I find myself passing by this title a bit more often recently since the honeymoon effect of SB for FFXIV has already worn off and WoW (to me) is just a title I use to buy other blizzard products whether I want them or not since I dont really have anything better to play imo. I suppose the main reason I never really invested much time into WS is because it feels like the game will kill over at anytime which didn't help me thinking this after Carbine confirmed working on another title. Over the years, the team has greatly declined in terms of size, so its logical to think that both titles can't be worked on well without bringing in a substantial amount of people to work on both, which of course requires a lot of money. Its possible (but doubtful) that a mass resurgence in the game's population can change this, which leads me to wonder why everyone else doesn't come together and potentially try? Thoughts?
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I still used to log in from time to time, exploration and jumping puzzles are great and the housing system is awesome. But I rarely do group content anymore, and when do, I mostly just dps...
I came back (F2P) after they "fixed" endgame with dailies. That was OK for a couple months, but you can only run around the same zone killing the same boss mobs for so long before it gets boring.
They've had a couple updates since then, but I haven't bothered to look at them.
The combat was twitchy with a large amount of hazards, even on trash mobs. Felt like I couldn't take a breath. The colors were really vibrant and something was always flashing. There was no safe place to rest your eyes. Then you would get an announcer yelling things at you constantly. Also, optimization was some of the worst I have experienced in a game. The UI took up an insane amount of resources all on its own.
Those were my issues. It has some great qualities as well but not enough to outweigh the negatives.
No devs left save for the QA team and asset artists.
For all it's faults of an unstable dev team it had potential. But without the roll out of actual new content, not worth the time. It may survive a while on a steady flux of people wanting to try it but eventually the same old stuff will dull everyone out until it dies on its own.
More to the point of answering OP's question, it just did not grab me. It felt like a race to the end so I could raid. I need a bit more exploration and a little less on the rails.
I sort of feel like it could have been a better effort, the resources could have been better spent on making another iteration of Lineage (imo) which I realize was already being done or at least planned at the point WS was released, but to me it was just another game the genre didn't need and very few wanted.
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I had fun once, it was terrible.
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I've enjoyed most of the themeparks. WoW, Rift, SWTOR, GW2,
But this game? I can't even tell you exactly what it was, but from the word go, I disliked every experience (Albeit, there weren't that many) I had in it.
The time it took to download and install was longer than the time that it lasted on my hard drive including play time.
^.^'
I was considering a return and then it went free to play and I immediately decided against returning. Very rarely does f2p turn out into something I want to play as it quickly turns into pay to win. With pay to play games (GW model), I don't see that issue pop up as often. But f2p turns into a p2w cash grab most of the time.
Wildstar had potential. It have a unique combat style with the telegraphs, each of the classes felt like they had some identity. It looked like instances and raids were going to be difficult and require team work to do (never got that far so I can't speak from personal experience).
Its a lot of things. But the f2p change immediately made me lose my interest moreso than anything else.
The reason I don't play is because I knew one day you would ask this question. If you hadn't asked it, I would be playing right now.
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