Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Ashes of Creation - The Mighty Beard - Changing the Way Taverns work in MMOs - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2017 in News & Features Discussion

imageAshes of Creation - The Mighty Beard - Changing the Way Taverns work in MMOs - MMORPG.com

Most of us are familiar with the tavern or inn within an MMO game world. It’s generally a last stop before logging off to get rested XP or a first stop when arriving somewhere new to make it your new home. The Ashes of Creation developers are hoping to make it more; to make it feel like a tavern should: alive. Read on to find out how they plan to accomplish this feat.

Read the full story here



¯\_(ツ)_/¯ 


JamesGoblin
«1

Comments

  • ThaneThane Member EpicPosts: 3,534
    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)
    KajidourdenGeezerGamerCyber_wastelandRealizerJamesGoblinBattleSaintvaloiz

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DauzqulDauzqul Member RarePosts: 1,982
    How much real world money will a drink cost?
    Slapshot1188Kyleranchocolate42069KajidourdenBattleSaintvaloiz
  • SovrathSovrath Member LegendaryPosts: 32,780

    Thane said:

    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)



    You see, to me, this is "common sense".

    There's something seriously wrong with developers, it's as if they are so enmeshed with the bits that they can't see the forest from the trees.

    This is what a Tavern should be. Not new, not revolutionary, this is what developers should always have been doing.

    The idea that this doesn't happen as a matter of regular development says a bit for where their heads are.
    SteelhelmYoofaloofCazriel[Deleted User]ZandogAlomarMadFrenchieFyrsey[Deleted User]ConstantineMerusand 6 others.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • viddiotviddiot Member UncommonPosts: 14
    Sounds good. I had a blast playing SWG pre NGE and all. Cantina, and medical facilities were always so alive. Hope it works out for the devs, would be beneficial to the gaming community.
    Octagon7711BattleSaintjohn25301
  • RexKushmanRexKushman Member RarePosts: 639

    Thane said:

    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)



    Link to where they claim its a "totally new" way to use taverns?

    Gotta love when people make up lies to try to score points against a dev team.

    All great ideas IMO, hopefully they can create the game experience that they have been describing.
    SteelhelmCazrielCrazKanukkinkyJalepenoAzaron_NightbladeWaanRealizer

  • ThaneThane Member EpicPosts: 3,534

    Sovrath said:



    Thane said:


    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)






    You see, to me, this is "common sense".



    There's something seriously wrong with developers, it's as if they are so enmeshed with the bits that they can't see the forest from the trees.



    This is what a Tavern should be. Not new, not revolutionary, this is what developers should always have been doing.



    The idea that this doesn't happen as a matter of regular development says a bit for where their heads are.



    won't disagree on that one.

    i am a game dev, and i know, better a good copy than a bad original.
    but i won't go and copy from games and then stand there telling everyone what a new and unique idea i had ^^
    Steelhelm

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ChaserzChaserz Member RarePosts: 335
    Great idea to add that into this MMO. I hope more do. I don't give a ***s ***s about SWG. SMH.
    Azaron_Nightblade
  • RexKushmanRexKushman Member RarePosts: 639
    Thane said:







    won't disagree on that one.

    i am a game dev, and i know, better a good copy than a bad original.
    but i won't go and copy from games and then stand there telling everyone what a new and unique idea i had ^^
    Lying repeatedly doesn't cause the lie to become reality

  • CazrielCazriel Member RarePosts: 419
    Great ideas. The indie Early Access game Kings and Heroes uses the tavern in a similar fashion. To go into a game, you sit at a table, a menu comes up, you make your selections and off you go.

    The more I hear about Ashes, but more interesting it becomes. Let's hope it all bears fruit.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Thane said:

    Sovrath said:



    Thane said:


    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)






    You see, to me, this is "common sense".



    There's something seriously wrong with developers, it's as if they are so enmeshed with the bits that they can't see the forest from the trees.



    This is what a Tavern should be. Not new, not revolutionary, this is what developers should always have been doing.



    The idea that this doesn't happen as a matter of regular development says a bit for where their heads are.



    won't disagree on that one.

    i am a game dev, and i know, better a good copy than a bad original.
    but i won't go and copy from games and then stand there telling everyone what a new and unique idea i had ^^


    I find that hard to believe. So your marketing team simply says "Check out our game, there's nothing original in it. You're going to love it!!!" 

    I think what you're missing here is that, while this might not be something that is revolutionary, it's different than what we've come to accept as the "norm" which still shows that they are taking risks. It's also something that people "apparently" want, so it shows that they are listening to the MMORPG community. 

    You know what hurts development more than anything else? Downplaying significant advancements as being done before. What? Walk on Mars? *Pfft* We walked on the moon like 50 years ago! It's the reason that there is little or no excitement for any game in this genre. 
    ConstantineMerusjohn25301

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • RobsolfRobsolf Member RarePosts: 4,607
    It's a good sentiment, at least. I'd like developers to try harder to create social areas within their MMO's. Too often towns, taverns, etc are the place to zip through, banking or selling your stuff to get back to questing.

