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Path of Exile will be expanding in December with War for the Atlas. While Fall of Oriath was an expansion that gave newer players a lot of great content to explore, War for the Atlas is designed to provide new experiences to the game's veteran players. Players will be able to take on challenging fights through new locations and be able to claim some brand new rewards for their efforts. We had a chance to sit down with Grinding Gear's Chris Wilson to learn more.
Comments
what you talking about? lol you want make game ez as d3 ? lol
Can't we have a game that isn't for everyone? There are tons of options that have easier content and/or cater to casual players.
Yes it would hurt. It is fine for the last act to have challenging bosses, there are people who enjoy it, like me. In fact, i would love a new boss fight that can bring will the thrill of killing uber atziri/shaper for the first time. Hopefully the Elder and his guardians will deliver.
I think this is a fair question. Challenging content is fine but everything remotely end game is gated behind very high gear and build requirements that no person would reasonably have without fully investing in the market and adopting other people's builds.
It's a great way to create community but I think it also detracts from any real sense of personal achievement. The game is fine the way it is but it would be great to have more alternatives to buying builds on the market. Crafting is nice but it doesn't cover the unique mods that some builds require.
That being said, I definitely do not like the one shot mechanics...
Sure, not all builds are at the same power. Or some are better for lab running, or mfing , or fast map clearing , or specialized for bosses. But, there are a lot of builds that can clear endgame content without requiring absurd gear. You can't expect to use random gear and a random skill tree and be able to cruise through the game. You need experience with the game's mechanics, gear , and its skills.
And trading is here to stay, the game has been designed from the beginning with trading in mind. Lastly,how does the game lack real sense of personal achievement ? I literally don't understand what you mean with that phrase.
Since the rework of volatiles they are fine, yes. The only oneshots left in the game are endgame bosses that have windup animations and require you to move and avoid them. It is an action rpg after all.
They give players new content all the times and things to do. 2 expansion in this year!!
I cant even count the builds someone can make. Its really fun to play with builds.
Anyway all this its for free when blizz ask for d3 15$ for the necro alone.
There is builds in poe that someone can finish the content with yellow gear as far as he know what he ask for and learn what do to.
The trading system between the players is really smart and give players the joy to help others anytime they want to.
Grinding Gear Thanks.
First of all, innosence isn't even that hard. Kitava was a challenge but definitely doable if you manage your flasks and portal out to refill them. If you think you need bis gear to beat the act 10 bosses, then you propably don't even know the basics of PoE.
No i am not uber hardcore. I just use common sense and try to understand what i am trying to accomplish with my build and work towards that. Everyone has to start somewhere.I was getting my ass handed to me when i started playing PoE., but i suck it up and now i have reached a point that i feel confident enough to face any challenge that gets thrown my way.
There are enough games out there that require less dedication and are easy to beat even for beginners. That was what i said on my first comment. Leave it be, there are people that enjoy challenging games and there are people that prefer beating a game in a few hours with minimum knowledge and effort required.
the game litteraly shatters new records in terms of playerbase every new major patch. so the new players are here and they come back and they even bring new friends.
you seem to not want to put any effort in overcoming these, quite frankly, minor hurdles.
spend your currencies on half decent gear, stop running around with non maxed resistances, stop using bad potions and you'll soon realize that innocence is not that hard and kitava just needs aoe clear.
you can gear yourself up for yellow maps with less than 10 chaos worth of currencies.
as for people using builds, it's just a shortcut. once you get used to the passive tree, there are simply not many different ways to build around a specific skill gem + item combination.
the only limiting factor here is your stubbornness.
What? Sounds like you are extremely misinformed. Respeccing costs ingame currency and is awarded through quests too. It was never available to purchase with real money. Edit: Their cash shop contains cosmetics and extra stash tabs. Nothing else.
I understand what you're saying. I'm in my late 60s, have arthritis in my hands and a cranky neck that spasms with too much stress. It is true that in my youthful fifties, I was a pretty good gamer and highly competitive, but age has slowed me down enough so that most action games are challenging.
All the same, I play Solo Self Found in the challenge league. Much to my surprise, I killed Act 10 Kitava with a level 69 tri-elemental trapper using a build and guide from the forums and meh flasks and so-so gear. I've got a couple hundred hours in PoE, not really much considering I played in Closed Beta. I have some stand-by builds I play, but every league I try at least one I haven't played before and this league it was the Trapper.
