Some games allow you to have collections of various tchotchkes you can pick up as you explore; e.g., different colored gems, leaves, shells, etc.
EQ2 had a really nice system that allowed you to "trade in" your collections for rewards (not awesome items, but something).
In Pantheon, this could dovetail with the perception system, where increased perception could make it possible to find the more rare items in a collection.
Anyone think this would be worthwhile?
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I'd be more interested in having the perception system find items with lore stories (sort of like shadow of mordor) or maybe a map or a key that would help drive exploration.
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I'm with @Sorvath here; collections are nothing more than busy work, a diversion to keep me from focusing on other in-game goals.
Logic, my dear, merely enables one to be wrong with great authority.
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Example trade a seashell to a certain npc that you realized through conversations would be a good choice and that NPC grants you something,like perhaps fights alongside for 4 hours or will grant you some boons like maybe +5crafting skill etc etc.
The result of the collections in EQ2 was obvious,i like to see some ideas to discover with your collections.Like maybe even a choice to hand in for a reward or to keep to combine later with other collections,perhaps different npc's give different rewards instead of one npc to hand in to.
Never forget 3 mile Island and never trust a government official or company spokesman.
edit: Id be for it if it wasnt so damn vanilla. Make the collection give you a new spell or something. Not another 1k xp.
Man this takes me back, but I've moved on from dedicating 13 hours a day to a game.
Lol, did you know how the collections in EQ2 worked. Obviously not. They all had a reason.
So I detailed in my "trace the decline of MMOs" thread (which has been mysteriously resurrected) how I did not think much of EQ2 when I played it. One thing I do remember about it now was the housing feature and how I decorated my residence with various weapons I collected throughout my wanderings. I'm not sure if that's what we're talking about here, I do vaguely remember trinket collections that you could turn in as well (apparently not all that memorable).
On the room decorations feature, I thought it was neat, but it served no real purpose other than it being a form of eye-candy. I think it was just put In there as a time filler. You couldn't really do much with it other than stand in your room and look at it. I don't really care if they put something like that in Pantheon. My approval of the game is not going to rise or fall on that. If they add a really super-cool awesome collection feature to the game, but the gameplay itself sucks, I won't be around long to collect much.
By the same token if the gameplay totally rocks and they add a collection option that is somewhat bland, I'll still play the game and leave the collecting to others.
It anchors your character to the world, it gives you a place to be, a place to come back to and store/exhibit items from your adventures. If done well it can be an example of self expression depending on how you exhibit/display your items.
It essentially gives you roots.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Point being that collecting can be fun,how about as kids we collected Hockey cards or baseball cards,some people collect Star Wars figurines or action heroes,collecting has a spot in many people's lives.
However,along the same lines as poster above,a pile of sparkling shinies on the ground,constantly spawning is not a good way to do it.They should be rare and tucked away just about anywhere and not in a constant predictable spot.
I could go for an idea using an example...the Faberge Eggs,legendary craftsmen make a dozen or so for a King,are sold and perhaps end up anywhere on some NPC or something.Example a mob kills you and takes some of your items,that item might go forever lost unless someone kills that Orc or Giant.
There is so much that can be done in games if the developer is willing to put in some thought and create separate code for ideas rather than TEMPLATE game design.
Never forget 3 mile Island and never trust a government official or company spokesman.
Logic, my dear, merely enables one to be wrong with great authority.
EQ2 Shiny
EQ1 Evergreen Leaf way zoomed in, at standing/running height they were very difficult to see.
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.