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Do you think TBC talents would work with Vanilla?

GaladournGaladourn Member RarePosts: 1,813
I was just wondering, would the TBC talents work in a Vanilla setting, with Vanilla itemization, mob difficulty scaling, etc. or would they be OP?

Just want to hear your thoughts.

Comments

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited November 2017
    For those who want a couple of links, here they are. Trees change a bit throughout expansions, but here are two points in time.

    Vanilla 1.12:
    http://db.vanillagaming.org/?talent

    TBC 2.4.3:
    http://calculators.iradei.eu/talents/

    Edit: I changed to an english version on one of them.
    GaladournJamesGoblin
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited November 2017
    This is how the road to madness starts.

    If they are making a vanilla like version they need to avoid making significnt changes from other versions.

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  • WarlyxWarlyx Member EpicPosts: 3,367
    too op imo , just the healers specs :sweat_smile: , damn druids in tbc
  • GaladournGaladourn Member RarePosts: 1,813
    edited November 2017
    Funny thing is that patch 2.0.1 "Before the Storm" went live in servers before the portal being opened for Outland. People were able to play around with the talents for a couple of days, I think they totally pawned old content with the new talents. (iirc 5-manning Onyxia).

    EDIT: corrected patch number
    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    waynejr2
  • KyleranKyleran Member LegendaryPosts: 43,975
    Galadourn said:

    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    There's a good example of the madness.
    waynejr2

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    All I know is that when BC came out, I played Warrior and my bro played Druid in arena and it was extremely overpowered. There is no doubt that the imbalances were more pronounced back in BC and earlier than they are today. At least from my experience.
  • GaladournGaladourn Member RarePosts: 1,813
    Kyleran said:
    Galadourn said:

    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    There's a good example of the madness.
    it's just brain storming, nobody expects Blizzard to actually do something like this (after all, the expansions' role WAS to address those vanilla issues, among others) but skimming through that talent list it appeared to me that the much desired specialization option was a possibility, if one went all the way down to 41-pt talent spec.
  • WarlyxWarlyx Member EpicPosts: 3,367
    Galadourn said:
    Kyleran said:
    Galadourn said:

    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    There's a good example of the madness.
    it's just brain storming, nobody expects Blizzard to actually do something like this (after all, the expansions' role WAS to address those vanilla issues, among others) but skimming through that talent list it appeared to me that the much desired specialization option was a possibility, if one went all the way down to 41-pt talent spec.
    to be fair it wasnt until woltk that all specs were kinda "desired" , some more than others like always but u could play a shaman dps , even paladin was more than ok in woltk with so many undeads (exorcism crits !) , in tbc paladin dps was 1 slot if that and kinda "meh"
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited November 2017
    Galadourn said:h
    Kyleran said:
    Galadourn said:

    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    There's a good example of the madness.
    it's just brain storming, nobody expects Blizzard to actually do something like this (after all, the expansions' role WAS to address those vanilla issues, among others) but skimming through that talent list it appeared to me that the much desired specialization option was a possibility, if one went all the way down to 41-pt talent spec.
    Actually some people will ask for this, if not now post launch once all of the old imbalances are realized once more.

    It's not an idea Blizzard will be philosophically opposed to if they come to believe it's what a majority of the players desire, aka will lead to making more money.
    Galadourn

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Then it wouldn't be a vanilla server.... it needs to start as close to launch condition as possible.

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  • GaladournGaladourn Member RarePosts: 1,813
    Kyleran said:
    Galadourn said:h
    Kyleran said:
    Galadourn said:

    EDIT2: But to be fair, that patch also changed all the skills for all classes so we can't know for sure the effect of talents alone on game balance.
    There's a good example of the madness.
    it's just brain storming, nobody expects Blizzard to actually do something like this (after all, the expansions' role WAS to address those vanilla issues, among others) but skimming through that talent list it appeared to me that the much desired specialization option was a possibility, if one went all the way down to 41-pt talent spec.
    Actually some people will ask for this, if not now post launch once all of the old imbalances are realized once more.

    It's not an idea Blizzard will be philosophically opposed to if they come to believe it's what a majority of the players desire, aka will lead to making more money.
    To be honest, that's too much of a change and the game would no longer be considered Vanilla. However I do believe Blizzard can/will address certain balance issues with redesign of certain items and abilities for each class. And they can justify this by saying "that would have been the change we would have made back then to balance things out".
  • btdtbtdt Member RarePosts: 523
    Boss fights were entirely different back then.... encounters where specific builds were necessary to even complete them.  It wasn't about having the best build as much as the right build.  You had to farm the right gear, the right consumables, switch (at great expense) into the right spec encounter to encounter.

    As soon as you bring up TBC, you're already changing the very essence of what vanilla was.  40 people working together to take down a boss... even if that meant spending the entire encounter on CC duty.  40 people working together to take down a boss... even if it meant switching into resist gear and being a sponge for the rest of the raid.  TBC still had a lot of that but it started the shift away from support roles in the game. 

    Embrace vanilla in all it's glory and ugliness... there is a lot to learn from it.  I played a class that was relegated to a support role.  I had a lot of fun nonetheless.  Far more fun than this number chasing nonsense of today.  Imagine trying to take on an encounter with classes that were never designed for it back in the day... see how clever you can be, there was more than one way to skin a cat, people just opted to skin it the same way.  People are going to return to the past and do what the remember instead of trying something different.  'I already know the way to beat this encounter and I'm just going to do it the way I always have done' is why vanilla is not for you anymore.
    KyleranGaladourn
  • Gymrat313Gymrat313 Member UncommonPosts: 154
    I played a Rogue in Vanilla and I remember my guild would only take up to two Rogues in MC and that was just so gear wouldn't rot. 
  • ForgrimmForgrimm Member EpicPosts: 3,069
    The overall talent system was the same, the trees just went deeper, they added some new talents, and everyone got 10 more talent points.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Gymrat313 said:
    I played a Rogue in Vanilla and I remember my guild would only take up to two Rogues in MC and that was just so gear wouldn't rot. 
    Yeah, but in BWL I think it was there was a Dragon encounter where you need like 6 rogues in order to do enough DPS before the timer ran out.

    Nax had a requirement for at least 4 well geared tanks which is one reason why it took 7 weeks for the first clear. 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GaladournGaladourn Member RarePosts: 1,813
    Forgrimm said:
    The overall talent system was the same, the trees just went deeper, they added some new talents, and everyone got 10 more talent points.
    But they also changed the skills completely and added new ones, and made some skills trainable instead of requiring a talent in order to get.
  • fs23otmfs23otm Member RarePosts: 506
    edited November 2017
    I am interested in how they handle Paladins/Shamans..... If it is Vanilla... only alliance paladins and horde shamans....

    It will be funny to see people crying but I wanted to be a Blood Elf... but no blood elves around.

    Oh and the crying over the druid forms...
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