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Most of us are familiar with the tavern or inn within an MMO game world. It’s generally a last stop before logging off to get rested XP or a first stop when arriving somewhere new to make it your new home. The Ashes of Creation developers are hoping to make it more; to make it feel like a tavern should: alive. Read on to find out how they plan to accomplish this feat.
Comments
"I'll never grow up, never grow up, never grow up! Not me!"
You see, to me, this is "common sense".
There's something seriously wrong with developers, it's as if they are so enmeshed with the bits that they can't see the forest from the trees.
This is what a Tavern should be. Not new, not revolutionary, this is what developers should always have been doing.
The idea that this doesn't happen as a matter of regular development says a bit for where their heads are.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Link to where they claim its a "totally new" way to use taverns?
Gotta love when people make up lies to try to score points against a dev team.
All great ideas IMO, hopefully they can create the game experience that they have been describing.
won't disagree on that one.
i am a game dev, and i know, better a good copy than a bad original.
but i won't go and copy from games and then stand there telling everyone what a new and unique idea i had ^^
"I'll never grow up, never grow up, never grow up! Not me!"
The more I hear about Ashes, but more interesting it becomes. Let's hope it all bears fruit.
I find that hard to believe. So your marketing team simply says "Check out our game, there's nothing original in it. You're going to love it!!!"
I think what you're missing here is that, while this might not be something that is revolutionary, it's different than what we've come to accept as the "norm" which still shows that they are taking risks. It's also something that people "apparently" want, so it shows that they are listening to the MMORPG community.
You know what hurts development more than anything else? Downplaying significant advancements as being done before. What? Walk on Mars? *Pfft* We walked on the moon like 50 years ago! It's the reason that there is little or no excitement for any game in this genre.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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In the past year or two, LotRO has added Hobbits setting off fireworks by the Party Tree all night. It makes one of my favorite farming areas(real farming... like vegetables and stuff) even better. Little stuff like that just makes an MMO seem a little more like a world.
Rested xp, customizing, combat benefits and maybe info on the world similar to what WAR had will probably be the only features they'll be able to pull off. The rest of that stuff is just fantasy land big promise dreaming similar to CoE.
I will throw that up to the developers on discord :P.
That said, all those features basically just add up to a glorified customizeable quest hub.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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So SWG cantinas had ALL those systems AoC devs trying to implent?
Have they officially announced that they'll be selling in-game real state for cash? If not, this seems like they're tipping their hand that it's coming.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Those places were alive because of the dancer and performer buffs. If they wanted to make those areas special then bring back player buffs in certain places. Create a hospital and put a doctor in there for faster healing buffs.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
They have said over and over there will be no pay to win. Cosmetic only. Some tavern decorations may cost real money but the tavern itself wont. You become a tavern owner buy buying a plot of land and building it.
Also they never claimed this was new. They have mentioned SWG being their inspiration a few times on stream.
I'd especially love to see the Tavern VoIP chat in action. Will we hear bards telling stories and singing songs with an occasional communal drinking song, or will it devolve into pre-teens exploring the adult ends of their vocabulary? I will hope for one, but brace for the other.
Logic, my dear, merely enables one to be wrong with great authority.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED