These greedy corporate types finally pushed things too far.
Sadly, the way things are here in the US, EA will probably pay a few politicians and loot boxes will still be the way of things here.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
This is awesome. It's about damn time. Though I wonder if its so lucrative that they'll allow it for players 21 and over thru some sort of age verification. Don't put it past these crooked bastards to try and find away to keep their cash cow to continue.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Beautiful! US is also finally waking up for this, check out fresh news:
EA, Blizzard and friends are being stopped. Companies can't continue feeding gambling addictions on of games that are played by kids.
So does this mean the collapse of the mobile market? There are so many of these models in mobile I wouldn't be surprised if this is a multi billion dollar decision.
oh! And since it's a multi billion dollar decision you know there will be a loophole or alternative monetization scheme.
So does this mean the collapse of the mobile market? There are so many of these models in mobile I wouldn't be surprised if this is a multi billion dollar decision.
oh! And since it's a multi billion dollar decision you know there will be a loophole or alternative monetization scheme.
Loot boxes type of monetization is heavy in the mobile market, but I think the mainstream monetization is buying things as lives/energy and boosters, but it will certainly have a bigger impact on mobile than it will have on PC.
But it would take deep jabs on Valve with CS Go and so.
I can not clearly consider this gambling unless there is a legit way to turn the items back into cash without breaching the tos of the game to do so.
I would consider it in the grey area if the high end rares in the box are so rare that they can not be achieved by purchasing a REASONABLE amount of boxes. The value of reasonable is still left unclear.
If a game tells you odds of getting each item and provides you the opportunity to convert loot box items into tickets. Then, you use X amount of tickets to purchase any items that you could normally get out of a box. Then this defiantly not be gambling. ( It would be nice if they disclosed the minimum number of boxes and total price if you converted the items to purchase the most expensive item, but this is unnecessary as long as odds were displayed.)
I hope this kills the F2P model and brings back subs and B2P games. Oh that would be nice to have real games again.
what makes you think B2P would survive?
To answer your question, the history of B2P surviving without microtransactions in the past and current setting. B2P has been and is successful in many forms.
B2P, F2P, B2P with microtransactions, F2P with microtransactions and many other models will survive even if predatory models go the way of the dodo. However, predatory models will not go the way of the dodo. I only hope predatory models get extreme pushback so that they don't become the standard.
I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
GW2 doesn't have loot boxes as far as I know and they make it work.
They have loot boxes now though, I think? There were several threads here about an uproar over that.
B2P in general without microtransactions doesn't make much sense for an MMORPG. It means the customers pay a one-time payment for an ongoing service. How is that supposed to ever be sustainable in the longer term?
But at least maybe should this loot box = gambling thing progress further, this will keep the loot boxes out of non-MMORPGs. Loot boxes are starting to seep into those (even offline games!)
I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
GW2 doesn't have loot boxes as far as I know and they make it work.
Black Lion Chests and Mount Adoption Licenses (albeit the latter is somewhat less toxic, as you cannot get duplicates).
Guild Wars 2 has certainly been a consumer friendly game overall (as it does not charge a subscription fee nor devolve into pay-to-win cash shop items), but it has had cosmetic loot boxes from the start, and that is just an unfortunate reality of the game.
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Sadly, the way things are here in the US, EA will probably pay a few politicians and loot boxes will still be the way of things here.
EA, Blizzard and friends are being stopped. Companies can't continue feeding gambling addictions on of games that are played by kids.
Now we will see how it's negotiated and what stays/goes.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So does this mean the collapse of the mobile market? There are so many of these models in mobile I wouldn't be surprised if this is a multi billion dollar decision.
oh! And since it's a multi billion dollar decision you know there will be a loophole or alternative monetization scheme.
Crazkanuk
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Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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But it would take deep jabs on Valve with CS Go and so.
And as we see, things on the US are also moving against loot boxes so they are not getting any safe heaven there.
Well done EA, you've ruined it for everyone else. Good stuff.
I would consider it in the grey area if the high end rares in the box are so rare that they can not be achieved by purchasing a REASONABLE amount of boxes. The value of reasonable is still left unclear.
If a game tells you odds of getting each item and provides you the opportunity to convert loot box items into tickets. Then, you use X amount of tickets to purchase any items that you could normally get out of a box. Then this defiantly not be gambling. ( It would be nice if they disclosed the minimum number of boxes and total price if you converted the items to purchase the most expensive item, but this is unnecessary as long as odds were displayed.)
what makes you think B2P would survive?
I could see it harming B2P in the MMORPG industry, but Archlyte's post doesn't seem to be focused on just MMORPGs.
B2P, F2P, B2P with microtransactions, F2P with microtransactions and many other models will survive even if predatory models go the way of the dodo. However, predatory models will not go the way of the dodo. I only hope predatory models get extreme pushback so that they don't become the standard.
EDIT: Had a dumb moment there.
B2P in general without microtransactions doesn't make much sense for an MMORPG. It means the customers pay a one-time payment for an ongoing service. How is that supposed to ever be sustainable in the longer term?
But at least maybe should this loot box = gambling thing progress further, this will keep the loot boxes out of non-MMORPGs. Loot boxes are starting to seep into those (even offline games!)
Guild Wars 2 has certainly been a consumer friendly game overall (as it does not charge a subscription fee nor devolve into pay-to-win cash shop items), but it has had cosmetic loot boxes from the start, and that is just an unfortunate reality of the game.