy it rather than making baseless assumptions.
Thank for catching this. Btw, when putting quotations around a word that is the end of a sentence or prior to a comma. The quotations come after the period/comma/question mark.
Regardless of whether or not you like what the game is...at least know why you either like or dislike it. Why make shit up?
They're not baseless I got this information from watching 2-3 different streams of people who bought in (who themselves are advising people it's not worth the price tag and to wait).
I literally outlined exactly what I found lacking in detail. Stop behaving like some insulted fan boy.
P.S. Monster Hunter World looks WAY better in every way. Sorry not sorry.
¯\_(ツ)_/¯
LOL. Is this mmorpg.com or English 101?
That rule applies in the U.S., but not every country follows it. IIRC the British standard allows for either/or depending on the circumstances.
Thanks for this. Will update my personal notes. I just don't feel like even the later Behemoths currently require a great deal of teamwork. But all of my perspective is coming from a place of playing a lot of Monster Hunter. In no way am I saying Dauntless is bad mind you. Just my personal experience.
All you need to do is watch some videos to see how completely boring it looks. Even Wow dungeons offer more challenge!
Gathering mats is easy enough, and doesn't take that much of a "grind" but the uncommon and rare crafting mats you need from the behemoths...oh god, those can get to be quite the chore. I don't mind a boss fight, behemoth in this case, just as much as the next guy but with each fight lasting 10-20 minutes at times...and after the 15th-20th time fighting the same guy and not getting the ONE drop you need to upgrade your gear or even craft it? Yeah, it's the RNG gods at work again, forcing a HUGE time sink in an otherwise "mediocre" game at the moment.
I say at the moment because I surely hope they plan to add more to the game than just "go kill" this next behemoth for the sake of killing the next behemoth, then the next, and the next, until you hit the RNG wall in which you can't do squat but farm the same one over and over and over and over again and get frustrated with how shallow the game actually is. Because small little islands with nothing but gatherables, one shot rams, and one behemoth gets very boring extremely fast.
Also noted are the weapons, no point to go anything but chain blades or sword if you actually want to do dps and get on the "Damage Dealer" top rank for each fight because axes blow hard, slow, have to charge (meaning you're not mobile in the fight) so you get your ass beat. Hammers are "descent" but again, slow as heck and with the fact Dauntless current dodge system doesn't let you break swing animations to dodge, you'll get plowed/hit/knocked down by the behemoths pretty much all the time. That is unless you're playing twitchy, not doing combos, and only swinging 1x-2x, and then dodge rolling. Which in all honesty takes the combo element out of the weapons entirely.
You reap what you sow.
the very first article about ALPHA is titled "How I Learned to Love the Grind"
Btw, if you see this line in ANY article, just replace it with "This will be a terrible game." Just as accurate.
Might as well have been titled "How I learned to love being slapped in the face" or "How I learned to love the sound of nails on a chalkboard".