I'm a big fan of Pantheon, to me it's the last hope. I could tell you right now I'll be sticking by this game for what the game play will be, that's a fact.
HOWEVER, I have my fears about the coding and programming. I'm not a programmer, not even close. I know my ways around hardware and Windows and that's about it.
In my observation and it's only my opinion, the game looks exactly like Vanguard but 10% better. But I don't care about better or even looking like Vanguard at all. I don't care about graphics...... I care about coding, programming, hardware and software compatibles and smooth gameplay.
I know it's pre-alpha, things will change. BUT I see pop-in's of players, disconnected hands, buildings and rocks that have a floating appearance, shore lines that seem off in ways that are hard to explain...... All the graphic problems of Everquest 2 back in 2004, and we all know that games was a coding mess. It was so bad that Blizzard's World of Warcraft excelled way beyond because of it.
Pleasing the graphics hounds worries me !!!
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Then again who am I to say ?
There are no miracles in software development, it costs big money and most of these indie MMORPGs don't have enough funding (IMO) go deliver a polished, full featured, high graphics MMORPG.
Albion Online, Shrouds of the Avatar, Life is Feudal are very likely harbingers of what to expect from most of these games, but then again, who knows, maybe one of them will surprise me.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I recall reading once Brad stating one mistake they made with Vanguard is in overestimating the playerbases Tech level which I can believe as it ran very poorly on my 3 year old high end gaming laptop even on lower settings.
Today my Sager laptop is approaching 4 years old yet I haven't found a game yet it can't run well, but then again I haven't challenged it with SC or other high graphic games as I only play titles these days which are at least 6 months to a year post launch, preferably even longer.
Wasn't really Brads fault BTW, prior to WOW pretty much most players would buy new or upgrade their rigs to play the next new game, especially the graphics card.
I bought a new PC to play L1, upgraded its graphics card to play DAOC, bought new PCs for my son and I for L2, and then WOW came, and to my pleasant surprise it would run decently on my work IBM laptop with its onboard video.
Blizzard targeted the lowest common denominator of hardware of the masses and it was a major contributor to making the game a huge success.
So its a tricky balance, especially since most of these indies don't seem to have a clue (even if they have $150M in funding) on how to a create a proper delivery schedule and even come close to hitting it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree.
In this day and age I will not upgrade all three of my computers just to play a game with my family.
By all means, make ultra high definition available to those with cutting edge machines. For the rest of us, we need to be able to turn the graphics down enough to run on a $500 laptop with a semi-decent frame rate.
If not, well, I still play EQ with my wife and daughter.
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When six college students who have never worked a professional game development job in their life get together to make a game, that is indie development. But when six department heads leave some of the top 5 studios, that is not indie.
Blizzard didn't design for the lowest common denominator, it designed better than everyone else.
@delete5230, I am not here to debug a game by watching a few video. All I will say is the problems you describe sounds more like Art department rather than Programming.
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As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
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It's a developer "usually small" but doesn't have to be, that creates a game without a publisher or a lot of resources.
They are in fact an "Indie developer". Same with the folks at Camelot Unchained.
@delete: at this point you should just walk away or learn to come to grips with the fact that "this is an independent developer without deep pockets". you and that other guy, can't remember who he is have to understand that though this will get better, you aren't going to get Final Fantasy IV or Black Desert (which still has pop-ins).
Just like life, you can have anything you want but not everything you want.
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Vanguard just ran poorly on hardware at the time. I don't think that will be the case with Pantheon. I am more concerned with animations and textures. Blizzard set the bar very high for animations in my book, and not even AoC with its mocap could match WoW's beautifully simple animations. We'll see I guess, but I'll play it regardless. I think Pantheon's gameplay should more than make up for the occasional low res texture or clunky animation.
Either way, I'm sure excited for Pantheon.
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AoC i remember playing it on a toaster , it runned so badly >< , ditto for FFXIV 1.0.
and yeah the worst offender were Vanguard and Dark and Light (the old one) ugh could barely play. Eq next barely playable too , Soe (DGC are the worst )
WoW , Gw2 and some other mmopgs launched their games with good optimization and with the idea of letting every1 play.
Now Pantheon graphics are "ok" at best , graphics are good (look at FFXIV ) , however Art > graphics , Gw2 for example , is by miles one of the best , the design of the levels and the amount of details and whatnot , it doesnt have top graphics but is pretty to look at .
- Land mass, rolling hills, caves, keeps, castles houses, barns and stables.
- NPCs, player characters, animation's, wildlife, monsters.
- Situational animation such as traps, fire pits, glowing magical orbs, treasures.
- Writing lore, designing quest (however this is handled).
- More time for UI such as dropdown boxes, hot bars and social panels and player abilities.
Who am I to say, but it seemed like the latest podcast showing graphics, V Realms had to stumble around to make it flow....... Why ?...... Graphics !
Fortune stepped on me yesterday. My nVidia GFX 650 TI went to the land of incomprehensible video problems, and I had to come off my wallet for a replacement, an nVidia GFX 1050 TI. I'm at least less likely than I was at the start of the week to be technically unable to try any of the new games.
If the new card lasts long enough for one of the games on the horizon to actually release, that is.
Logic, my dear, merely enables one to be wrong with great authority.
Bad coding and optimization is more likely to be an issue and that is where even powerful hardware comes short.
As an example, you try running through Warsliks Woods in EQ1. Even 17 years later its a lag fest.
It's Alpha ... and it's looking damn good. It's only getting better as far as looks go.
You stay sassy!
I love graphics but unless it is total cartoon stuff it is not going to be a factor at all for myself.If animations look amateurish or worse,perhaps that could be a deal as well but i expect a decent looking product come release.
Yes designed poorly will never allow a game to run smooth.That reason would be RUSHED and a poor game engine.Even the earliest unreal engine allowed a user to look at the total polygons on a map and determine what and where needs fixing.they should have a team that understands total bandwidth "graphical"that is needed and if the game delivers smooth polygons throughout.
No matter what anyone says,i have seen it in every game,testing is never good enough,most games have been and still are rushed out without proper testing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
I run though Warsliks Woods with a toaster. Giant Fort is still one of my favorite low-level camps.
Any fool can criticize, condemn and complain and most fools do.
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This is what i expect Pantheon to be...6/10 possibly a 7/10
By mmorpg scoring standards that is a 9.9/10 or better,by Gamespace standards that is a 11/10.
Graphics should be the least of anyone's worries,you should expect pretty much Vanguard type graphics,it is the game play and possibly some unique ideas we hope to see as being good enough to keep us interested long term.
I would also say that since we saw the exact same results with every rendition of EQ>VG that we should also expect to see some lag.
Never forget 3 mile Island and never trust a government official or company spokesman.