P&P games have been around for almost 50 years now and there are tons of great games around but sadly have the only P&P based MMOs been based on D&D (which is a great game but far from the only), not counting the underbudget Pathfinder game that never will have a real release.
So if you could choose what game would you like to see as a MMO?
My 2 favorites would be Shadowrun & Paranoia followed by Call of Cthulhu.
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Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
"If I offended you, you needed it" -Corey Taylor
https://en.wikipedia.org/wiki/Gamma_World
For the latter, Paranoia would be great, really love its world (The clone part was already done in FoM, too bad the game was a huge pile of wasted potential...) However, half the fun in Paranoia comes from the roleplay, the always in character aspect and the acting, I don't know how it would work in an MMO. Maybe a constant stream of a webcam, with this new tech adding your facial expressions onto your avatar...
My pick would be Amber. Even less possible to implement since even the world is beyond the current tech's capabilities (unless you pre-set a few Shadows and limits the shifting between those few), and the gameplay has no dice, so the number-crazed rollplayer generation would be totally lost "i wanna chase the big numbers, what do you mean there are no numbers? how much is my strength, dammit?"
But it has to be done well. Or forget it. I've been really disappointed with WH video games. I'd rather just have them stay pnp if they aren't going to be done TOP CLASS.
And NOT fantasy. Forget WH fantasy. My appetite for that has been ruined by the 2008 fail.
I don't usually use all caps, but I make an exception here.
Who would be the best developer/publisher for this? I don't know. I'd like to know what you guys think. But I'm dead against EA or Activision having anything to do with WH.
World of Darkness of course. But as others have stated it is damn hard to implement it right and since it wasn't specified which one: The old WoD! I'd love Mage: The Ascension (unfortunatly the system is impossible to implement) or Changeling...
Shadowrun of course... Fond memories of my first P&P RPG for years (with fun Paranoia sessions in between). Decker and Rigger should be hard to implement, too.
Last one: Dark Sun! The world of Athas would make a nice MMORPG. All the races and classes with a twist. I'd like the dark and devoid of life atmosphere there.
I will add one rpg, it is Sci-Fi, but so fantastical that it looks like a hybrid between SF and Fantasy. It has humour and horror but does not rely on them. It has a future day setting...Numenera. But I voted WoD, that would be great to see, just does not tick the golden rules boxes.
As for Paranoia you certainly would have to twweak the rules (instead of levels you would gain clearance from red to ultra violet) but I think the really dark humor could be fun in a MMO. But yes, it is more fun when you see the expression of the commie mutant traitor you trick into becomming reactor shielding....
I still think that a Enemy within based game could be rather fun, but Warhammer is an adult game full of dark humor, evil and corruption and I think Mythic missed that. In either case a Warhammer game just wont work with levels.
Wa min God! Se æx on min heafod is!
Anyways, seems like World of darkness is the popular choice here. It is a huge shame that CCP cancelled it for Dust. Not my personal favorite for a MMO since I feel that the mechanics would be almost impossible to translate and getting the intrigues fun would be really hard.
Werewolf would be easy since it is so combat oriented but vampire or mage which I feel is the better games would be very hard. I guess you could make it about Project: Twilight (earlier and not related, thank the Gods) and have players hunt all the supernaturals as well.
It also would have very little focus on gear no matter what game WoD setting you choose (my rank 6 silverfang have after years of playing still his starting gear). I don't think you could get that random loot factor. Yeah, mages might be the exception to that by crafting stuff with their quint.
If at first you dont succeed, call it version 1.0
Should add that MUD's gave us far larger expectation of the variety that MMORPG's could go on to achieve. So as a guide to what MMOs can do they are somewhat flawed.
Not to mention, Amber wasn't a MUD, it was a MUSH.
(for those not familiar, it's like a heavy roleplay server version of MUDs, without the stat and number focused, scriptable gameplay. Sure, you could roleplay in MUDs too, alongside the "generic" players, but MUSHes were like distilled versions of MUDs, for hardcore roleplay in the focus. The core "engine" was similar, written in the same language, but changed a lot of things in favor of roleplaying.
Hell, I was in love with roleplay, was familiar with C and LPC, built modules for our local MUD - and when I first met a MUSH I fled in days )
The world is going to the dogs, which is just how I planned it!
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Yes, it is probably possible to make a good MMORPG of even Amber but it would be very hard, as would Vampire and I can't think of a single company that could pull Amber off. CCP certainly was on the way with Vampire even if it is possible that the reason they canned it was that they thought they couldn't get it to work.
Werewolf as I said above would probably be a far safer bet even if it still would be far from easy.
World of Darkness is a Role Playing Game, not a Roll Playing Game. D&D and others are more about getting that perfect 20 and slaying the monster, but WoD is far far more about stabbing that Ventrue bloodsucker in the back for some slight on your honor from 150 years ago. Not a whole lot of game mechanics replicate this very well.
I mean, if you want a game where you can play Vampires and Werewolves, then maybe they should make an Underworld MMO since all they do there is fight. However, if you want to do WoD justice, then it needs to be 75% political maneuvering and 25% fighting which doesn't typically make for captivating games.
It has been a while, I played one Amber MUD/MUSH, not sure which it was.
I think in some ways roleplaying in MUD's was easier because people's imaginations were not limited by the graphics and there were less other things to do like quests. You logged on to roleplay.