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Camelot Unchained News - As Camelot Unchained motors towards beta testing (YAY!), the CSE team wants players, fans and backers to understand the driving forces present in the first round of testing. To that end, a lengthy, informative document has been prepared that currently contains fourteen chapters (two of which are not viewable by backers, but are for CSE only). Each chapter delves into various systems and features such as character creation, crafting and more.
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if i want to just click some link i could do it at the game's site not here.Problem is i want to hear about gaming systems,the depth in design,how many systems tie together to make the game really interesting.
I have been gaming for 35 years,i don't need to read any document on testing,if anything the entire industry NEEDS a refresher on what testing really is and i can tell you it is NOT meant to be a marketing gimmick like i see in another thread claiming "SWEEPSTAKES" for an alpha test.
Seriously there is soooooooooo much wrong in the entire industry right now it is sickening.Where are the HONEST people,the people that truly want to see games evolve and get better,where is the information on great game designs,new systems,creativity and BASIC core features a ROLE playing game should have?
I happened to see a word i see often in that link...."professionalism",to me that means "don't make us look bad" then the excuses about nobody is perfect and such.
Yes i know all about nobody is perfect,yes i understand testing a Beta ...Alpha is not the FULL finished product,do developers know that?How many devs are asking full game price costs to get into testing>>>MANY if not most.You know when a developer deserves full money,when the product is finished and worthy of it.
So yeah if there is some explaining to do ,it should be passed onto dubious developing studios and their partners.Give me GAMING news,knowledge of creative systems,depth of design,not more political agenda stuff.
Never forget 3 mile Island and never trust a government official or company spokesman.
There have been a few games longing for a following here,CU,Crowfall are two examples,these games need to give me something i can get excited about not just fluff information or pictures.
I would hope that SOMEONE inside of the CU team could come out and tell us about the great things the game is doing "one at a time" so we can digest it,instead almost every single article we keep seeing here looks like nothing,no real game information but more like advertising or meaningless fluff just to raise awareness.
So if someone has some great news on this game,after all these threads i have seen,share it.I might very likely say the idea is ho hum,average, or not even good,but so what,that is why ideas need to get out there,so we can figure out how to make them better,that is IF people want BETTER games?
Never forget 3 mile Island and never trust a government official or company spokesman.
. . .it should be the other way around, people getting mad because news stories are turned into editorials disguised as news.
as far as the NEWS article goes, one step closer to launch.
Sometimes there is no Astral Dominae to find when it comes to gaming. You might have been gaming for 35 years, but little has changed. If you can't see that then you'll never find any game fun ever again.
I like that these companies have a vision and honestly, being an old EQ player, these games appeal to me more than things like Destiny and WoW, but if they spend this long making a game and then release anything less than a masterpiece with perfect polish, how can they expect to retain/draw in players?
I think it's a problem that is being brought into the forefront now that almost every MMORPG coming out has had to resort to the Kickstarter model, and it's hard asking money from someone for a product that may or may not be delivered in 10 years. So we get sped up timelines that these underfunded and understaffed devs just cannot make.
The game is being built from the engine up.
Especially older gamers should understand the magnitude of the endeavour,given the sea of games that are MMOs only by euphemism,and the sad performance of all of the AAA MMOs when under heavy load of players.
BDO is shit.GW2 is shit.ESO is shit.
At 200 players they burp and fart and poop and lag and desync and delay skills and behave like the inferior products(engine wise) they are.
Give it another 18 to 24 months and cross your fingers that what CSE is building will work as designed.
They could have the game up and running on a existing engine,and you'd all be here complaining about it not being able to handle the load and lag.
Wouldn't that be nice.
4 plus years is more than enough time to have this figured out.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
also stamping a official date / time on it is not going to do anything other then give people something to complain about when that date and time comes and goes without a release because more time was needed then established.
I want the game to be released as much as the next person. But I want a working, stable, fun, lag free game verses something now just to have something now. If it takes another 2 years or so to get to that point then so be it as I am willing to wait whatever time is needed.
When its done is fine with me, just let me know a few weeks in advance so I can get my limited founders pack (Kickstarter backer in case someone thought I was serious).
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Of course, we're working with paid company resources, who have other projects to factor in so there is a need for more specific planning which I understand.
You may all do as you wish, be as forgiving as you would like, I'm going to continue to hold CU to the task of providing timelines and dates.
For all of you flexible folks, how long is enough, is it ever enough? Some said they are fine with two more years? Why stop there, why not 4 more years to a great game, or even 6?
It's a question I've though of asking the SC supporters as well, is there ever a point for them when enough is enough, their patience will come to an end, or can CR (or MJ) just count on never ending support for countless years to come?
Maybe they can from others, but not from me.
We've all had projects that didn't go to plan, doesn't mean we run from our responsibilities to our stakeholders to be as honest and forthright as we can.
No one says they have to put a stake in the ground, but a reasonable plan/ timeline is a fair request at this point.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Im old DAOC ANdred/Mordred (FFA servers) player. There is nothing to play atm for those who love DAOC style. Pls dont ruin the game. We need daoc2 2018 gameplay. We need it badly. You are probably the last hope...
I understand your points Torval. But Ky is right. It's been too long.
I don't have anything against them. But I believe they should have some faith in their backers too and take the necessary heat. That's how big kids roll mate.
You say kids can't handle that. If you read my previous comments you'd realize I too believe that is true. But total obscurity for such a long time isn't the answer, in my humble opinion at least.
I believe crowdfunding isn't about deals and contracts. It's about relationships. I confess, overall, I feel confident in my relationship with this project. But this is certainly one of the downsides.
If you never played DAoC during it's heyday, it would be just hard to express the fun involved in the combat. This game wants to recapture that. Just have to wait and see if it does. I will say, it very much looks like it will.
I am really tired of developers ignoring major issues with their games just to make money. I do not see that with this developer and am willing to give them as much time as they need to actually provide us with a finished game, not some half assed, features thrown together POS.
That had nothing to do with issuing a release date for the base game.