Yes, the last boss is hard and I died a gazillion times, but it was also a hoot and eventually the big guy went down.
PoE has a lot of theorycrafters publishing their builds. And they say right up front whether they are beginner friendly, whether they can be played SSF or really need a particular piece of gear to work. I always look for builds that don't require many skills and more or less play themselves since I'm not going to be flying all over the keyboard in a split second doing this and that. I just avoid builds that I know I won't be successful with or that require specific uniques or a 6-link chest piece.
I really don't like postings that say "I did it and so can you if you really try" or some such rubbish. All players are not the same, we don't all have the same abilities or capabilities or motivations. There is no level playing field and not all games are for all players. PoE is one of those that isn't for everybody. But if it is the game for you, the game is limber and open enough that you will find a way to succeed with it on your own terms.
The Trapper Build:
https://www.pathofexile.com/forum/view-thread/1753522/page/1
A Perfect and Fun New Player Build:
https://www.pathofexile.com/forum/view-thread/1460817/page/1
Innocence is a mechanic fight, once you know the fight it is laughably easy. Kitava is a bit harder but still reasonably easy as long as you didn't create your build by rolling your face across the keyboard.
No one thinks that all builds should be capable of all content with random gear but I think it's reasonable to loosen the reigns a bit. I'd love to cut lose and test out some home grown builds that don't require me to always include XYZ in the build.
I'm not pretending that the game needs to change, I just think it's good to consider perspectives that aren't veteran.
Personal achievement would be seeing that home grown build succeed or getting that unique drop that lets you take it to the next level. In my opinion, copying other people and buying gear is just boring.
It all depends, look at how mathil (popular PoE streamer) creates tons of builds each league and manages to beat all endgame content with most of them (with cheap gear most of the time). It only requires being familiar with the game's mechanics. I myself have done several non copied builds, some of them were good enough to kill shaper/uber atziri etc. some ended falling short(still had fun mapping with them tho).
You don't have to be a veteran or have a top tier build with gg gear to clear white and yellow maps.If on the other hand your goal is to beat the hardest content in the game, then you have to commit more time to get a better understanding of the game and also work towards better gear. I personally like having endgame bosses that require solid builds or good gear to defeat, otherwise there would be no goal left to go after.
It's not challenging if all you do is die -> respawn -> die -> respawn -> die -> respawn -> die -> respawn, rinse and repeat until the boss finally dies. At least that's how i killed some of the OP bosses. No strategy in them, just getting killed over and over with 1 hit until the boss/bosses died some time later. It was the same with the dual boss battle against the Sun/Moon goddesses.
Out of topic, now I'm trying to play MU Legends, leveling is really boring and without any challange but endgame is quite challening (but also grindy)...and all i can see is ppl without reflexes again, boss will indicate red circle and gues what? players are not able to go away and just stand and attack still, that's how most of players plays...give players the challenge and they won't play the game on the long run bcs they'll get frustrated..
in POE it's sometimes even more difficult to evade attacks because bosses won't make red circles so it's really not surprising players got problem with POE bosses...to enjoy challenging game they should add to games immortal game mode, where you can just stand still and attack and then be happy for your boss kills without any effort just by mashing all your buttons
Now give me some LOL's and WTF's to show me how the truth hurts you because you know you are on of those players, please!
Its nice that there is a way for the new or bad players to beat the story mode, but if you have to die over and over on act bosses then you are doing something really wrong.It's like crossing the street without checking and getting hit by a car over and over again until there finally aren't any cars coming through.
Although in that specific poster's PoE case, it's more like death by a thousand paper cuts to the boss rather than learning mechanics.
Thanks much for posting those builds, Cazriel! I may just have to try that fire necro.
In regards to the overall game, I've been having a blast playing it!
(Plus, I had gotten really fed up with games offering p2w items in their cash shop, whereas GGG's microtransactions are cosmetic and convenience items only.)
POE is in my opinion what D3 should have been. It has the same gritty feel and memorable characters like Diablo 2 had. It's D2 on steroids, with better graphics, an epic soundtrack, an infinite amount of build and customization options, and a dev team working hard to shower us with great new content.
I want you to get back into this thread so we can laugh at you having no idea what you are talking about.