    In the past year or two, LotRO has added Hobbits setting off fireworks by the Party Tree all night. It makes one of my favorite farming areas(real farming... like vegetables and stuff) even better. Little stuff like that just makes an MMO seem a little more like a world.
    [Deleted User]AlomarMendel
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited November 2017
    "Customization by the owner of the tavern" <------ How much will owning a tavern cost? Sounds more like SotA than SWG.<br />
    Rested xp, customizing, combat benefits and maybe info on the world similar to what WAR had will probably be the only features they'll be able to pull off. The rest of that stuff is just fantasy land big promise dreaming similar to CoE.
    Post edited by BruceYee on
  • RenoakuRenoaku Member EpicPosts: 3,157
    Lets make a game where you can gamble in game currency / items wager 3 different game modes allowed to be selected per table.

    I will throw that up to the developers on discord :P.
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Such an advanced tavern with so many features in it wasted on what will be such a small playerbase (because open-world PvP is always going to be niche).

    That said, all those features basically just add up to a glorified customizeable quest hub.
    BruceYee
  • KayAndroidKayAndroid Member UncommonPosts: 59
    I guess it'll be interesting to see what kind of community is attracted to this game, but i really hope that this idea works out!
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Tiamat64 said:
    Such an advanced tavern with so many features in it wasted on what will be such a small playerbase (because open-world PvP is always going to be niche).

    That said, all those features basically just add up to a glorified customizeable quest hub.

    Again, and I said it at in another response, it's the over-simplification or homogenization of complex features which is one reason the genre is in the state it is. This is the type of idea that people familiar with the genre have been asking for, regularly, for years. What's the biggest problem with the genre at this point? Removal of social aspects!! So we get people attempting to resolve genre-wide issues or community concerns and it's met with luke warm, "meh" attitudes. 

    So maybe the problem with the genre is the people within it after all. If you can't see where this is a positive advancement, new, old or otherwise, then maybe this isn't the genre for you. 
    MaurgrimZenJelly[Deleted User]

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • ShaighShaigh Member EpicPosts: 2,150
    These features sounds interesting but I will wait on the hype until we actually get to see them during early access. The eqnext fiasco made me jaded when it comes to devs promising big things while they are nothing but concepts.
    BruceYee
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • MaurgrimMaurgrim Member RarePosts: 1,327
    edited November 2017

    Thane said:

    so basically, they plan to use the SWG system of cantinas and try to sell it as "totaly new"? :)



    So SWG cantinas had ALL those systems AoC devs trying to implent?
  • IselinIselin Member LegendaryPosts: 18,719
    BruceYee said:
    "Customization by the owner of the tavern" <------ How much will owning a tavern cost? Sounds more like SotA than SWG.

    Yup. I noticed that too.

    Have they officially announced that they'll be selling in-game real state for cash? If not, this seems like they're tipping their hand that it's coming.
    Octagon7711
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    viddiot said:

    Sounds good. I had a blast playing SWG pre NGE and all. Cantina, and medical facilities were always so alive. Hope it works out for the devs, would be beneficial to the gaming community.



    Those places were alive because of the dancer and performer buffs. If they wanted to make those areas special then bring back player buffs in certain places. Create a hospital and put a doctor in there for faster healing buffs.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    BruceYee said:
    "Customization by the owner of the tavern" <------ How much will owning a tavern cost? Sounds more like SotA than SWG.

    Yup. I noticed that too.

    Have they officially announced that they'll be selling in-game real state for cash? If not, this seems like they're tipping their hand that it's coming.
    Where did you guys get the idea people had to pay real life cash for this? That's quite an assumption. They've also already talked about tavern ownership during their KS and post KS live streams. They hadn't written a blog post before that I know of, but have detailed their designs for this.
    So have they said how you become a tavern owner or not?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • PonziniPonzini Member UncommonPosts: 534
    edited November 2017

    Iselin said:


    Torval said:


    Iselin said:


    BruceYee said:

    "Customization by the owner of the tavern" <------ How much will owning a tavern cost? Sounds more like SotA than SWG.



    Yup. I noticed that too.

    Have they officially announced that they'll be selling in-game real state for cash? If not, this seems like they're tipping their hand that it's coming.

    Where did you guys get the idea people had to pay real life cash for this? That's quite an assumption. They've also already talked about tavern ownership during their KS and post KS live streams. They hadn't written a blog post before that I know of, but have detailed their designs for this.


    So have they said how you become a tavern owner or not?




    They have said over and over there will be no pay to win. Cosmetic only. Some tavern decorations may cost real money but the tavern itself wont. You become a tavern owner buy buying a plot of land and building it.
    Also they never claimed this was new. They have mentioned SWG being their inspiration a few times on stream.
    ConstantineMerus[Deleted User]
  • PonziniPonzini Member UncommonPosts: 534
    edited November 2017
    Double post somehow...
  • MendelMendel Member LegendaryPosts: 5,609
    I haven't been overly impressed with AoC, as its main focus seems to be PvP.  But these types of improvements are very interesting, at least it's not more of the same.  I hope they will have the drive and skill to implement these features.

    I'd especially love to see the Tavern VoIP chat in action.  Will we hear bards telling stories and singing songs with an occasional communal drinking song, or will it devolve into pre-teens exploring the adult ends of their vocabulary?  I will hope for one, but brace for the other.
    SovrathConstantineMerus[Deleted User]eric9smith

    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    Ponzini said:

    Iselin said:

    So have they said how you become a tavern owner or not?



    They have said over and over there will be no pay to win. Cosmetic only. Some tavern decorations may cost real money but the tavern itself wont. You become a tavern owner buy buying a plot of land and building it.

    Good to know. Let's hope they stick to that.
    eric9smith
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

Sign In or Register to comment.